Bullet (and jBullet): Update Test Classes to use BulletAppState.setDebugEnabled instead of PhysicsSpace.enableDebug.

This commit is contained in:
iwgeric 2015-04-26 19:21:00 -04:00
parent 70b03ea28a
commit a52bc0a82c
16 changed files with 280 additions and 280 deletions

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@ -79,7 +79,7 @@ public class TestAttachDriver extends SimpleApplication implements ActionListene
public void simpleInitApp() { public void simpleInitApp() {
bulletAppState = new BulletAppState(); bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
setupKeys(); setupKeys();
setupFloor(); setupFloor();
buildPlayer(); buildPlayer();

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@ -85,7 +85,7 @@ public class TestAttachGhostObject extends SimpleApplication implements AnalogLi
public void simpleInitApp() { public void simpleInitApp() {
bulletAppState = new BulletAppState(); bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
setupKeys(); setupKeys();
setupJoint(); setupJoint();
} }

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@ -80,7 +80,7 @@ public class TestCcd extends SimpleApplication implements ActionListener {
public void simpleInitApp() { public void simpleInitApp() {
bulletAppState = new BulletAppState(); bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
bullet = new Sphere(32, 32, 0.4f, true, false); bullet = new Sphere(32, 32, 0.4f, true, false);
bullet.setTextureMode(TextureMode.Projected); bullet.setTextureMode(TextureMode.Projected);
bulletCollisionShape = new SphereCollisionShape(0.1f); bulletCollisionShape = new SphereCollisionShape(0.1f);

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@ -61,7 +61,7 @@ public class TestCollisionGroups extends SimpleApplication {
public void simpleInitApp() { public void simpleInitApp() {
bulletAppState = new BulletAppState(); bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
// Add a physics sphere to the world // Add a physics sphere to the world
Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1); Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);

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@ -61,7 +61,7 @@ public class TestCollisionListener extends SimpleApplication implements PhysicsC
public void simpleInitApp() { public void simpleInitApp() {
bulletAppState = new BulletAppState(); bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
bullet = new Sphere(32, 32, 0.4f, true, false); bullet = new Sphere(32, 32, 0.4f, true, false);
bullet.setTextureMode(TextureMode.Projected); bullet.setTextureMode(TextureMode.Projected);
bulletCollisionShape = new SphereCollisionShape(0.4f); bulletCollisionShape = new SphereCollisionShape(0.4f);

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@ -67,7 +67,7 @@ public class TestCollisionShapeFactory extends SimpleApplication {
public void simpleInitApp() { public void simpleInitApp() {
bulletAppState = new BulletAppState(); bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
createMaterial(); createMaterial();
Node node = new Node("node1"); Node node = new Node("node1");

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@ -62,7 +62,7 @@ public class TestGhostObject extends SimpleApplication {
public void simpleInitApp() { public void simpleInitApp() {
bulletAppState = new BulletAppState(); bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
// Mesh to be shared across several boxes. // Mesh to be shared across several boxes.
Box boxGeom = new Box(Vector3f.ZERO, 1f, 1f, 1f); Box boxGeom = new Box(Vector3f.ZERO, 1f, 1f, 1f);

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@ -60,7 +60,7 @@ public class TestKinematicAddToPhysicsSpaceIssue extends SimpleApplication {
bulletAppState = new BulletAppState(); bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
// Add a physics sphere to the world // Add a physics sphere to the world
Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1); Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);
physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0)); physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));

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@ -59,7 +59,7 @@ public class TestLocalPhysics extends SimpleApplication {
public void simpleInitApp() { public void simpleInitApp() {
bulletAppState = new BulletAppState(); bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
// Add a physics sphere to the world // Add a physics sphere to the world
Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1); Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);

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@ -69,7 +69,7 @@ public class TestPhysicsCar extends SimpleApplication implements ActionListener
public void simpleInitApp() { public void simpleInitApp() {
bulletAppState = new BulletAppState(); bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
setupKeys(); setupKeys();
buildPlayer(); buildPlayer();

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@ -76,7 +76,7 @@ public class TestPhysicsHingeJoint extends SimpleApplication implements AnalogLi
public void simpleInitApp() { public void simpleInitApp() {
bulletAppState = new BulletAppState(); bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
setupKeys(); setupKeys();
setupJoint(); setupJoint();
} }

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@ -37,7 +37,7 @@ public class TestPhysicsRayCast extends SimpleApplication {
n.getControl(RigidBodyControl.class).setKinematic(true); n.getControl(RigidBodyControl.class).setKinematic(true);
bulletAppState.getPhysicsSpace().add(n); bulletAppState.getPhysicsSpace().add(n);
rootNode.attachChild(n); rootNode.attachChild(n);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
} }
@Override @Override

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@ -69,7 +69,7 @@ public class TestPhysicsReadWrite extends SimpleApplication{
public void simpleInitApp() { public void simpleInitApp() {
bulletAppState = new BulletAppState(); bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
physicsRootNode=new Node("PhysicsRootNode"); physicsRootNode=new Node("PhysicsRootNode");
rootNode.attachChild(physicsRootNode); rootNode.attachChild(physicsRootNode);

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@ -64,7 +64,7 @@ public class TestRagDoll extends SimpleApplication implements ActionListener {
public void simpleInitApp() { public void simpleInitApp() {
bulletAppState = new BulletAppState(); bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
inputManager.addMapping("Pull ragdoll up", new MouseButtonTrigger(0)); inputManager.addMapping("Pull ragdoll up", new MouseButtonTrigger(0));
inputManager.addListener(this, "Pull ragdoll up"); inputManager.addListener(this, "Pull ragdoll up");
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());

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@ -59,7 +59,7 @@ public class TestSimplePhysics extends SimpleApplication {
public void simpleInitApp() { public void simpleInitApp() {
bulletAppState = new BulletAppState(); bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
// Add a physics sphere to the world // Add a physics sphere to the world
Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1); Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);

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@ -52,7 +52,7 @@ public class TestSweepTest extends SimpleApplication {
bulletAppState.getPhysicsSpace().add(obstacle); bulletAppState.getPhysicsSpace().add(obstacle);
rootNode.attachChild(obstacle); rootNode.attachChild(obstacle);
bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.setDebugEnabled(true);
} }
@Override @Override