Bullet (and jBullet): Update Test Classes to use BulletAppState.setDebugEnabled instead of PhysicsSpace.enableDebug.
parent
70b03ea28a
commit
a52bc0a82c
@ -1,152 +1,152 @@ |
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/* |
/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
* All rights reserved. |
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* |
* |
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* Redistribution and use in source and binary forms, with or without |
* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
* modification, are permitted provided that the following conditions are |
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* met: |
* met: |
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* |
* |
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* * Redistributions of source code must retain the above copyright |
* * Redistributions of source code must retain the above copyright |
||||||
* notice, this list of conditions and the following disclaimer. |
* notice, this list of conditions and the following disclaimer. |
||||||
* |
* |
||||||
* * Redistributions in binary form must reproduce the above copyright |
* * Redistributions in binary form must reproduce the above copyright |
||||||
* notice, this list of conditions and the following disclaimer in the |
* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
* documentation and/or other materials provided with the distribution. |
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* |
* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
* may be used to endorse or promote products derived from this software |
* may be used to endorse or promote products derived from this software |
||||||
* without specific prior written permission. |
* without specific prior written permission. |
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* |
* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
*/ |
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package jme3test.bullet; |
package jme3test.bullet; |
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import com.jme3.app.SimpleApplication; |
import com.jme3.app.SimpleApplication; |
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import com.jme3.bullet.BulletAppState; |
import com.jme3.bullet.BulletAppState; |
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import com.jme3.bullet.PhysicsSpace; |
import com.jme3.bullet.PhysicsSpace; |
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import com.jme3.bullet.collision.shapes.BoxCollisionShape; |
import com.jme3.bullet.collision.shapes.BoxCollisionShape; |
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import com.jme3.bullet.collision.shapes.MeshCollisionShape; |
import com.jme3.bullet.collision.shapes.MeshCollisionShape; |
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import com.jme3.bullet.collision.shapes.SphereCollisionShape; |
import com.jme3.bullet.collision.shapes.SphereCollisionShape; |
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import com.jme3.bullet.control.RigidBodyControl; |
import com.jme3.bullet.control.RigidBodyControl; |
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import com.jme3.input.MouseInput; |
import com.jme3.input.MouseInput; |
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import com.jme3.input.controls.ActionListener; |
import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.MouseButtonTrigger; |
import com.jme3.input.controls.MouseButtonTrigger; |
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import com.jme3.material.Material; |
import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Vector3f; |
import com.jme3.math.Vector3f; |
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import com.jme3.renderer.RenderManager; |
import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
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import com.jme3.scene.Geometry; |
import com.jme3.scene.Geometry; |
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import com.jme3.scene.Node; |
import com.jme3.scene.Node; |
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import com.jme3.scene.shape.Box; |
import com.jme3.scene.shape.Box; |
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import com.jme3.scene.shape.Sphere; |
import com.jme3.scene.shape.Sphere; |
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import com.jme3.scene.shape.Sphere.TextureMode; |
import com.jme3.scene.shape.Sphere.TextureMode; |
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/** |
/** |
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* |
* |
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* @author normenhansen |
* @author normenhansen |
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*/ |
*/ |
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public class TestCcd extends SimpleApplication implements ActionListener { |
public class TestCcd extends SimpleApplication implements ActionListener { |
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private Material mat; |
private Material mat; |
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private Material mat2; |
private Material mat2; |
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private Sphere bullet; |
private Sphere bullet; |
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private SphereCollisionShape bulletCollisionShape; |
private SphereCollisionShape bulletCollisionShape; |
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private BulletAppState bulletAppState; |
private BulletAppState bulletAppState; |
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public static void main(String[] args) { |
public static void main(String[] args) { |
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TestCcd app = new TestCcd(); |
TestCcd app = new TestCcd(); |
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app.start(); |
app.start(); |
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} |
} |
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private void setupKeys() { |
private void setupKeys() { |
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inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); |
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); |
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inputManager.addMapping("shoot2", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT)); |
inputManager.addMapping("shoot2", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT)); |
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inputManager.addListener(this, "shoot"); |
inputManager.addListener(this, "shoot"); |
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inputManager.addListener(this, "shoot2"); |
inputManager.addListener(this, "shoot2"); |
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} |
} |
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@Override |
@Override |
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public void simpleInitApp() { |
public void simpleInitApp() { |
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bulletAppState = new BulletAppState(); |
bulletAppState = new BulletAppState(); |
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stateManager.attach(bulletAppState); |
stateManager.attach(bulletAppState); |
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bulletAppState.getPhysicsSpace().enableDebug(assetManager); |
bulletAppState.setDebugEnabled(true); |
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bullet = new Sphere(32, 32, 0.4f, true, false); |
bullet = new Sphere(32, 32, 0.4f, true, false); |
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bullet.setTextureMode(TextureMode.Projected); |
bullet.setTextureMode(TextureMode.Projected); |
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bulletCollisionShape = new SphereCollisionShape(0.1f); |
bulletCollisionShape = new SphereCollisionShape(0.1f); |
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setupKeys(); |
setupKeys(); |
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mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |
mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |
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mat.getAdditionalRenderState().setWireframe(true); |
mat.getAdditionalRenderState().setWireframe(true); |
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mat.setColor("Color", ColorRGBA.Green); |
mat.setColor("Color", ColorRGBA.Green); |
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mat2 = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |
mat2 = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |
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mat2.getAdditionalRenderState().setWireframe(true); |
mat2.getAdditionalRenderState().setWireframe(true); |
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mat2.setColor("Color", ColorRGBA.Red); |
mat2.setColor("Color", ColorRGBA.Red); |
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// An obstacle mesh, does not move (mass=0)
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// An obstacle mesh, does not move (mass=0)
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Node node2 = new Node(); |
Node node2 = new Node(); |
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node2.setName("mesh"); |
node2.setName("mesh"); |
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node2.setLocalTranslation(new Vector3f(2.5f, 0, 0f)); |
node2.setLocalTranslation(new Vector3f(2.5f, 0, 0f)); |
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node2.addControl(new RigidBodyControl(new MeshCollisionShape(new Box(Vector3f.ZERO, 4, 4, 0.1f)), 0)); |
node2.addControl(new RigidBodyControl(new MeshCollisionShape(new Box(Vector3f.ZERO, 4, 4, 0.1f)), 0)); |
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rootNode.attachChild(node2); |
rootNode.attachChild(node2); |
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getPhysicsSpace().add(node2); |
getPhysicsSpace().add(node2); |
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// The floor, does not move (mass=0)
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// The floor, does not move (mass=0)
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Node node3 = new Node(); |
Node node3 = new Node(); |
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node3.setLocalTranslation(new Vector3f(0f, -6, 0f)); |
node3.setLocalTranslation(new Vector3f(0f, -6, 0f)); |
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node3.addControl(new RigidBodyControl(new BoxCollisionShape(new Vector3f(100, 1, 100)), 0)); |
node3.addControl(new RigidBodyControl(new BoxCollisionShape(new Vector3f(100, 1, 100)), 0)); |
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rootNode.attachChild(node3); |
rootNode.attachChild(node3); |
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getPhysicsSpace().add(node3); |
getPhysicsSpace().add(node3); |
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} |
} |
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private PhysicsSpace getPhysicsSpace() { |
private PhysicsSpace getPhysicsSpace() { |
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return bulletAppState.getPhysicsSpace(); |
return bulletAppState.getPhysicsSpace(); |
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} |
} |
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@Override |
@Override |
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public void simpleUpdate(float tpf) { |
public void simpleUpdate(float tpf) { |
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//TODO: add update code
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//TODO: add update code
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} |
} |
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@Override |
@Override |
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public void simpleRender(RenderManager rm) { |
public void simpleRender(RenderManager rm) { |
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//TODO: add render code
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//TODO: add render code
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} |
} |
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public void onAction(String binding, boolean value, float tpf) { |
public void onAction(String binding, boolean value, float tpf) { |
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if (binding.equals("shoot") && !value) { |
if (binding.equals("shoot") && !value) { |
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Geometry bulletg = new Geometry("bullet", bullet); |
Geometry bulletg = new Geometry("bullet", bullet); |
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bulletg.setMaterial(mat); |
bulletg.setMaterial(mat); |
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bulletg.setName("bullet"); |
bulletg.setName("bullet"); |
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bulletg.setLocalTranslation(cam.getLocation()); |
bulletg.setLocalTranslation(cam.getLocation()); |
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bulletg.setShadowMode(ShadowMode.CastAndReceive); |
bulletg.setShadowMode(ShadowMode.CastAndReceive); |
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bulletg.addControl(new RigidBodyControl(bulletCollisionShape, 1)); |
bulletg.addControl(new RigidBodyControl(bulletCollisionShape, 1)); |
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bulletg.getControl(RigidBodyControl.class).setCcdMotionThreshold(0.1f); |
bulletg.getControl(RigidBodyControl.class).setCcdMotionThreshold(0.1f); |
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bulletg.getControl(RigidBodyControl.class).setLinearVelocity(cam.getDirection().mult(40)); |
bulletg.getControl(RigidBodyControl.class).setLinearVelocity(cam.getDirection().mult(40)); |
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rootNode.attachChild(bulletg); |
rootNode.attachChild(bulletg); |
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getPhysicsSpace().add(bulletg); |
getPhysicsSpace().add(bulletg); |
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} else if (binding.equals("shoot2") && !value) { |
} else if (binding.equals("shoot2") && !value) { |
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Geometry bulletg = new Geometry("bullet", bullet); |
Geometry bulletg = new Geometry("bullet", bullet); |
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bulletg.setMaterial(mat2); |
bulletg.setMaterial(mat2); |
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bulletg.setName("bullet"); |
bulletg.setName("bullet"); |
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bulletg.setLocalTranslation(cam.getLocation()); |
bulletg.setLocalTranslation(cam.getLocation()); |
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bulletg.setShadowMode(ShadowMode.CastAndReceive); |
bulletg.setShadowMode(ShadowMode.CastAndReceive); |
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bulletg.addControl(new RigidBodyControl(bulletCollisionShape, 1)); |
bulletg.addControl(new RigidBodyControl(bulletCollisionShape, 1)); |
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bulletg.getControl(RigidBodyControl.class).setLinearVelocity(cam.getDirection().mult(40)); |
bulletg.getControl(RigidBodyControl.class).setLinearVelocity(cam.getDirection().mult(40)); |
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rootNode.attachChild(bulletg); |
rootNode.attachChild(bulletg); |
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getPhysicsSpace().add(bulletg); |
getPhysicsSpace().add(bulletg); |
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} |
} |
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} |
} |
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} |
} |
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@ -1,98 +1,98 @@ |
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/* |
/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
* All rights reserved. |
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* |
* |
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* Redistribution and use in source and binary forms, with or without |
* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
* modification, are permitted provided that the following conditions are |
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* met: |
* met: |
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* |
* |
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* * Redistributions of source code must retain the above copyright |
* * Redistributions of source code must retain the above copyright |
||||||
* notice, this list of conditions and the following disclaimer. |
* notice, this list of conditions and the following disclaimer. |
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* |
* |
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* * Redistributions in binary form must reproduce the above copyright |
* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
* documentation and/or other materials provided with the distribution. |
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* |
* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
* without specific prior written permission. |
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* |
* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
*/ |
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package jme3test.bullet; |
package jme3test.bullet; |
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import com.jme3.app.SimpleApplication; |
import com.jme3.app.SimpleApplication; |
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import com.jme3.bullet.BulletAppState; |
import com.jme3.bullet.BulletAppState; |
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import com.jme3.bullet.PhysicsSpace; |
import com.jme3.bullet.PhysicsSpace; |
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import com.jme3.bullet.collision.PhysicsCollisionEvent; |
import com.jme3.bullet.collision.PhysicsCollisionEvent; |
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import com.jme3.bullet.collision.PhysicsCollisionListener; |
import com.jme3.bullet.collision.PhysicsCollisionListener; |
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import com.jme3.bullet.collision.shapes.SphereCollisionShape; |
import com.jme3.bullet.collision.shapes.SphereCollisionShape; |
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import com.jme3.renderer.RenderManager; |
import com.jme3.renderer.RenderManager; |
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import com.jme3.scene.shape.Sphere; |
import com.jme3.scene.shape.Sphere; |
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import com.jme3.scene.shape.Sphere.TextureMode; |
import com.jme3.scene.shape.Sphere.TextureMode; |
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/** |
/** |
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* |
* |
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* @author normenhansen |
* @author normenhansen |
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*/ |
*/ |
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public class TestCollisionListener extends SimpleApplication implements PhysicsCollisionListener { |
public class TestCollisionListener extends SimpleApplication implements PhysicsCollisionListener { |
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private BulletAppState bulletAppState; |
private BulletAppState bulletAppState; |
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private Sphere bullet; |
private Sphere bullet; |
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private SphereCollisionShape bulletCollisionShape; |
private SphereCollisionShape bulletCollisionShape; |
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public static void main(String[] args) { |
public static void main(String[] args) { |
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TestCollisionListener app = new TestCollisionListener(); |
TestCollisionListener app = new TestCollisionListener(); |
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app.start(); |
app.start(); |
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} |
} |
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@Override |
@Override |
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public void simpleInitApp() { |
public void simpleInitApp() { |
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bulletAppState = new BulletAppState(); |
bulletAppState = new BulletAppState(); |
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stateManager.attach(bulletAppState); |
stateManager.attach(bulletAppState); |
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bulletAppState.getPhysicsSpace().enableDebug(assetManager); |
bulletAppState.setDebugEnabled(true); |
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bullet = new Sphere(32, 32, 0.4f, true, false); |
bullet = new Sphere(32, 32, 0.4f, true, false); |
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bullet.setTextureMode(TextureMode.Projected); |
bullet.setTextureMode(TextureMode.Projected); |
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bulletCollisionShape = new SphereCollisionShape(0.4f); |
bulletCollisionShape = new SphereCollisionShape(0.4f); |
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PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); |
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); |
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PhysicsTestHelper.createBallShooter(this, rootNode, bulletAppState.getPhysicsSpace()); |
PhysicsTestHelper.createBallShooter(this, rootNode, bulletAppState.getPhysicsSpace()); |
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// add ourselves as collision listener
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// add ourselves as collision listener
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getPhysicsSpace().addCollisionListener(this); |
getPhysicsSpace().addCollisionListener(this); |
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} |
} |
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private PhysicsSpace getPhysicsSpace(){ |
private PhysicsSpace getPhysicsSpace(){ |
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return bulletAppState.getPhysicsSpace(); |
return bulletAppState.getPhysicsSpace(); |
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} |
} |
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@Override |
@Override |
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public void simpleUpdate(float tpf) { |
public void simpleUpdate(float tpf) { |
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//TODO: add update code
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//TODO: add update code
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} |
} |
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@Override |
@Override |
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public void simpleRender(RenderManager rm) { |
public void simpleRender(RenderManager rm) { |
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//TODO: add render code
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//TODO: add render code
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} |
} |
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public void collision(PhysicsCollisionEvent event) { |
public void collision(PhysicsCollisionEvent event) { |
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if ("Box".equals(event.getNodeA().getName()) || "Box".equals(event.getNodeB().getName())) { |
if ("Box".equals(event.getNodeA().getName()) || "Box".equals(event.getNodeB().getName())) { |
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if ("bullet".equals(event.getNodeA().getName()) || "bullet".equals(event.getNodeB().getName())) { |
if ("bullet".equals(event.getNodeA().getName()) || "bullet".equals(event.getNodeB().getName())) { |
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fpsText.setText("You hit the box!"); |
fpsText.setText("You hit the box!"); |
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} |
} |
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} |
} |
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} |
} |
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} |
} |
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