diff --git a/engine/build.xml b/engine/build.xml
index 3352105f7..80acc7e65 100644
--- a/engine/build.xml
+++ b/engine/build.xml
@@ -201,6 +201,7 @@
+
diff --git a/engine/lib/bullet/android/armeabi-v7a/libbulletjme.so b/engine/lib/bullet/android/armeabi-v7a/libbulletjme.so
new file mode 100644
index 000000000..9091c258a
Binary files /dev/null and b/engine/lib/bullet/android/armeabi-v7a/libbulletjme.so differ
diff --git a/engine/lib/bullet/android/armeabi/libbulletjme.so b/engine/lib/bullet/android/armeabi/libbulletjme.so
new file mode 100644
index 000000000..0cc514a54
Binary files /dev/null and b/engine/lib/bullet/android/armeabi/libbulletjme.so differ
diff --git a/engine/lib/bullet/android/x86/libbulletjme.so b/engine/lib/bullet/android/x86/libbulletjme.so
new file mode 100644
index 000000000..5ea0d8b49
Binary files /dev/null and b/engine/lib/bullet/android/x86/libbulletjme.so differ
diff --git a/engine/lib/bullet/jME3-bullet-android-natives.jar b/engine/lib/bullet/jME3-bullet-android-natives.jar
new file mode 100644
index 000000000..33432d1fc
Binary files /dev/null and b/engine/lib/bullet/jME3-bullet-android-natives.jar differ
diff --git a/engine/lib/bullet/jME3-bullet-natives.jar b/engine/lib/bullet/jME3-bullet-natives.jar
index b8da64c89..7d4765b74 100644
Binary files a/engine/lib/bullet/jME3-bullet-natives.jar and b/engine/lib/bullet/jME3-bullet-natives.jar differ
diff --git a/engine/lib/bullet/jarcontent/native/macosx/libbulletjme.jnilib b/engine/lib/bullet/jarcontent/native/macosx/libbulletjme.jnilib
index 24536fc4c..7e34029d3 100755
Binary files a/engine/lib/bullet/jarcontent/native/macosx/libbulletjme.jnilib and b/engine/lib/bullet/jarcontent/native/macosx/libbulletjme.jnilib differ
diff --git a/engine/src/bullet/native/android/Android.mk b/engine/src/bullet/native/android/Android.mk
new file mode 100644
index 000000000..3db035184
--- /dev/null
+++ b/engine/src/bullet/native/android/Android.mk
@@ -0,0 +1,259 @@
+# /*
+# Bullet Continuous Collision Detection and Physics Library for Android NDK
+# Copyright (c) 2006-2009 Noritsuna Imamura http://www.siprop.org/
+#
+# This software is provided 'as-is', without any express or implied warranty.
+# In no event will the authors be held liable for any damages arising from the use of this software.
+# Permission is granted to anyone to use this software for any purpose,
+# including commercial applications, and to alter it and redistribute it freely,
+# subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+# 3. This notice may not be removed or altered from any source distribution.
+# */
+LOCAL_PATH:= $(call my-dir)
+JME3_PATH:=
+BULLET_PATH:=
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := bulletjme
+LOCAL_C_INCLUDES := $(BULLET_PATH)/\
+ $(BULLET_PATH)/BulletCollision/BroadphaseCollision\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes\
+ $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\
+ $(BULLET_PATH)/BulletDynamics/ConstraintSolver\
+ $(BULLET_PATH)/BulletDynamics/Dynamics\
+ $(BULLET_PATH)/BulletDynamics/Vehicle\
+ $(BULLET_PATH)/LinearMath\
+ $(BULLET_PATH)/BulletCollision\
+ $(BULLET_PATH)/BulletDynamics\
+ $(BULLET_PATH)/BulletMultiThreaded\
+ $(BULLET_PATH)/BulletSoftBody\
+ $(BULLET_PATH)/ibmsdk\
+ $(BULLET_PATH)/LinearMath\
+ $(BULLET_PATH)/MiniCL\
+ $(BULLET_PATH)/vectormath\
+ $(BULLET_PATH)/BulletCollision/BroadphaseCollision\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes\
+ $(BULLET_PATH)/BulletCollision/Gimpact\
+ $(BULLET_PATH)/BulletCollision/ibmsdk\
+ $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\
+ $(BULLET_PATH)/BulletDynamics/Character\
+ $(BULLET_PATH)/BulletDynamics/ConstraintSolver\
+ $(BULLET_PATH)/BulletDynamics/Dynamics\
+ $(BULLET_PATH)/BulletDynamics/ibmsdk\
+ $(BULLET_PATH)/BulletDynamics/Vehicle\
+ $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers\
+ $(BULLET_PATH)/BulletMultiThreaded/out\
+ $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask\
+ $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask\
+ $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU\
+ $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11\
+ $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL\
+ $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL\
+ $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD\
+ $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Apple\
+ $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL\
+ $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia\
+ $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC\
+ $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10\
+ $(BULLET_PATH)/LinearMath/ibmsdk\
+ $(BULLET_PATH)/MiniCL/MiniCLTask\
+ $(BULLET_PATH)/vectormath/scalar\
+ $(BULLET_PATH)/vectormath/sse
+
+LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%)
+LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -ldl -lm -llog
+
+LOCAL_SRC_FILES := $(JME3_PATH)/com_jme3_bullet_collision_PhysicsCollisionEvent.cpp\
+ $(JME3_PATH)/com_jme3_bullet_collision_PhysicsCollisionObject.cpp\
+ $(JME3_PATH)/com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp\
+ $(JME3_PATH)/com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp\
+ $(JME3_PATH)/com_jme3_bullet_collision_shapes_CollisionShape.cpp\
+ $(JME3_PATH)/com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp\
+ $(JME3_PATH)/com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp\
+ $(JME3_PATH)/com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp\
+ $(JME3_PATH)/com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp\
+ $(JME3_PATH)/com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp\
+ $(JME3_PATH)/com_jme3_bullet_collision_shapes_HullCollisionShape.cpp\
+ $(JME3_PATH)/com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp\
+ $(JME3_PATH)/com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp\
+ $(JME3_PATH)/com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp\
+ $(JME3_PATH)/com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp\
+ $(JME3_PATH)/com_jme3_bullet_joints_ConeJoint.cpp\
+ $(JME3_PATH)/com_jme3_bullet_joints_HingeJoint.cpp\
+ $(JME3_PATH)/com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp\
+ $(JME3_PATH)/com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp\
+ $(JME3_PATH)/com_jme3_bullet_joints_PhysicsJoint.cpp\
+ $(JME3_PATH)/com_jme3_bullet_joints_Point2PointJoint.cpp\
+ $(JME3_PATH)/com_jme3_bullet_joints_SixDofJoint.cpp\
+ $(JME3_PATH)/com_jme3_bullet_joints_SixDofSpringJoint.cpp\
+ $(JME3_PATH)/com_jme3_bullet_joints_SliderJoint.cpp\
+ $(JME3_PATH)/com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp\
+ $(JME3_PATH)/com_jme3_bullet_objects_PhysicsCharacter.cpp\
+ $(JME3_PATH)/com_jme3_bullet_objects_PhysicsGhostObject.cpp\
+ $(JME3_PATH)/com_jme3_bullet_objects_PhysicsRigidBody.cpp\
+ $(JME3_PATH)/com_jme3_bullet_objects_PhysicsVehicle.cpp\
+ $(JME3_PATH)/com_jme3_bullet_objects_VehicleWheel.cpp\
+ $(JME3_PATH)/com_jme3_bullet_PhysicsSpace.cpp\
+ $(JME3_PATH)/com_jme3_bullet_util_DebugShapeFactory.cpp\
+ $(JME3_PATH)/com_jme3_bullet_util_NativeMeshUtil.cpp\
+ $(JME3_PATH)/jmeBulletUtil.cpp\
+ $(JME3_PATH)/jmeClasses.cpp\
+ $(JME3_PATH)/jmeMotionState.cpp\
+ $(JME3_PATH)/jmePhysicsSpace.cpp\
+ $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp\
+ $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp\
+ $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDbvt.cpp\
+ $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp\
+ $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDispatcher.cpp\
+ $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp\
+ $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp\
+ $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp\
+ $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionObject.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionWorld.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btGhostObject.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btManifoldResult.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/btUnionFind.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btBox2dShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btBoxShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btCapsuleShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btCollisionShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btCompoundShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btConcaveShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btConeShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvex2dShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexHullShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexInternalShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btCylinderShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btEmptyShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btMultiSphereShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btOptimizedBvh.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btShapeHull.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btSphereShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btTetrahedronShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleBuffer.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleCallback.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleMesh.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp\
+ $(BULLET_PATH)/BulletCollision/CollisionShapes/btUniformScalingShape.cpp\
+ $(BULLET_PATH)/BulletCollision/Gimpact/btContactProcessing.cpp\
+ $(BULLET_PATH)/BulletCollision/Gimpact/btGenericPoolAllocator.cpp\
+ $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactBvh.cpp\
+ $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp\
+ $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactShape.cpp\
+ $(BULLET_PATH)/BulletCollision/Gimpact/btTriangleShapeEx.cpp\
+ $(BULLET_PATH)/BulletCollision/Gimpact/gim_box_set.cpp\
+ $(BULLET_PATH)/BulletCollision/Gimpact/gim_contact.cpp\
+ $(BULLET_PATH)/BulletCollision/Gimpact/gim_memory.cpp\
+ $(BULLET_PATH)/BulletCollision/Gimpact/gim_tri_collision.cpp\
+ $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp\
+ $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp\
+ $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp\
+ $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp\
+ $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp\
+ $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp\
+ $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp\
+ $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp\
+ $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp\
+ $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp\
+ $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp\
+ $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp\
+ $(BULLET_PATH)/BulletDynamics/Character/btKinematicCharacterController.cpp\
+ $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp\
+ $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btContactConstraint.cpp\
+ $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp\
+ $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp\
+ $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp\
+ $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp\
+ $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp\
+ $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp\
+ $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp\
+ $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp\
+ $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp\
+ $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp\
+ $(BULLET_PATH)/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp\
+ $(BULLET_PATH)/BulletDynamics/Dynamics/btRigidBody.cpp\
+ $(BULLET_PATH)/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp\
+ $(BULLET_PATH)/BulletDynamics/Dynamics/Bullet-C-API.cpp\
+ $(BULLET_PATH)/BulletDynamics/Vehicle/btRaycastVehicle.cpp\
+ $(BULLET_PATH)/BulletDynamics/Vehicle/btWheelInfo.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/btGpu3DGridBroadphase.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/btParallelConstraintSolver.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/btThreadSupportInterface.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/PosixThreadSupport.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/SequentialThreadSupport.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/SpuCollisionTaskProcess.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/SpuFakeDma.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/SpuLibspe2Support.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTaskProcess.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/Win32ThreadSupport.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU/btSoftBodySolver_CPU.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/MiniCLTaskWrap.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp\
+ $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp\
+ $(BULLET_PATH)/BulletSoftBody/btDefaultSoftBodySolver.cpp\
+ $(BULLET_PATH)/BulletSoftBody/btSoftBody.cpp\
+ $(BULLET_PATH)/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/BulletSoftBody/btSoftBodyHelpers.cpp\
+ $(BULLET_PATH)/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp\
+ $(BULLET_PATH)/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/BulletSoftBody/btSoftRigidDynamicsWorld.cpp\
+ $(BULLET_PATH)/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp\
+ $(BULLET_PATH)/LinearMath/btAlignedAllocator.cpp\
+ $(BULLET_PATH)/LinearMath/btConvexHull.cpp\
+ $(BULLET_PATH)/LinearMath/btConvexHullComputer.cpp\
+ $(BULLET_PATH)/LinearMath/btGeometryUtil.cpp\
+ $(BULLET_PATH)/LinearMath/btQuickprof.cpp\
+ $(BULLET_PATH)/LinearMath/btSerializer.cpp\
+ $(BULLET_PATH)/MiniCL/MiniCL.cpp\
+ $(BULLET_PATH)/MiniCL/MiniCLTaskScheduler.cpp\
+ $(BULLET_PATH)/MiniCL/MiniCLTask/MiniCLTask.cpp
+
+include $(BUILD_SHARED_LIBRARY)
diff --git a/engine/src/bullet/native/android/Application.mk b/engine/src/bullet/native/android/Application.mk
new file mode 100644
index 000000000..9e8be3571
--- /dev/null
+++ b/engine/src/bullet/native/android/Application.mk
@@ -0,0 +1,2 @@
+APP_MODULES := bulletjme
+APP_ABI := all
\ No newline at end of file
diff --git a/engine/src/bullet/native/android/jmePhysicsSpace.cpp b/engine/src/bullet/native/android/jmePhysicsSpace.cpp
new file mode 100644
index 000000000..efed1b612
--- /dev/null
+++ b/engine/src/bullet/native/android/jmePhysicsSpace.cpp
@@ -0,0 +1,273 @@
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+#include "jmePhysicsSpace.h"
+#include "jmeBulletUtil.h"
+#include
+
+/**
+ * Author: Normen Hansen
+ */
+jmePhysicsSpace::jmePhysicsSpace(JNIEnv* env, jobject javaSpace) {
+ //TODO: global ref? maybe not -> cleaning, rather callback class?
+ this->javaPhysicsSpace = env->NewWeakGlobalRef(javaSpace);
+ this->env = env;
+ env->GetJavaVM(&vm);
+ if (env->ExceptionCheck()) {
+ env->Throw(env->ExceptionOccurred());
+ return;
+ }
+}
+
+void jmePhysicsSpace::attachThread() {
+#ifdef JNI_VERSION_1_2
+ vm->AttachCurrentThread((JNIEnv**) &env, NULL);
+#else
+ vm->AttachCurrentThread(&env, NULL);
+#endif
+}
+
+JNIEnv* jmePhysicsSpace::getEnv() {
+ attachThread();
+ return this->env;
+}
+
+void jmePhysicsSpace::stepSimulation(jfloat tpf, jint maxSteps, jfloat accuracy) {
+ dynamicsWorld->stepSimulation(tpf, maxSteps, accuracy);
+}
+
+btThreadSupportInterface* jmePhysicsSpace::createSolverThreadSupport(int maxNumThreads) {
+#ifdef _WIN32
+ Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", SolverThreadFunc, SolverlsMemoryFunc, maxNumThreads);
+ Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
+ threadSupport->startSPU();
+#elif defined (USE_PTHREADS)
+ PosixThreadSupport::ThreadConstructionInfo constructionInfo("collision", SolverThreadFunc,
+ SolverlsMemoryFunc, maxNumThreads);
+ PosixThreadSupport* threadSupport = new PosixThreadSupport(constructionInfo);
+ threadSupport->startSPU();
+#else
+ SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", SolverThreadFunc, SolverlsMemoryFunc);
+ SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
+ threadSupport->startSPU();
+#endif
+ return threadSupport;
+}
+
+btThreadSupportInterface* jmePhysicsSpace::createDispatchThreadSupport(int maxNumThreads) {
+#ifdef _WIN32
+ Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", processCollisionTask, createCollisionLocalStoreMemory, maxNumThreads);
+ Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
+ threadSupport->startSPU();
+#elif defined (USE_PTHREADS)
+ PosixThreadSupport::ThreadConstructionInfo solverConstructionInfo("solver", processCollisionTask,
+ createCollisionLocalStoreMemory, maxNumThreads);
+ PosixThreadSupport* threadSupport = new PosixThreadSupport(solverConstructionInfo);
+ threadSupport->startSPU();
+#else
+ SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", processCollisionTask, createCollisionLocalStoreMemory);
+ SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
+ threadSupport->startSPU();
+#endif
+ return threadSupport;
+}
+
+void jmePhysicsSpace::createPhysicsSpace(jfloat minX, jfloat minY, jfloat minZ, jfloat maxX, jfloat maxY, jfloat maxZ, jint broadphaseId, jboolean threading) {
+ // collision configuration contains default setup for memory, collision setup
+ btDefaultCollisionConstructionInfo cci;
+ // if(threading){
+ // cci.m_defaultMaxPersistentManifoldPoolSize = 32768;
+ // }
+ btCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration(cci);
+
+ btVector3 min = btVector3(minX, minY, minZ);
+ btVector3 max = btVector3(maxX, maxY, maxZ);
+
+ btBroadphaseInterface* broadphase;
+
+ switch (broadphaseId) {
+ case 0:
+ broadphase = new btSimpleBroadphase();
+ break;
+ case 1:
+ broadphase = new btAxisSweep3(min, max);
+ break;
+ case 2:
+ //TODO: 32bit!
+ broadphase = new btAxisSweep3(min, max);
+ break;
+ case 3:
+ broadphase = new btDbvtBroadphase();
+ break;
+ case 4:
+ // broadphase = new btGpu3DGridBroadphase(
+ // min, max,
+ // 20, 20, 20,
+ // 10000, 1000, 25);
+ break;
+ }
+
+ btCollisionDispatcher* dispatcher;
+ btConstraintSolver* solver;
+ // use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
+ if (threading) {
+ btThreadSupportInterface* dispatchThreads = createDispatchThreadSupport(4);
+ dispatcher = new SpuGatheringCollisionDispatcher(dispatchThreads, 4, collisionConfiguration);
+ dispatcher->setDispatcherFlags(btCollisionDispatcher::CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION);
+ } else {
+ dispatcher = new btCollisionDispatcher(collisionConfiguration);
+ }
+
+ // the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
+ if (threading) {
+ btThreadSupportInterface* solverThreads = createSolverThreadSupport(4);
+ solver = new btParallelConstraintSolver(solverThreads);
+ } else {
+ solver = new btSequentialImpulseConstraintSolver;
+ }
+
+ //create dynamics world
+ btDiscreteDynamicsWorld* world = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
+ dynamicsWorld = world;
+ dynamicsWorld->setWorldUserInfo(this);
+
+ //parallel solver requires the contacts to be in a contiguous pool, so avoid dynamic allocation
+ if (threading) {
+ world->getSimulationIslandManager()->setSplitIslands(false);
+ world->getSolverInfo().m_numIterations = 4;
+ world->getSolverInfo().m_solverMode = SOLVER_SIMD + SOLVER_USE_WARMSTARTING; //+SOLVER_RANDMIZE_ORDER;
+ world->getDispatchInfo().m_enableSPU = true;
+ }
+
+ broadphase->getOverlappingPairCache()->setInternalGhostPairCallback(new btGhostPairCallback());
+
+ dynamicsWorld->setGravity(btVector3(0, -9.81f, 0));
+
+ struct jmeFilterCallback : public btOverlapFilterCallback {
+ // return true when pairs need collision
+
+ virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0, btBroadphaseProxy * proxy1) const {
+ // bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
+ // collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+ bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
+ collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+ if (collides) {
+ btCollisionObject* co0 = (btCollisionObject*) proxy0->m_clientObject;
+ btCollisionObject* co1 = (btCollisionObject*) proxy1->m_clientObject;
+ jmeUserPointer *up0 = (jmeUserPointer*) co0 -> getUserPointer();
+ jmeUserPointer *up1 = (jmeUserPointer*) co1 -> getUserPointer();
+ if (up0 != NULL && up1 != NULL) {
+ collides = (up0->group & up1->groups) != 0;
+ collides = collides && (up1->group & up0->groups);
+
+ //add some additional logic here that modified 'collides'
+ return collides;
+ }
+ return false;
+ }
+ return collides;
+ }
+ };
+ dynamicsWorld->getPairCache()->setOverlapFilterCallback(new jmeFilterCallback());
+ dynamicsWorld->setInternalTickCallback(&jmePhysicsSpace::preTickCallback, static_cast (this), true);
+ dynamicsWorld->setInternalTickCallback(&jmePhysicsSpace::postTickCallback, static_cast (this));
+ if (gContactProcessedCallback == NULL) {
+ gContactProcessedCallback = &jmePhysicsSpace::contactProcessedCallback;
+ }
+}
+
+void jmePhysicsSpace::preTickCallback(btDynamicsWorld *world, btScalar timeStep) {
+ jmePhysicsSpace* dynamicsWorld = (jmePhysicsSpace*) world->getWorldUserInfo();
+ JNIEnv* env = dynamicsWorld->getEnv();
+ jobject javaPhysicsSpace = env->NewLocalRef(dynamicsWorld->getJavaPhysicsSpace());
+ if (javaPhysicsSpace != NULL) {
+ env->CallVoidMethod(javaPhysicsSpace, jmeClasses::PhysicsSpace_preTick, timeStep);
+ env->DeleteLocalRef(javaPhysicsSpace);
+ if (env->ExceptionCheck()) {
+ env->Throw(env->ExceptionOccurred());
+ return;
+ }
+ }
+}
+
+void jmePhysicsSpace::postTickCallback(btDynamicsWorld *world, btScalar timeStep) {
+ jmePhysicsSpace* dynamicsWorld = (jmePhysicsSpace*) world->getWorldUserInfo();
+ JNIEnv* env = dynamicsWorld->getEnv();
+ jobject javaPhysicsSpace = env->NewLocalRef(dynamicsWorld->getJavaPhysicsSpace());
+ if (javaPhysicsSpace != NULL) {
+ env->CallVoidMethod(javaPhysicsSpace, jmeClasses::PhysicsSpace_postTick, timeStep);
+ env->DeleteLocalRef(javaPhysicsSpace);
+ if (env->ExceptionCheck()) {
+ env->Throw(env->ExceptionOccurred());
+ return;
+ }
+ }
+}
+
+bool jmePhysicsSpace::contactProcessedCallback(btManifoldPoint &cp, void *body0, void *body1) {
+ // printf("contactProcessedCallback %d %dn", body0, body1);
+ btCollisionObject* co0 = (btCollisionObject*) body0;
+ jmeUserPointer *up0 = (jmeUserPointer*) co0 -> getUserPointer();
+ btCollisionObject* co1 = (btCollisionObject*) body1;
+ jmeUserPointer *up1 = (jmeUserPointer*) co1 -> getUserPointer();
+ if (up0 != NULL) {
+ jmePhysicsSpace *dynamicsWorld = (jmePhysicsSpace *)up0->space;
+ if (dynamicsWorld != NULL) {
+ JNIEnv* env = dynamicsWorld->getEnv();
+ jobject javaPhysicsSpace = env->NewLocalRef(dynamicsWorld->getJavaPhysicsSpace());
+ if (javaPhysicsSpace != NULL) {
+ jobject javaCollisionObject0 = env->NewLocalRef(up0->javaCollisionObject);
+ jobject javaCollisionObject1 = env->NewLocalRef(up1->javaCollisionObject);
+ env->CallVoidMethod(javaPhysicsSpace, jmeClasses::PhysicsSpace_addCollisionEvent, javaCollisionObject0, javaCollisionObject1, (jlong) & cp);
+ env->DeleteLocalRef(javaPhysicsSpace);
+ env->DeleteLocalRef(javaCollisionObject0);
+ env->DeleteLocalRef(javaCollisionObject1);
+ if (env->ExceptionCheck()) {
+ env->Throw(env->ExceptionOccurred());
+ return true;
+ }
+ }
+ }
+ }
+ return true;
+}
+
+btDynamicsWorld* jmePhysicsSpace::getDynamicsWorld() {
+ return dynamicsWorld;
+}
+
+jobject jmePhysicsSpace::getJavaPhysicsSpace() {
+ return javaPhysicsSpace;
+}
+
+jmePhysicsSpace::~jmePhysicsSpace() {
+ delete(dynamicsWorld);
+}
\ No newline at end of file
diff --git a/engine/src/bullet/native/build.xml b/engine/src/bullet/native/build.xml
index 1658bda11..1c1264201 100644
--- a/engine/src/bullet/native/build.xml
+++ b/engine/src/bullet/native/build.xml
@@ -35,6 +35,10 @@
+
+
+
+
@@ -47,10 +51,12 @@
-
+
+
+
@@ -245,4 +251,59 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/engine/src/bullet/native/bullet.properties b/engine/src/bullet/native/bullet.properties
index a81d1aa19..0e6a0309a 100644
--- a/engine/src/bullet/native/bullet.properties
+++ b/engine/src/bullet/native/bullet.properties
@@ -12,7 +12,7 @@ bullet.compile.debug=false
# native library compilation options
bullet.osx.compiler=g++
-bullet.osx.syslibroot=/Developer/SDKs/MacOSX10.5u.sdk
+bullet.osx.syslibroot=/Developer/SDKs/MacOSX10.6.sdk
# change this to msvc for MS Visual Studio compiler
bullet.windows.compiler=g++
bullet.linux.compiler=g++
@@ -22,6 +22,9 @@ bullet.java.include=${java.home}/../include
# OSX has no JRE, only JDK
bullet.osx.java.include=/System/Library/Frameworks/JavaVM.framework/Headers
+# location of Android NDK
+ndk.dir=/opt/android-ndk-r7
+
# dont change these..
bullet.bullet.include=${bullet.folder}/src
bullet.build.dir=build/bullet/