Texture: allow setting aniso = 0, since that's the default anyway
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@ -488,7 +488,8 @@ public abstract class Texture implements CloneableSmartAsset, Savable, Cloneable
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/**
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* @return the anisotropic filtering level for this texture. Default value
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* is 1 (no anisotrophy), 2 means x2, 4 is x4, etc.
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* is 0 (use value from config),
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* 1 means 1x (no anisotrophy), 2 means x2, 4 is x4, etc.
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*/
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public int getAnisotropicFilter() {
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return anisotropicFilter;
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@ -499,11 +500,7 @@ public abstract class Texture implements CloneableSmartAsset, Savable, Cloneable
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* the anisotropic filtering level for this texture.
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*/
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public void setAnisotropicFilter(int level) {
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if (level < 1) {
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anisotropicFilter = 1;
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} else {
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anisotropicFilter = level;
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}
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anisotropicFilter = Math.max(0, level);
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}
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@Override
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