@ -206,7 +206,9 @@ public class ShaderGenerationInfo implements Savable, Cloneable {
clone.vertexUniforms.add(uniform.clone());
}
if (vertexGlobal != null) {
clone.vertexGlobal = vertexGlobal.clone();
for (ShaderNodeVariable varying : varyings) {
clone.varyings.add(varying.clone());