@ -2708,7 +2708,7 @@ public final class GLRenderer implements Renderer {
throw new RendererException("Mesh instancing is not supported by the video hardware");
}
if (context.lineWidth != mesh.getLineWidth()) {
if (mesh.getLineWidth() != 1f && context.lineWidth != mesh.getLineWidth()) {
gl.glLineWidth(mesh.getLineWidth());
context.lineWidth = mesh.getLineWidth();