- add build process for android bullet native (thanks to @iwgeric)
- add bullet native libraries for android git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8803 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
parent
7cb582676c
commit
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# /*
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# Bullet Continuous Collision Detection and Physics Library for Android NDK
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# Copyright (c) 2006-2009 Noritsuna Imamura <a href="http://www.siprop.org/" rel="nofollow">http://www.siprop.org/</a>
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#
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# This software is provided 'as-is', without any express or implied warranty.
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# In no event will the authors be held liable for any damages arising from the use of this software.
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# Permission is granted to anyone to use this software for any purpose,
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# including commercial applications, and to alter it and redistribute it freely,
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# subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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# 3. This notice may not be removed or altered from any source distribution.
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# */
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LOCAL_PATH:= $(call my-dir)
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JME3_PATH:=
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BULLET_PATH:=
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include $(CLEAR_VARS) |
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LOCAL_MODULE := bulletjme
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LOCAL_C_INCLUDES := $(BULLET_PATH)/\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch\
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$(BULLET_PATH)/BulletCollision/CollisionShapes\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver\
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$(BULLET_PATH)/BulletDynamics/Dynamics\
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$(BULLET_PATH)/BulletDynamics/Vehicle\
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$(BULLET_PATH)/LinearMath\
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$(BULLET_PATH)/BulletCollision\
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$(BULLET_PATH)/BulletDynamics\
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$(BULLET_PATH)/BulletMultiThreaded\
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$(BULLET_PATH)/BulletSoftBody\
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$(BULLET_PATH)/ibmsdk\
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$(BULLET_PATH)/LinearMath\
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$(BULLET_PATH)/MiniCL\
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$(BULLET_PATH)/vectormath\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch\
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$(BULLET_PATH)/BulletCollision/CollisionShapes\
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$(BULLET_PATH)/BulletCollision/Gimpact\
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$(BULLET_PATH)/BulletCollision/ibmsdk\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\
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$(BULLET_PATH)/BulletDynamics/Character\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver\
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$(BULLET_PATH)/BulletDynamics/Dynamics\
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$(BULLET_PATH)/BulletDynamics/ibmsdk\
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$(BULLET_PATH)/BulletDynamics/Vehicle\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers\
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$(BULLET_PATH)/BulletMultiThreaded/out\
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$(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask\
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$(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Apple\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10\
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$(BULLET_PATH)/LinearMath/ibmsdk\
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$(BULLET_PATH)/MiniCL/MiniCLTask\
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$(BULLET_PATH)/vectormath/scalar\
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$(BULLET_PATH)/vectormath/sse
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LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%)
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LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -ldl -lm -llog
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LOCAL_SRC_FILES := $(JME3_PATH)/com_jme3_bullet_collision_PhysicsCollisionEvent.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_PhysicsCollisionObject.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_CollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_HullCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_ConeJoint.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_HingeJoint.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_PhysicsJoint.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_Point2PointJoint.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_SixDofJoint.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_SixDofSpringJoint.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_SliderJoint.cpp\
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$(JME3_PATH)/com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp\
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$(JME3_PATH)/com_jme3_bullet_objects_PhysicsCharacter.cpp\
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$(JME3_PATH)/com_jme3_bullet_objects_PhysicsGhostObject.cpp\
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$(JME3_PATH)/com_jme3_bullet_objects_PhysicsRigidBody.cpp\
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$(JME3_PATH)/com_jme3_bullet_objects_PhysicsVehicle.cpp\
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$(JME3_PATH)/com_jme3_bullet_objects_VehicleWheel.cpp\
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$(JME3_PATH)/com_jme3_bullet_PhysicsSpace.cpp\
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$(JME3_PATH)/com_jme3_bullet_util_DebugShapeFactory.cpp\
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$(JME3_PATH)/com_jme3_bullet_util_NativeMeshUtil.cpp\
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$(JME3_PATH)/jmeBulletUtil.cpp\
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$(JME3_PATH)/jmeClasses.cpp\
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$(JME3_PATH)/jmeMotionState.cpp\
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$(JME3_PATH)/jmePhysicsSpace.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDbvt.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDispatcher.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionObject.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionWorld.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btGhostObject.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btManifoldResult.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btUnionFind.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btBox2dShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btBoxShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btCapsuleShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btCollisionShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btCompoundShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConcaveShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConeShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConvex2dShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexHullShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexInternalShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btCylinderShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btEmptyShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btMultiSphereShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btOptimizedBvh.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btShapeHull.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btSphereShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btTetrahedronShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleBuffer.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleCallback.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleMesh.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btUniformScalingShape.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/btContactProcessing.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/btGenericPoolAllocator.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/btGImpactBvh.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/btGImpactShape.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/btTriangleShapeEx.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/gim_box_set.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/gim_contact.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/gim_memory.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/gim_tri_collision.cpp\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp\
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$(BULLET_PATH)/BulletDynamics/Character/btKinematicCharacterController.cpp\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btContactConstraint.cpp\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp\
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$(BULLET_PATH)/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp\
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$(BULLET_PATH)/BulletDynamics/Dynamics/btRigidBody.cpp\
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$(BULLET_PATH)/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp\
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$(BULLET_PATH)/BulletDynamics/Dynamics/Bullet-C-API.cpp\
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$(BULLET_PATH)/BulletDynamics/Vehicle/btRaycastVehicle.cpp\
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$(BULLET_PATH)/BulletDynamics/Vehicle/btWheelInfo.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/btGpu3DGridBroadphase.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/btParallelConstraintSolver.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/btThreadSupportInterface.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/PosixThreadSupport.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/SequentialThreadSupport.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/SpuCollisionTaskProcess.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/SpuFakeDma.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/SpuLibspe2Support.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/SpuSampleTaskProcess.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/Win32ThreadSupport.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU/btSoftBodySolver_CPU.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/MiniCLTaskWrap.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp\
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$(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp\
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$(BULLET_PATH)/BulletSoftBody/btDefaultSoftBodySolver.cpp\
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$(BULLET_PATH)/BulletSoftBody/btSoftBody.cpp\
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$(BULLET_PATH)/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletSoftBody/btSoftBodyHelpers.cpp\
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$(BULLET_PATH)/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp\
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$(BULLET_PATH)/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletSoftBody/btSoftRigidDynamicsWorld.cpp\
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$(BULLET_PATH)/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp\
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$(BULLET_PATH)/LinearMath/btAlignedAllocator.cpp\
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$(BULLET_PATH)/LinearMath/btConvexHull.cpp\
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$(BULLET_PATH)/LinearMath/btConvexHullComputer.cpp\
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$(BULLET_PATH)/LinearMath/btGeometryUtil.cpp\
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$(BULLET_PATH)/LinearMath/btQuickprof.cpp\
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$(BULLET_PATH)/LinearMath/btSerializer.cpp\
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$(BULLET_PATH)/MiniCL/MiniCL.cpp\
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$(BULLET_PATH)/MiniCL/MiniCLTaskScheduler.cpp\
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$(BULLET_PATH)/MiniCL/MiniCLTask/MiniCLTask.cpp
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include $(BUILD_SHARED_LIBRARY) |
@ -0,0 +1,2 @@ |
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APP_MODULES := bulletjme
|
||||
APP_ABI := all
|
@ -0,0 +1,273 @@ |
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
#include "jmePhysicsSpace.h" |
||||
#include "jmeBulletUtil.h" |
||||
#include <stdio.h> |
||||
|
||||
/**
|
||||
* Author: Normen Hansen |
||||
*/ |
||||
jmePhysicsSpace::jmePhysicsSpace(JNIEnv* env, jobject javaSpace) { |
||||
//TODO: global ref? maybe not -> cleaning, rather callback class?
|
||||
this->javaPhysicsSpace = env->NewWeakGlobalRef(javaSpace); |
||||
this->env = env; |
||||
env->GetJavaVM(&vm); |
||||
if (env->ExceptionCheck()) { |
||||
env->Throw(env->ExceptionOccurred()); |
||||
return; |
||||
} |
||||
} |
||||
|
||||
void jmePhysicsSpace::attachThread() { |
||||
#ifdef JNI_VERSION_1_2 |
||||
vm->AttachCurrentThread((JNIEnv**) &env, NULL); |
||||
#else |
||||
vm->AttachCurrentThread(&env, NULL); |
||||
#endif |
||||
} |
||||
|
||||
JNIEnv* jmePhysicsSpace::getEnv() { |
||||
attachThread(); |
||||
return this->env; |
||||
} |
||||
|
||||
void jmePhysicsSpace::stepSimulation(jfloat tpf, jint maxSteps, jfloat accuracy) { |
||||
dynamicsWorld->stepSimulation(tpf, maxSteps, accuracy); |
||||
} |
||||
|
||||
btThreadSupportInterface* jmePhysicsSpace::createSolverThreadSupport(int maxNumThreads) { |
||||
#ifdef _WIN32 |
||||
Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", SolverThreadFunc, SolverlsMemoryFunc, maxNumThreads); |
||||
Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo); |
||||
threadSupport->startSPU(); |
||||
#elif defined (USE_PTHREADS) |
||||
PosixThreadSupport::ThreadConstructionInfo constructionInfo("collision", SolverThreadFunc, |
||||
SolverlsMemoryFunc, maxNumThreads); |
||||
PosixThreadSupport* threadSupport = new PosixThreadSupport(constructionInfo); |
||||
threadSupport->startSPU(); |
||||
#else |
||||
SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", SolverThreadFunc, SolverlsMemoryFunc); |
||||
SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci); |
||||
threadSupport->startSPU(); |
||||
#endif |
||||
return threadSupport; |
||||
} |
||||
|
||||
btThreadSupportInterface* jmePhysicsSpace::createDispatchThreadSupport(int maxNumThreads) { |
||||
#ifdef _WIN32 |
||||
Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", processCollisionTask, createCollisionLocalStoreMemory, maxNumThreads); |
||||
Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo); |
||||
threadSupport->startSPU(); |
||||
#elif defined (USE_PTHREADS) |
||||
PosixThreadSupport::ThreadConstructionInfo solverConstructionInfo("solver", processCollisionTask, |
||||
createCollisionLocalStoreMemory, maxNumThreads); |
||||
PosixThreadSupport* threadSupport = new PosixThreadSupport(solverConstructionInfo); |
||||
threadSupport->startSPU(); |
||||
#else |
||||
SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", processCollisionTask, createCollisionLocalStoreMemory); |
||||
SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci); |
||||
threadSupport->startSPU(); |
||||
#endif |
||||
return threadSupport; |
||||
} |
||||
|
||||
void jmePhysicsSpace::createPhysicsSpace(jfloat minX, jfloat minY, jfloat minZ, jfloat maxX, jfloat maxY, jfloat maxZ, jint broadphaseId, jboolean threading) { |
||||
// collision configuration contains default setup for memory, collision setup
|
||||
btDefaultCollisionConstructionInfo cci; |
||||
// if(threading){
|
||||
// cci.m_defaultMaxPersistentManifoldPoolSize = 32768;
|
||||
// }
|
||||
btCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration(cci); |
||||
|
||||
btVector3 min = btVector3(minX, minY, minZ); |
||||
btVector3 max = btVector3(maxX, maxY, maxZ); |
||||
|
||||
btBroadphaseInterface* broadphase; |
||||
|
||||
switch (broadphaseId) { |
||||
case 0: |
||||
broadphase = new btSimpleBroadphase(); |
||||
break; |
||||
case 1: |
||||
broadphase = new btAxisSweep3(min, max); |
||||
break; |
||||
case 2: |
||||
//TODO: 32bit!
|
||||
broadphase = new btAxisSweep3(min, max); |
||||
break; |
||||
case 3: |
||||
broadphase = new btDbvtBroadphase(); |
||||
break; |
||||
case 4: |
||||
// broadphase = new btGpu3DGridBroadphase(
|
||||
// min, max,
|
||||
// 20, 20, 20,
|
||||
// 10000, 1000, 25);
|
||||
break; |
||||
} |
||||
|
||||
btCollisionDispatcher* dispatcher; |
||||
btConstraintSolver* solver; |
||||
// use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
if (threading) { |
||||
btThreadSupportInterface* dispatchThreads = createDispatchThreadSupport(4); |
||||
dispatcher = new SpuGatheringCollisionDispatcher(dispatchThreads, 4, collisionConfiguration); |
||||
dispatcher->setDispatcherFlags(btCollisionDispatcher::CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION); |
||||
} else { |
||||
dispatcher = new btCollisionDispatcher(collisionConfiguration); |
||||
} |
||||
|
||||
// the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
|
||||
if (threading) { |
||||
btThreadSupportInterface* solverThreads = createSolverThreadSupport(4); |
||||
solver = new btParallelConstraintSolver(solverThreads); |
||||
} else { |
||||
solver = new btSequentialImpulseConstraintSolver; |
||||
} |
||||
|
||||
//create dynamics world
|
||||
btDiscreteDynamicsWorld* world = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration); |
||||
dynamicsWorld = world; |
||||
dynamicsWorld->setWorldUserInfo(this); |
||||
|
||||
//parallel solver requires the contacts to be in a contiguous pool, so avoid dynamic allocation
|
||||
if (threading) { |
||||
world->getSimulationIslandManager()->setSplitIslands(false); |
||||
world->getSolverInfo().m_numIterations = 4; |
||||
world->getSolverInfo().m_solverMode = SOLVER_SIMD + SOLVER_USE_WARMSTARTING; //+SOLVER_RANDMIZE_ORDER;
|
||||
world->getDispatchInfo().m_enableSPU = true; |
||||
} |
||||
|
||||
broadphase->getOverlappingPairCache()->setInternalGhostPairCallback(new btGhostPairCallback()); |
||||
|
||||
dynamicsWorld->setGravity(btVector3(0, -9.81f, 0)); |
||||
|
||||
struct jmeFilterCallback : public btOverlapFilterCallback { |
||||
// return true when pairs need collision
|
||||
|
||||
virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0, btBroadphaseProxy * proxy1) const { |
||||
// bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
|
||||
// collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
|
||||
bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0; |
||||
collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask); |
||||
if (collides) { |
||||
btCollisionObject* co0 = (btCollisionObject*) proxy0->m_clientObject; |
||||
btCollisionObject* co1 = (btCollisionObject*) proxy1->m_clientObject; |
||||
jmeUserPointer *up0 = (jmeUserPointer*) co0 -> getUserPointer(); |
||||
jmeUserPointer *up1 = (jmeUserPointer*) co1 -> getUserPointer(); |
||||
if (up0 != NULL && up1 != NULL) { |
||||
collides = (up0->group & up1->groups) != 0; |
||||
collides = collides && (up1->group & up0->groups); |
||||
|
||||
//add some additional logic here that modified 'collides'
|
||||
return collides; |
||||
} |
||||
return false; |
||||
} |
||||
return collides; |
||||
} |
||||
}; |
||||
dynamicsWorld->getPairCache()->setOverlapFilterCallback(new jmeFilterCallback()); |
||||
dynamicsWorld->setInternalTickCallback(&jmePhysicsSpace::preTickCallback, static_cast<void *> (this), true); |
||||
dynamicsWorld->setInternalTickCallback(&jmePhysicsSpace::postTickCallback, static_cast<void *> (this)); |
||||
if (gContactProcessedCallback == NULL) { |
||||
gContactProcessedCallback = &jmePhysicsSpace::contactProcessedCallback; |
||||
} |
||||
} |
||||
|
||||
void jmePhysicsSpace::preTickCallback(btDynamicsWorld *world, btScalar timeStep) { |
||||
jmePhysicsSpace* dynamicsWorld = (jmePhysicsSpace*) world->getWorldUserInfo(); |
||||
JNIEnv* env = dynamicsWorld->getEnv(); |
||||
jobject javaPhysicsSpace = env->NewLocalRef(dynamicsWorld->getJavaPhysicsSpace()); |
||||
if (javaPhysicsSpace != NULL) { |
||||
env->CallVoidMethod(javaPhysicsSpace, jmeClasses::PhysicsSpace_preTick, timeStep); |
||||
env->DeleteLocalRef(javaPhysicsSpace); |
||||
if (env->ExceptionCheck()) { |
||||
env->Throw(env->ExceptionOccurred()); |
||||
return; |
||||
} |
||||
} |
||||
} |
||||
|
||||
void jmePhysicsSpace::postTickCallback(btDynamicsWorld *world, btScalar timeStep) { |
||||
jmePhysicsSpace* dynamicsWorld = (jmePhysicsSpace*) world->getWorldUserInfo(); |
||||
JNIEnv* env = dynamicsWorld->getEnv(); |
||||
jobject javaPhysicsSpace = env->NewLocalRef(dynamicsWorld->getJavaPhysicsSpace()); |
||||
if (javaPhysicsSpace != NULL) { |
||||
env->CallVoidMethod(javaPhysicsSpace, jmeClasses::PhysicsSpace_postTick, timeStep); |
||||
env->DeleteLocalRef(javaPhysicsSpace); |
||||
if (env->ExceptionCheck()) { |
||||
env->Throw(env->ExceptionOccurred()); |
||||
return; |
||||
} |
||||
} |
||||
} |
||||
|
||||
bool jmePhysicsSpace::contactProcessedCallback(btManifoldPoint &cp, void *body0, void *body1) { |
||||
// printf("contactProcessedCallback %d %dn", body0, body1);
|
||||
btCollisionObject* co0 = (btCollisionObject*) body0; |
||||
jmeUserPointer *up0 = (jmeUserPointer*) co0 -> getUserPointer(); |
||||
btCollisionObject* co1 = (btCollisionObject*) body1; |
||||
jmeUserPointer *up1 = (jmeUserPointer*) co1 -> getUserPointer(); |
||||
if (up0 != NULL) { |
||||
jmePhysicsSpace *dynamicsWorld = (jmePhysicsSpace *)up0->space; |
||||
if (dynamicsWorld != NULL) { |
||||
JNIEnv* env = dynamicsWorld->getEnv(); |
||||
jobject javaPhysicsSpace = env->NewLocalRef(dynamicsWorld->getJavaPhysicsSpace()); |
||||
if (javaPhysicsSpace != NULL) { |
||||
jobject javaCollisionObject0 = env->NewLocalRef(up0->javaCollisionObject); |
||||
jobject javaCollisionObject1 = env->NewLocalRef(up1->javaCollisionObject); |
||||
env->CallVoidMethod(javaPhysicsSpace, jmeClasses::PhysicsSpace_addCollisionEvent, javaCollisionObject0, javaCollisionObject1, (jlong) & cp); |
||||
env->DeleteLocalRef(javaPhysicsSpace); |
||||
env->DeleteLocalRef(javaCollisionObject0); |
||||
env->DeleteLocalRef(javaCollisionObject1); |
||||
if (env->ExceptionCheck()) { |
||||
env->Throw(env->ExceptionOccurred()); |
||||
return true; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
return true; |
||||
} |
||||
|
||||
btDynamicsWorld* jmePhysicsSpace::getDynamicsWorld() { |
||||
return dynamicsWorld; |
||||
} |
||||
|
||||
jobject jmePhysicsSpace::getJavaPhysicsSpace() { |
||||
return javaPhysicsSpace; |
||||
} |
||||
|
||||
jmePhysicsSpace::~jmePhysicsSpace() { |
||||
delete(dynamicsWorld); |
||||
} |
Loading…
Reference in new issue