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@ -60,7 +60,7 @@ import com.jme3.scene.control.Control; |
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*/ |
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public class StatsView extends Node implements Control { |
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private BitmapText[] labels; |
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private BitmapText statText; |
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private Statistics statistics; |
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private String[] statLabels; |
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@ -81,20 +81,17 @@ public class StatsView extends Node implements Control { |
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statLabels = statistics.getLabels(); |
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statData = new int[statLabels.length]; |
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labels = new BitmapText[statLabels.length]; |
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BitmapFont font = manager.loadFont("Interface/Fonts/Console.fnt"); |
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for (int i = 0; i < labels.length; i++){ |
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labels[i] = new BitmapText(font); |
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labels[i].setLocalTranslation(0, labels[i].getLineHeight() * (i+1), 0); |
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attachChild(labels[i]); |
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} |
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statText = new BitmapText(font); |
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statText.setLocalTranslation(0, statText.getLineHeight() * statLabels.length, 0); |
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attachChild(statText); |
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addControl(this); |
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} |
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public float getHeight() { |
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return labels[0].getLineHeight() * statLabels.length; |
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return statText.getLineHeight() * statText.getLineCount(); // labels[0].getLineHeight() * statLabels.length;
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} |
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public void update(float tpf) { |
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@ -103,11 +100,14 @@ public class StatsView extends Node implements Control { |
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return; |
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statistics.getData(statData); |
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for (int i = 0; i < labels.length; i++) { |
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stringBuilder.setLength(0); |
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stringBuilder.append(statLabels[i]).append(" = ").append(statData[i]); |
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labels[i].setText(stringBuilder); |
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// Need to walk through it backwards, as the first label
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// should appear at the bottom, not the top.
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for (int i = statLabels.length - 1; i >= 0; i--) { |
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stringBuilder.append(statLabels[i]).append(" = ").append(statData[i]).append('\n'); |
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} |
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statText.setText(stringBuilder); |
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// Moved to ResetStatsState to make sure it is
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// done even if there is no StatsView or the StatsView
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