|
|
|
@ -104,26 +104,4 @@ public class AndroidAssetManager extends DesktopAssetManager { |
|
|
|
|
logger.fine("AndroidAssetManager created."); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/** |
|
|
|
|
* Loads a texture. |
|
|
|
|
* |
|
|
|
|
* @return the texture |
|
|
|
|
*/ |
|
|
|
|
@Override |
|
|
|
|
public Texture loadTexture(TextureKey key) { |
|
|
|
|
Texture tex = (Texture) loadAsset(key); |
|
|
|
|
|
|
|
|
|
// XXX: This will improve performance on some really
|
|
|
|
|
// low end GPUs (e.g. ones with OpenGL ES 1 support only)
|
|
|
|
|
// but otherwise won't help on the higher ones.
|
|
|
|
|
// Strongly consider removing this.
|
|
|
|
|
tex.setMagFilter(Texture.MagFilter.Nearest); |
|
|
|
|
tex.setAnisotropicFilter(0); |
|
|
|
|
if (tex.getMinFilter().usesMipMapLevels()) { |
|
|
|
|
tex.setMinFilter(Texture.MinFilter.NearestNearestMipMap); |
|
|
|
|
} else { |
|
|
|
|
tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps); |
|
|
|
|
} |
|
|
|
|
return tex; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|