Texture: allow setting aniso = 0, since that's the default anyway

This commit is contained in:
shadowislord 2015-03-27 21:39:27 -04:00
parent fdf050c13d
commit a683fbb16c

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@ -488,7 +488,8 @@ public abstract class Texture implements CloneableSmartAsset, Savable, Cloneable
/**
* @return the anisotropic filtering level for this texture. Default value
* is 1 (no anisotrophy), 2 means x2, 4 is x4, etc.
* is 0 (use value from config),
* 1 means 1x (no anisotrophy), 2 means x2, 4 is x4, etc.
*/
public int getAnisotropicFilter() {
return anisotropicFilter;
@ -499,11 +500,7 @@ public abstract class Texture implements CloneableSmartAsset, Savable, Cloneable
* the anisotropic filtering level for this texture.
*/
public void setAnisotropicFilter(int level) {
if (level < 1) {
anisotropicFilter = 1;
} else {
anisotropicFilter = level;
}
anisotropicFilter = Math.max(0, level);
}
@Override