Merge branch 'master' into experimental

Conflicts:
	jme3-core/src/main/java/com/jme3/renderer/RenderManager.java
experimental
Kirill Vainer 9 years ago
commit a3638f3e0c
  1. 11
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/BlenderContext.java
  2. 96
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/meshes/Edge.java
  3. 103
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/meshes/Face.java
  4. 4
      jme3-bullet/src/common/java/com/jme3/bullet/control/BetterCharacterControl.java
  5. 4
      jme3-bullet/src/main/java/com/jme3/bullet/collision/shapes/SphereCollisionShape.java
  6. 31
      jme3-core/src/main/java/com/jme3/app/Application.java
  7. 11
      jme3-core/src/main/java/com/jme3/collision/bih/BIHTree.java
  8. 5
      jme3-core/src/main/java/com/jme3/light/DefaultLightFilter.java
  9. 8
      jme3-core/src/main/java/com/jme3/light/DirectionalLight.java
  10. 27
      jme3-core/src/main/java/com/jme3/light/Light.java
  11. 9
      jme3-core/src/main/java/com/jme3/light/PointLight.java
  12. 10
      jme3-core/src/main/java/com/jme3/light/SpotLight.java
  13. 2
      jme3-core/src/main/java/com/jme3/material/Material.java
  14. 62
      jme3-core/src/main/java/com/jme3/renderer/RenderManager.java
  15. 1
      jme3-core/src/main/java/com/jme3/renderer/Statistics.java
  16. 5
      jme3-core/src/main/java/com/jme3/scene/Node.java
  17. 19
      jme3-core/src/main/java/com/jme3/util/BufferUtils.java
  18. 5
      jme3-core/src/main/resources/Common/MatDefs/Misc/Particle.vert
  19. 19
      jme3-core/src/main/resources/joystick-mapping.properties
  20. 2
      jme3-core/src/tools/java/jme3tools/optimize/TextureAtlas.java
  21. 72
      jme3-examples/src/main/java/jme3test/app/TestEnqueueRunnable.java
  22. 39
      jme3-examples/src/main/java/jme3test/light/TestManyLightsSingle.java
  23. 2
      jme3-jbullet/src/main/java/com/jme3/bullet/objects/PhysicsVehicle.java
  24. 15
      jme3-networking/src/main/java/com/jme3/network/base/DefaultClient.java
  25. 2
      jme3-networking/src/main/java/com/jme3/network/base/DefaultServer.java
  26. 4
      jme3-networking/src/main/java/com/jme3/network/base/KernelAdapter.java
  27. 2
      jme3-networking/src/main/java/com/jme3/network/base/MessageProtocol.java
  28. 12
      jme3-networking/src/main/java/com/jme3/network/kernel/AbstractKernel.java
  29. 13
      jme3-networking/src/main/java/com/jme3/network/kernel/tcp/SelectorKernel.java
  30. 13
      jme3-networking/src/main/java/com/jme3/network/kernel/udp/UdpKernel.java
  31. 8
      jme3-networking/src/main/java/com/jme3/network/message/SerializerRegistrationsMessage.java
  32. 16
      jme3-networking/src/main/java/com/jme3/network/serializing/Serializer.java
  33. 5
      jme3-networking/src/main/java/com/jme3/network/serializing/serializers/EnumSerializer.java
  34. 37
      jme3-networking/src/main/java/com/jme3/network/serializing/serializers/FieldSerializer.java
  35. 5
      jme3-networking/src/main/java/com/jme3/network/service/rmi/RmiRegistry.java
  36. 5
      jme3-networking/src/main/java/com/jme3/network/service/rpc/RpcConnection.java
  37. 26
      jme3-networking/src/main/java/com/jme3/network/service/rpc/msg/RpcResponseMessage.java
  38. 4
      sdk/jme3-assetpack-support/src/com/jme3/gde/assetpack/browser/Bundle.properties
  39. 4
      sdk/jme3-core/src/com/jme3/gde/core/appstates/AppStateExplorerTopComponent.java
  40. 4
      sdk/jme3-core/src/com/jme3/gde/core/filters/Bundle.properties
  41. 4
      sdk/jme3-core/src/com/jme3/gde/core/sceneexplorer/Bundle.properties
  42. 79
      sdk/jme3-terrain-editor/src/com/jme3/gde/terraineditor/sky/SkyboxWizardPanel2.java

@ -59,6 +59,7 @@ import com.jme3.scene.plugins.blender.file.FileBlockHeader;
import com.jme3.scene.plugins.blender.file.FileBlockHeader.BlockCode;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.materials.MaterialContext;
import com.jme3.scene.plugins.blender.meshes.TemporalMesh;
import com.jme3.texture.Texture;
/**
@ -389,11 +390,11 @@ public class BlenderContext {
}
}
} else if("ME".equals(namePrefix)) {
List<Node> features = (List<Node>) linkedFeatures.get("meshes");
if(features != null) {
for(Node feature : features) {
if(featureName.equals(feature.getName())) {
return feature;
List<TemporalMesh> temporalMeshes = (List<TemporalMesh>) linkedFeatures.get("meshes");
if(temporalMeshes != null) {
for(TemporalMesh temporalMesh : temporalMeshes) {
if(featureName.equals(temporalMesh.getName())) {
return temporalMesh;
}
}
}

@ -10,6 +10,7 @@ import com.jme3.math.Vector3f;
import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.math.Vector3d;
import com.jme3.scene.plugins.blender.meshes.IndexesLoop.IndexPredicate;
/**
@ -24,6 +25,8 @@ public class Edge {
/** The vertices indexes. */
private int index1, index2;
/** The vertices that can be set if we need and abstract edge outside the mesh (for computations). */
private Vector3f v1, v2;
/** The weight of the edge. */
private float crease;
/** A variable that indicates if this edge belongs to any face or not. */
@ -31,6 +34,13 @@ public class Edge {
/** The mesh that owns the edge. */
private TemporalMesh temporalMesh;
public Edge(Vector3f v1, Vector3f v2) {
this.v1 = v1 == null ? new Vector3f() : v1;
this.v2 = v2 == null ? new Vector3f() : v2;
index1 = 0;
index2 = 1;
}
/**
* This constructor only stores the indexes of the vertices. The position vertices should be stored
* outside this class.
@ -74,14 +84,14 @@ public class Edge {
* @return the first vertex of the edge
*/
public Vector3f getFirstVertex() {
return temporalMesh.getVertices().get(index1);
return temporalMesh == null ? v1 : temporalMesh.getVertices().get(index1);
}
/**
* @return the second vertex of the edge
*/
public Vector3f getSecondVertex() {
return temporalMesh.getVertices().get(index2);
return temporalMesh == null ? v2 : temporalMesh.getVertices().get(index2);
}
/**
@ -188,27 +198,81 @@ public class Edge {
* @return <b>true</b> if the edges cross and false otherwise
*/
public boolean cross(Edge edge) {
Vector3f P1 = this.getFirstVertex();
Vector3f P2 = edge.getFirstVertex();
Vector3f u = this.getSecondVertex().subtract(P1);
Vector3f v = edge.getSecondVertex().subtract(P2);
float t2 = (u.x * (P2.y - P1.y) - u.y * (P2.x - P1.x)) / (u.y * v.x - u.x * v.y);
float t1 = (P2.x - P1.x + v.x * t2) / u.x;
Vector3f p1 = P1.add(u.mult(t1));
Vector3f p2 = P2.add(v.mult(t2));
return this.getCrossPoint(edge) != null;
}
/**
* The method computes the crossing pint of this edge and another edge. If
* there is no crossing then null is returned.
*
* @param edge
* the edge to compute corss point with
* @return cross point on null if none exist
*/
public Vector3f getCrossPoint(Edge edge) {
return this.getCrossPoint(edge, false, false);
}
/**
* The method computes the crossing pint of this edge and another edge. If
* there is no crossing then null is returned. This method also allows to
* get the crossing point of the straight lines that contain these edges if
* you set the 'extend' parameter to true.
*
* @param edge
* the edge to compute corss point with
* @param extendThisEdge
* set to <b>true</b> to find a crossing point along the whole
* straight that contains the current edge
* @param extendSecondEdge
* set to <b>true</b> to find a crossing point along the whole
* straight that contains the given edge
* @return cross point on null if none exist
*/
public Vector3f getCrossPoint(Edge edge, boolean extendThisEdge, boolean extendSecondEdge) {
Vector3d P1 = new Vector3d(this.getFirstVertex());
Vector3d P2 = new Vector3d(edge.getFirstVertex());
Vector3d u = new Vector3d(this.getSecondVertex()).subtract(P1).normalizeLocal();
Vector3d v = new Vector3d(edge.getSecondVertex()).subtract(P2).normalizeLocal();
double t1 = 0, t2 = 0;
if(u.x == 0 && v.x == 0) {
t2 = (u.z * (P2.y - P1.y) - u.y * (P2.z - P1.z)) / (u.y * v.z - u.z * v.y);
t1 = (P2.z - P1.z + v.z * t2) / u.z;
} else if(u.y == 0 && v.y == 0) {
t2 = (u.x * (P2.z - P1.z) - u.z * (P2.x - P1.x)) / (u.z * v.x - u.x * v.z);
t1 = (P2.x - P1.x + v.x * t2) / u.x;
} else if(u.z == 0 && v.z == 0) {
t2 = (u.x * (P2.y - P1.y) - u.y * (P2.x - P1.x)) / (u.y * v.x - u.x * v.y);
t1 = (P2.x - P1.x + v.x * t2) / u.x;
} else {
t2 = (P1.y * u.x - P1.x * u.y + P2.x * u.y - P2.y * u.x) / (v.y * u.x - u.y * v.x);
t1 = (P2.x - P1.x + v.x * t2) / u.x;
if(Math.abs(P1.z - P2.z + u.z * t1 - v.z * t2) > FastMath.FLT_EPSILON) {
return null;
}
}
Vector3d p1 = P1.add(u.mult(t1));
Vector3d p2 = P2.add(v.mult(t2));
if (p1.distance(p2) <= FastMath.FLT_EPSILON) {
if(extendThisEdge && extendSecondEdge) {
return p1.toVector3f();
}
// the lines cross, check if p1 and p2 are within the edges
Vector3f p = p1.subtract(P1);
float cos = p.dot(u) / (p.length() * u.length());
if (cos > 0 && p.length() <= u.length()) {
Vector3d p = p1.subtract(P1);
double cos = p.dot(u) / p.length();
if (extendThisEdge || p.length()<= FastMath.FLT_EPSILON || cos >= 1 - FastMath.FLT_EPSILON && p.length() <= this.getLength()) {
// p1 is inside the first edge, lets check the other edge now
p = p2.subtract(P2);
cos = p.dot(v) / (p.length() * v.length());
return cos > 0 && p.length() <= u.length();
cos = p.dot(v) / p.length();
if(extendSecondEdge || p.length()<= FastMath.FLT_EPSILON || cos >= 1 - FastMath.FLT_EPSILON && p.length() <= edge.getLength()) {
return p1.toVector3f();
}
}
return false;
}
return null;
}
@Override

@ -276,6 +276,20 @@ public class Face implements Comparator<Integer> {
List<Face> facesToTriangulate = new ArrayList<Face>(Arrays.asList(this.clone()));
while (facesToTriangulate.size() > 0) {
Face face = facesToTriangulate.remove(0);
// two special cases will improve the computations speed
if(face.getIndexes().size() == 3) {
triangulatedFaces.add(face.getIndexes().clone());
} else if(face.getIndexes().size() == 4) {
// in case face has 4 verts we use the plain triangulation
indexes[0] = face.getIndex(0);
indexes[1] = face.getIndex(1);
indexes[2] = face.getIndex(2);
triangulatedFaces.add(new IndexesLoop(indexes));
indexes[1] = face.getIndex(2);
indexes[2] = face.getIndex(3);
triangulatedFaces.add(new IndexesLoop(indexes));
} else {
int previousIndex1 = -1, previousIndex2 = -1, previousIndex3 = -1;
while (face.vertexCount() > 0) {
indexes[0] = face.getIndex(0);
@ -298,8 +312,9 @@ public class Face implements Comparator<Integer> {
triangulatedFaces.add(new IndexesLoop(indexes));
}
}
}
} catch (BlenderFileException e) {
LOGGER.log(Level.WARNING, "Errors occured during face triangulation: {0}. The face will be triangulated with the most direct algorithm, " + "but the results might not be identical to blender.", e.getLocalizedMessage());
LOGGER.log(Level.WARNING, "Errors occured during face triangulation: {0}. The face will be triangulated with the most direct algorithm, but the results might not be identical to blender.", e.getLocalizedMessage());
indexes[0] = this.getIndex(0);
for (int i = 1; i < this.vertexCount() - 1; ++i) {
indexes[1] = this.getIndex(i);
@ -338,12 +353,18 @@ public class Face implements Comparator<Integer> {
/**
* The method finds the closest vertex to the one specified by <b>index</b>.
* If the vertexToIgnore is positive than it will be ignored in the result.
* The closes vertex must be able to create an edge that is fully contained within the face and does not cross
* any other edges.
* The closest vertex must be able to create an edge that is fully contained
* within the face and does not cross any other edges. Also if the
* vertexToIgnore is not negative then the condition that the edge between
* the found index and the one to ignore is inside the face must also be
* met.
*
* @param index
* the index of the vertex that needs to have found the nearest neighbour
* the index of the vertex that needs to have found the nearest
* neighbour
* @param indexToIgnore
* the index to ignore in the result (pass -1 if none is to be ignored)
* the index to ignore in the result (pass -1 if none is to be
* ignored)
* @return the index of the closest vertex to the given one
*/
private int findClosestVertex(int index, int indexToIgnore) {
@ -355,7 +376,7 @@ public class Face implements Comparator<Integer> {
if (i != index && i != indexToIgnore) {
Vector3f v2 = vertices.get(i);
float d = v2.distance(v1);
if (d < distance && this.contains(new Edge(index, i, 0, true, temporalMesh))) {
if (d < distance && this.contains(new Edge(index, i, 0, true, temporalMesh)) && (indexToIgnore < 0 || this.contains(new Edge(indexToIgnore, i, 0, true, temporalMesh)))) {
result = i;
distance = d;
}
@ -376,11 +397,9 @@ public class Face implements Comparator<Integer> {
int index2 = edge.getSecondIndex();
// check if the line between the vertices is not a border edge of the face
if (!indexes.areNeighbours(index1, index2)) {
List<Vector3f> vertices = temporalMesh.getVertices();
for (int i = 0; i < indexes.size(); ++i) {
int i1 = this.getIndex(i);
int i2 = this.getIndex(i + 1);
int i1 = this.getIndex(i - 1);
int i2 = this.getIndex(i);
// check if the edges have no common verts (because if they do, they cannot cross)
if (i1 != index1 && i1 != index2 && i2 != index1 && i2 != index2) {
if (edge.cross(new Edge(i1, i2, 0, false, temporalMesh))) {
@ -389,31 +408,49 @@ public class Face implements Comparator<Integer> {
}
}
// the edge does NOT cross any of other edges, so now we need to verify if it is inside the face or outside
// we check it by comparing the angle that is created by vertices: [index1 - 1, index1, index1 + 1]
// with the one creaded by vertices: [index1 - 1, index1, index2]
// if the latter is greater than it means that the edge is outside the face
// IMPORTANT: we assume that all vertices are in one plane (this should be ensured before creating the Face)
int indexOfIndex1 = indexes.indexOf(index1);
int indexMinus1 = this.getIndex(indexOfIndex1 - 1);// indexOfIndex1 == 0 ? indexes.get(indexes.size() - 1) : indexes.get(indexOfIndex1 - 1);
int indexPlus1 = this.getIndex(indexOfIndex1 + 1);// indexOfIndex1 == indexes.size() - 1 ? 0 : indexes.get(indexOfIndex1 + 1);
Vector3f edge1 = vertices.get(indexMinus1).subtract(vertices.get(index1)).normalizeLocal();
Vector3f edge2 = vertices.get(indexPlus1).subtract(vertices.get(index1)).normalizeLocal();
Vector3f newEdge = vertices.get(index2).subtract(vertices.get(index1)).normalizeLocal();
// verify f the later computed angle is inside or outside the face
Vector3f direction1 = edge1.cross(edge2).normalizeLocal();
Vector3f direction2 = edge1.cross(newEdge).normalizeLocal();
Vector3f normal = temporalMesh.getNormals().get(index1);
boolean isAngle1Interior = normal.dot(direction1) < 0;
boolean isAngle2Interior = normal.dot(direction2) < 0;
// computing the edge's middle point
Vector3f edgeMiddlePoint = edge.computeCentroid();
// computing the edge that is perpendicular to the given edge and has a length of 1 (length actually does not matter)
Vector3f edgeVector = edge.getSecondVertex().subtract(edge.getFirstVertex());
Vector3f edgeNormal = temporalMesh.getNormals().get(index1).cross(edgeVector).normalizeLocal();
Edge e = new Edge(edgeMiddlePoint, edgeNormal.add(edgeMiddlePoint));
// compute the vectors from the middle point to the crossing between the extended edge 'e' and other edges of the face
List<Vector3f> crossingVectors = new ArrayList<Vector3f>();
for (int i = 0; i < indexes.size(); ++i) {
int i1 = this.getIndex(i);
int i2 = this.getIndex(i + 1);
Vector3f crossPoint = e.getCrossPoint(new Edge(i1, i2, 0, false, temporalMesh), true, false);
if(crossPoint != null) {
crossingVectors.add(crossPoint.subtractLocal(edgeMiddlePoint));
}
}
if(crossingVectors.size() == 0) {
return false;// edges do not cross
}
float angle1 = isAngle1Interior ? edge1.angleBetween(edge2) : FastMath.TWO_PI - edge1.angleBetween(edge2);
float angle2 = isAngle2Interior ? edge1.angleBetween(newEdge) : FastMath.TWO_PI - edge1.angleBetween(newEdge);
// use only distinct vertices (doubles may appear if the crossing point is a vertex)
List<Vector3f> distinctCrossingVectors = new ArrayList<Vector3f>();
for(Vector3f cv : crossingVectors) {
double minDistance = Double.MAX_VALUE;
for(Vector3f dcv : distinctCrossingVectors) {
minDistance = Math.min(minDistance, dcv.distance(cv));
}
if(minDistance > FastMath.FLT_EPSILON) {
distinctCrossingVectors.add(cv);
}
}
return angle1 >= angle2;
if(distinctCrossingVectors.size() == 0) {
throw new IllegalStateException("There MUST be at least 2 crossing vertices!");
}
// checking if all crossing vectors point to the same direction (if yes then the edge is outside the face)
float direction = Math.signum(distinctCrossingVectors.get(0).dot(edgeNormal));// if at least one vector has different direction that this - it means that the edge is inside the face
for(int i=1;i<distinctCrossingVectors.size();++i) {
if(direction != Math.signum(distinctCrossingVectors.get(i).dot(edgeNormal))) {
return true;
}
}
return false;
}
return true;
}

@ -171,6 +171,8 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
}
TempVars vars = TempVars.get();
Vector3f currentVelocity = vars.vect2.set(velocity);
// dampen existing x/z forces
float existingLeftVelocity = velocity.dot(localLeft);
float existingForwardVelocity = velocity.dot(localForward);
@ -194,7 +196,7 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
//add resulting vector to existing velocity
velocity.addLocal(localWalkDirection);
}
rigidBody.setLinearVelocity(velocity);
if(currentVelocity.distance(velocity) > FastMath.ZERO_TOLERANCE) rigidBody.setLinearVelocity(velocity);
if (jump) {
//TODO: precalculate jump force
Vector3f rotatedJumpForce = vars.vect1;

@ -82,8 +82,10 @@ public class SphereCollisionShape extends CollisionShape {
*/
@Override
public void setScale(Vector3f scale) {
if (!scale.equals(Vector3f.UNIT_XYZ)) {
Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "SphereCollisionShape cannot be scaled");
}
}
protected void createShape() {
objectId = createShape(radius);
@ -91,7 +93,7 @@ public class SphereCollisionShape extends CollisionShape {
// new SphereShape(radius);
// objectId.setLocalScaling(Converter.convert(getScale()));
// objectId.setMargin(margin);
setScale(scale);
setScale(scale); // Set the scale to 1
setMargin(margin);
}

@ -661,6 +661,8 @@ public class Application implements SystemListener {
* Callables are executed right at the beginning of the main loop.
* They are executed even if the application is currently paused
* or out of focus.
*
* @param callable The callable to run in the main jME3 thread
*/
public <V> Future<V> enqueue(Callable<V> callable) {
AppTask<V> task = new AppTask<V>(callable);
@ -668,6 +670,20 @@ public class Application implements SystemListener {
return task;
}
/**
* Enqueues a runnable object to execute in the jME3
* rendering thread.
* <p>
* Runnables are executed right at the beginning of the main loop.
* They are executed even if the application is currently paused
* or out of focus.
*
* @param runnable The runnable to run in the main jME3 thread
*/
public void enqueue(Runnable runnable){
enqueue(new RunnableWrapper(runnable));
}
/**
* Runs tasks enqueued via {@link #enqueue(Callable)}
*/
@ -752,4 +768,19 @@ public class Application implements SystemListener {
return viewPort;
}
private class RunnableWrapper implements Callable{
private final Runnable runnable;
public RunnableWrapper(Runnable runnable){
this.runnable = runnable;
}
@Override
public Object call(){
runnable.run();
return null;
}
}
}

@ -109,8 +109,11 @@ public class BIHTree implements CollisionData {
this.mesh = mesh;
this.maxTrisPerNode = maxTrisPerNode;
if (maxTrisPerNode < 1 || mesh == null) {
throw new IllegalArgumentException();
if (maxTrisPerNode < 1) {
throw new IllegalArgumentException("maxTrisPerNode cannot be less than 1");
}
if (mesh == null) {
throw new IllegalArgumentException("Mesh cannot be null");
}
bihSwapTmp = new float[9];
@ -451,7 +454,7 @@ public class BIHTree implements CollisionData {
} else if (bv instanceof BoundingBox) {
bbox = new BoundingBox((BoundingBox) bv);
} else {
throw new UnsupportedCollisionException();
throw new UnsupportedCollisionException("BoundingVolume:" + bv);
}
bbox.transform(worldMatrix.invert(), bbox);
@ -470,7 +473,7 @@ public class BIHTree implements CollisionData {
BoundingVolume bv = (BoundingVolume) other;
return collideWithBoundingVolume(bv, worldMatrix, results);
} else {
throw new UnsupportedCollisionException();
throw new UnsupportedCollisionException("Collidable:" + other);
}
}

@ -60,6 +60,11 @@ public final class DefaultLightFilter implements LightFilter {
for (int i = 0; i < worldLights.size(); i++) {
Light light = worldLights.get(i);
// If this light is not enabled it will be ignored.
if (!light.isEnabled()) {
continue;
}
if (light.frustumCheckNeeded) {
processedLights.add(light);
light.frustumCheckNeeded = false;

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012, 2015 jMonkeyEngine
* Copyright (c) 2009-2012, 2015-2016 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -146,4 +146,10 @@ public class DirectionalLight extends Light {
direction = (Vector3f) ic.readSavable("direction", null);
}
@Override
public DirectionalLight clone() {
DirectionalLight l = (DirectionalLight)super.clone();
l.direction = direction.clone();
return l;
}
}

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012, 2015 jMonkeyEngine
* Copyright (c) 2009-2012, 2015-2016 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -103,9 +103,6 @@ public abstract class Light implements Savable, Cloneable {
*/
protected transient float lastDistance = -1;
/**
* If light is disabled, it will not have any
*/
protected boolean enabled = true;
/**
@ -170,18 +167,22 @@ public abstract class Light implements Savable, Cloneable {
}
/*
* Returns true if the light is enabled
*
* @return true if the light is enabled
*
* @see Light#setEnabled(boolean)
/**
* Returns true if this light is enabled.
* @return true if enabled, otherwise false.
*/
/*
public boolean isEnabled() {
return enabled;
}
/**
* Set to false in order to disable a light and have it filtered out from being included in rendering.
*
* @param enabled true to enable and false to disable the light.
*/
public void setEnabled(boolean enabled) {
this.enabled = enabled;
}
/**
* Determines if the light intersects with the given bounding box.
@ -227,7 +228,9 @@ public abstract class Light implements Savable, Cloneable {
@Override
public Light clone(){
try {
return (Light) super.clone();
Light l = (Light) super.clone();
l.color = color.clone();
return l;
} catch (CloneNotSupportedException ex) {
throw new AssertionError();
}

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012, 2015 jMonkeyEngine
* Copyright (c) 2009-2012, 2015-2016 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -241,4 +241,11 @@ public class PointLight extends Light {
this.invRadius = 0;
}
}
@Override
public PointLight clone() {
PointLight p = (PointLight)super.clone();
p.position = position.clone();
return p;
}
}

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012, 2015 jMonkeyEngine
* Copyright (c) 2009-2012, 2015-2016 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -448,5 +448,13 @@ public class SpotLight extends Light {
this.invSpotRange = 0;
}
}
@Override
public SpotLight clone() {
SpotLight s = (SpotLight)super.clone();
s.direction = direction.clone();
s.position = position.clone();
return s;
}
}

@ -976,6 +976,7 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
oc.write(def.getAssetName(), "material_def", null);
oc.write(additionalState, "render_state", null);
oc.write(transparent, "is_transparent", false);
oc.write(name, "name", null);
oc.writeStringSavableMap(paramValues, "parameters", null);
}
@ -990,6 +991,7 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this);
name = ic.readString("name", null);
additionalState = (RenderState) ic.readSavable("render_state", null);
transparent = ic.readBoolean("is_transparent", false);

@ -49,7 +49,7 @@ import com.jme3.renderer.queue.RenderQueue;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.*;
import com.jme3.shader.Shader;
import com.jme3.shader.Uniform;
import com.jme3.shader.UniformBinding;
import com.jme3.shader.UniformBindingManager;
import com.jme3.system.NullRenderer;
@ -483,8 +483,8 @@ public class RenderManager {
* Updates the given list of uniforms with {@link UniformBinding uniform bindings}
* based on the current world state.
*/
public void updateUniformBindings(Shader shader) {
uniformBindingManager.updateUniformBindings(shader);
public void updateUniformBindings(List<Uniform> params) {
uniformBindingManager.updateUniformBindings(params);
}
/**
@ -556,7 +556,7 @@ public class RenderManager {
forcedRenderState = tmpRs;
//Reverted this part from revision 6197
//If forcedTechnique does not exists, and frocedMaterial is not set, the geom MUST NOT be rendered
//If forcedTechnique does not exists, and forcedMaterial is not set, the geom MUST NOT be rendered
} else if (forcedMaterial != null) {
// use forced material
forcedMaterial.render(g, lightList, this);
@ -586,37 +586,6 @@ public class RenderManager {
}
}
public void renderGeometryListNew(GeometryList gl) {
int size = gl.size();
int pass = 0;
// Keep rendering geometries in the list
// checking each time if they need more passes.
// Geometries which need more passes are added to the beginning
// of the list and then another pass is executed.
// In the end, all geometries will have their passes rendered.
while (true) {
int writeIdx = 0;
for (int i = 0; i < size; i++) {
Geometry obj = gl.get(i);
renderGeometry(obj);
boolean morePasses = true;
if (morePasses) {
// Geometry wants to be rendered again.
// Move it to the beginning of the list.
gl.set(writeIdx++, obj);
}
}
// No geometries were written to the beginning of the list -
// all passes are finished.
if (writeIdx == 0) {
return;
}
pass++;
size = writeIdx;
}
}
/**
* Preloads a scene for rendering.
* <p>
@ -647,9 +616,7 @@ public class RenderManager {
gm.getMaterial().preload(this);
Mesh mesh = gm.getMesh();
if (mesh != null
&& mesh.getVertexCount() != 0
&& mesh.getTriangleCount() != 0) {
if (mesh != null) {
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getData() != null && vb.getUsage() != VertexBuffer.Usage.CpuOnly) {
renderer.updateBufferData(vb);
@ -674,10 +641,8 @@ public class RenderManager {
* <p>
* In addition to enqueuing the visible geometries, this method
* also scenes which cast or receive shadows, by putting them into the
* RenderQueue's
* {@link RenderQueue#addToShadowQueue(com.jme3.scene.Geometry, com.jme3.renderer.queue.RenderQueue.ShadowMode)
* shadow queue}. Each Spatial which has its
* {@link Spatial#setShadowMode(com.jme3.renderer.queue.RenderQueue.ShadowMode) shadow mode}
* RenderQueue's {@link RenderQueue#renderShadowQueue(GeometryList, RenderManager, Camera, boolean) shadow queue}.
* Each Spatial which has its {@link Spatial#setShadowMode(com.jme3.renderer.queue.RenderQueue.ShadowMode) shadow mode}
* set to not off, will be put into the appropriate shadow queue, note that
* this process does not check for frustum culling on any
* {@link ShadowMode#Cast shadow casters}, as they don't have to be
@ -817,10 +782,8 @@ public class RenderManager {
* @param singlePassLightBatchSize the number of lights.
*/
public void setSinglePassLightBatchSize(int singlePassLightBatchSize) {
if (singlePassLightBatchSize < 1) {
throw new IllegalArgumentException("batch size cannot be less than 1");
}
this.singlePassLightBatchSize = singlePassLightBatchSize;
// Ensure the batch size is no less than 1
this.singlePassLightBatchSize = singlePassLightBatchSize < 1 ? 1 : singlePassLightBatchSize;
}
@ -1026,13 +989,12 @@ public class RenderManager {
* (see {@link #renderTranslucentQueue(com.jme3.renderer.ViewPort) })</li>
* <li>If any objects remained in the render queue, they are removed
* from the queue. This is generally objects added to the
* {@link RenderQueue#renderShadowQueue(com.jme3.renderer.queue.RenderQueue.ShadowMode, com.jme3.renderer.RenderManager, com.jme3.renderer.Camera, boolean)
* shadow queue}
* {@link RenderQueue#renderShadowQueue(GeometryList, RenderManager, Camera, boolean) shadow queue}
* which were not rendered because of a missing shadow renderer.</li>
* </ul>
*
* @param vp
* @param tpf
* @param vp View port to render
* @param tpf Time per frame value
*/
public void renderViewPort(ViewPort vp, float tpf) {
if (!vp.isEnabled()) {

@ -36,7 +36,6 @@ import com.jme3.shader.Shader;
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.Image;
import com.jme3.util.IntMap;
import java.util.HashSet;
/**
* The statistics class allows tracking of real-time rendering statistics.

@ -687,6 +687,11 @@ public class Node extends Spatial {
// childClone.parent = nodeClone;
// nodeClone.children.add(childClone);
// }
// Reset the fields of the clone that should be in a 'new' state.
nodeClone.updateList = null;
nodeClone.updateListValid = false; // safe because parent is nulled out in super.clone()
return nodeClone;
}

@ -401,6 +401,25 @@ public final class BufferUtils {
vector.z = buf.get(index * 3 + 2);
}
/**
* Updates the values of the given vector from the specified buffer at the
* index provided.
*
* @param vector
* the vector to set data on
* @param buf
* the buffer to read from
* @param index
* the position (in terms of vectors, not floats) to read from
* the buf
*/
public static void populateFromBuffer(Vector4f vector, FloatBuffer buf, int index) {
vector.x = buf.get(index * 4);
vector.y = buf.get(index * 4 + 1);
vector.z = buf.get(index * 4 + 2);
vector.w = buf.get(index * 4 + 3);
}
/**
* Generates a Vector3f array from the given FloatBuffer.
*

@ -32,11 +32,12 @@ void main(){
#ifdef POINT_SPRITE
vec4 worldPos = g_WorldMatrix * pos;
float d = distance(g_CameraPosition.xyz, worldPos.xyz);
gl_PointSize = max(1.0, (inSize * SIZE_MULTIPLIER * m_Quadratic) / d);
float size = (inSize * SIZE_MULTIPLIER * m_Quadratic) / d);
gl_PointSize = max(1.0, size);
//vec4 worldViewPos = g_WorldViewMatrix * pos;
//gl_PointSize = (inSize * SIZE_MULTIPLIER * m_Quadratic)*100.0 / worldViewPos.z;
color.a *= min(gl_PointSize, 1.0);
color.a *= min(size, 1.0);
#endif
}

@ -95,6 +95,25 @@ Gamepad\ F310\ (Controller).ry=rz
# keeps it from confusing the .rx mapping.
Gamepad\ F310\ (Controller).z=trigger
# Logitech F310 gamepad with dip switch XInput for Windows 10
Controller\ (Gamepad\ F310).0=2
Controller\ (Gamepad\ F310).1=1
Controller\ (Gamepad\ F310).2=3
Controller\ (Gamepad\ F310).3=0
Controller\ (Gamepad\ F310).6=8
Controller\ (Gamepad\ F310).7=9
Controller\ (Gamepad\ F310).8=10
Controller\ (Gamepad\ F310).9=11
Controller\ (Gamepad\ F310).rx=z
Controller\ (Gamepad\ F310).ry=rz
# requires custom code to support trigger buttons but this
# keeps it from confusing the .rx mapping.
Controller\ (Gamepad\ F310).z=trigger
# Alternate version of the XBOX 360 controller
XBOX\ 360\ For\ Windows\ (Controller).0=2
XBOX\ 360\ For\ Windows\ (Controller).1=1

@ -155,7 +155,7 @@ public class TextureAtlas {
return false;
} else {
if (normal != null && normal.getKey() != null) {
addTexture(diffuse, "NormalMap", keyName);
addTexture(normal, "NormalMap", keyName);
}
if (specular != null && specular.getKey() != null) {
addTexture(specular, "SpecularMap", keyName);

@ -0,0 +1,72 @@
package jme3test.app;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
/**
* @author john01dav
*/
public class TestEnqueueRunnable extends SimpleApplication{
private ExampleAsyncTask exampleAsyncTask;
public static void main(String[] args){
new TestEnqueueRunnable().start();
}
@Override
public void simpleInitApp(){
Geometry geom = new Geometry("Box", new Box(1, 1, 1));
Material material = new Material(getAssetManager(), "/Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", ColorRGBA.Blue); //a color is needed to start with
geom.setMaterial(material);
getRootNode().attachChild(geom);
exampleAsyncTask = new ExampleAsyncTask(material);
exampleAsyncTask.getThread().start();
}
@Override
public void destroy(){
exampleAsyncTask.endTask();
super.destroy();
}
private class ExampleAsyncTask implements Runnable{
private final Thread thread;
private final Material material;
private volatile boolean running = true;
public ExampleAsyncTask(Material material){
this.thread = new Thread(this);
this.material = material;
}
public Thread getThread(){
return thread;
}
public void run(){
while(running){
enqueue(new Runnable(){ //primary usage of this in real applications would use lambda expressions which are unavailable at java 6
public void run(){
material.setColor("Color", ColorRGBA.randomColor());
}
});
try{
Thread.sleep(1000);
}catch(InterruptedException e){}
}
}
public void endTask(){
running = false;
thread.interrupt();
}
}
}

@ -70,20 +70,18 @@ public class TestManyLightsSingle extends SimpleApplication {
* Switch mode with space bar at run time
*/
TechniqueDef.LightMode lm = TechniqueDef.LightMode.SinglePass;
int lightNum = 6;
@Override
public void simpleInitApp() {
renderManager.setPreferredLightMode(lm);
renderManager.setSinglePassLightBatchSize(lightNum);
renderManager.setSinglePassLightBatchSize(6);
flyCam.setMoveSpeed(10);
Node scene = (Node) assetManager.loadModel("Scenes/ManyLights/Main.scene");
rootNode.attachChild(scene);
Node n = (Node) rootNode.getChild(0);
LightList lightList = n.getWorldLightList();
final LightList lightList = n.getWorldLightList();
final Geometry g = (Geometry) n.getChild("Grid-geom-1");
g.getMaterial().setColor("Ambient", new ColorRGBA(0.2f, 0.2f, 0.2f, 1f));
@ -152,8 +150,6 @@ public class TestManyLightsSingle extends SimpleApplication {
// guiNode.setCullHint(CullHint.Always);
flyCam.setDragToRotate(true);
flyCam.setMoveSpeed(50);
@ -168,27 +164,35 @@ public class TestManyLightsSingle extends SimpleApplication {
helloText.setText("(Multi pass)");
} else {
lm = TechniqueDef.LightMode.SinglePass;
helloText.setText("(Single pass) nb lights per batch : " + lightNum);
helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
}
renderManager.setPreferredLightMode(lm);
reloadScene(g,boxGeo,cubeNodes);
reloadScene(g, boxGeo, cubeNodes);
}
if (name.equals("lightsUp") && isPressed) {
lightNum++;
renderManager.setSinglePassLightBatchSize(lightNum);
helloText.setText("(Single pass) nb lights per batch : " + lightNum);
renderManager.setSinglePassLightBatchSize(renderManager.getSinglePassLightBatchSize() + 1);
helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
}
if (name.equals("lightsDown") && isPressed) {
lightNum--;
renderManager.setSinglePassLightBatchSize(lightNum);
helloText.setText("(Single pass) nb lights per batch : " + lightNum);
renderManager.setSinglePassLightBatchSize(renderManager.getSinglePassLightBatchSize() - 1);
helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
}
if (name.equals("toggleOnOff") && isPressed) {
for (final Light light : lightList) {
if (light instanceof AmbientLight) {
continue;
}
light.setEnabled(!light.isEnabled());
}
}
}
}, "toggle", "lightsUp", "lightsDown");
}, "toggle", "lightsUp", "lightsDown", "toggleOnOff");
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addMapping("lightsUp", new KeyTrigger(KeyInput.KEY_UP));
inputManager.addMapping("lightsDown", new KeyTrigger(KeyInput.KEY_DOWN));
inputManager.addMapping("toggleOnOff", new KeyTrigger(KeyInput.KEY_L));
SpotLight spot = new SpotLight();
@ -215,12 +219,9 @@ public class TestManyLightsSingle extends SimpleApplication {
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
helloText = new BitmapText(guiFont, false);
helloText.setSize(guiFont.getCharSet().getRenderedSize());
helloText.setText("(Single pass) nb lights per batch : " + lightNum);
helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
helloText.setLocalTranslation(300, helloText.getLineHeight(), 0);
guiNode.attachChild(helloText);
}
protected void reloadScene(Geometry g, Geometry boxGeo, Node cubeNodes) {

@ -456,7 +456,7 @@ public class PhysicsVehicle extends PhysicsRigidBody {
/**
* Get the current forward vector of the vehicle in world coordinates
* @param vector The object to write the forward vector values to.
* Passing null will cause a new {@link Vector3f) to be created.
* Passing null will cause a new {@link Vector3f} to be created.
* @return The forward vector
*/
public Vector3f getForwardVector(Vector3f vector) {

@ -301,6 +301,7 @@ public class DefaultClient implements Client
protected void closeConnections( DisconnectInfo info )
{
synchronized(this) {
if( !isRunning )
return;
@ -324,14 +325,16 @@ public class DefaultClient implements Client
// Just in case we never fully connected
connecting.countDown();
fireDisconnected(info);
isRunning = false;
// Terminate the services
services.terminate();
}
// Make sure we aren't synched while firing events
fireDisconnected(info);
}
@Override
public void addClientStateListener( ClientStateListener listener )
{
@ -462,11 +465,17 @@ public class DefaultClient implements Client
this.id = (int)crm.getId();
log.log( Level.FINE, "Connection established, id:{0}.", this.id );
connecting.countDown();
fireConnected();
//fireConnected();
} else {
// Else it's a message letting us know that the
// hosted services have been started
startServices();
// Delay firing 'connected' until the services have all
// been started to avoid odd race conditions. If there is some
// need to get some kind of event before the services have been
// started then we should create a new event step.
fireConnected();
}
return;
} else if( m instanceof ChannelInfoMessage ) {

@ -608,7 +608,7 @@ public class DefaultServer implements Server
// should always already be closed through all paths that I
// can conceive... but it doesn't hurt to be sure.
for( Endpoint p : channels ) {
if( p == null )
if( p == null || !p.isConnected() )
continue;
p.close();
}

@ -112,6 +112,8 @@ public class KernelAdapter extends Thread
// Kill the kernel
kernel.terminate();
join();
}
protected void reportError( Endpoint p, Object context, Exception e )
@ -120,9 +122,11 @@ public class KernelAdapter extends Thread
// retrieve them. For now we'll just log it. FIXME
log.log( Level.SEVERE, "Unhandled error, endpoint:" + p + ", context:" + context, e );
if( p.isConnected() ) {
// In lieu of other options, at least close the endpoint
p.close();
}
}
protected HostedConnection getConnection( Endpoint p )
{

@ -181,7 +181,7 @@ public class MessageProtocol
Message m = (Message)obj;
messages.add(m);
} catch( IOException e ) {
throw new RuntimeException( "Error deserializing object, clas ID:" + buffer.getShort(0), e );
throw new RuntimeException( "Error deserializing object, class ID:" + buffer.getShort(0), e );
}
}
}

@ -76,6 +76,18 @@ public abstract class AbstractKernel implements Kernel
log.log( Level.SEVERE, "Unhanddled kernel error", e );
}
protected void wakeupReader() {
// If there are no pending messages then add one so that the
// kernel-user knows to wake up if it is only listening for
// envelopes.
if( !hasEnvelopes() ) {
// Note: this is not really a race condition. At worst, our
// event has already been handled by now and it does no harm
// to check again.
addEnvelope( EVENTS_PENDING );
}
}
protected long nextEndpointId()
{
return nextId.getAndIncrement();

@ -106,6 +106,9 @@ public class SelectorKernel extends AbstractKernel
try {
thread.close();
thread = null;
// Need to let any caller waiting for a read() wakeup
wakeupReader();
} catch( IOException e ) {
throw new KernelException( "Error closing host connection:" + address, e );
}
@ -164,15 +167,7 @@ public class SelectorKernel extends AbstractKernel
// Enqueue an endpoint event for the listeners
addEvent( EndpointEvent.createRemove( this, p ) );
// If there are no pending messages then add one so that the
// kernel-user knows to wake up if it is only listening for
// envelopes.
if( !hasEnvelopes() ) {
// Note: this is not really a race condition. At worst, our
// event has already been handled by now and it does no harm
// to check again.
addEnvelope( EVENTS_PENDING );
}
wakeupReader();
}
/**

@ -110,6 +110,9 @@ public class UdpKernel extends AbstractKernel
thread.close();
writer.shutdown();
thread = null;
// Need to let any caller waiting for a read() wakeup
wakeupReader();
} catch( IOException e ) {
throw new KernelException( "Error closing host connection:" + address, e );
}
@ -170,15 +173,7 @@ public class UdpKernel extends AbstractKernel
addEvent( EndpointEvent.createRemove( this, p ) );
// If there are no pending messages then add one so that the
// kernel-user knows to wake up if it is only listening for
// envelopes.
if( !hasEnvelopes() ) {
// Note: this is not really a race condition. At worst, our
// event has already been handled by now and it does no harm
// to check again.
addEnvelope( EVENTS_PENDING );
}
wakeupReader();
}
protected void newData( DatagramPacket packet )

@ -146,15 +146,17 @@ public class SerializerRegistrationsMessage extends AbstractMessage {
// that also run their own servers but realistically they would have
// to disable the ServerSerializerRegistrationsServer anyway.
if( compiled != null ) {
log.log( Level.INFO, "Skipping registration as registry is locked, presumably by a local server process.");
log.log(Level.INFO, "Skipping registration as registry is locked, presumably by a local server process.");
return;
}
}
log.log(Level.FINE, "Registering {0} classes...", registrations.length);
for( Registration reg : registrations ) {
log.log( Level.INFO, "Registering:{0}", reg);
log.log(Level.INFO, "Registering:{0}", reg);
reg.register();
}
log.log(Level.FINE, "Done registering serializable classes.");
}
@Serializable
@ -187,7 +189,7 @@ public class SerializerRegistrationsMessage extends AbstractMessage {
serializer = (Serializer)serializerType.newInstance();
}
SerializerRegistration result = Serializer.registerClassForId(id, type, serializer);
log.log( Level.FINE, " result:{0}", result);
log.log(Level.FINE, " result:{0}", result);
} catch( ClassNotFoundException e ) {
throw new RuntimeException( "Class not found attempting to register:" + this, e );
} catch( InstantiationException e ) {

@ -425,6 +425,22 @@ public abstract class Serializer {
return;
}
SerializerRegistration reg = writeClass(buffer, object.getClass());
// If the caller (or us) has registered a generic base class (like Enum)
// that is meant to steer automatic resolution for things like FieldSerializer
// that have final classes in fields... then there are cases where the exact
// type isn't known by the outer class. (Think of a message object
// that has an Object field but tries to send an Enum subclass in it.)
// In that case, the SerializerRegistration object we get back isn't
// really going to be capable of recreating the object on the other
// end because it won't know what class to use. This only comes up
// in writeclassAndObejct() because we just wrote an ID to a more generic
// class than will be readable on the other end. The check is simple, though.
if( reg.getType() != object.getClass() ) {
throw new IllegalArgumentException("Class has not been registered:"
+ object.getClass() + " but resolved to generic serializer for:" + reg.getType());
}
reg.getSerializer().writeObject(buffer, object);
}

@ -48,8 +48,9 @@ public class EnumSerializer extends Serializer {
if (ordinal == -1) return null;
T[] enumConstants = c.getEnumConstants();
if (enumConstants == null)
throw new SerializerException( "Class has no enum constants:" + c );
if (enumConstants == null) {
throw new SerializerException("Class has no enum constants:" + c + " Ordinal:" + ordinal);
}
return enumConstants[ordinal];
} catch (IndexOutOfBoundsException ex) {
return null;

@ -34,11 +34,14 @@ package com.jme3.network.serializing.serializers;
import com.jme3.network.serializing.Serializer;
import com.jme3.network.serializing.SerializerException;
import java.io.IOException;
import java.lang.reflect.Constructor;
import java.lang.reflect.Field;
import java.lang.reflect.Modifier;
import java.nio.BufferOverflowException;
import java.nio.ByteBuffer;
import java.util.*;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* The field serializer is the default serializer used for custom class.
@ -46,16 +49,35 @@ import java.util.*;
* @author Lars Wesselius, Nathan Sweet
*/
public class FieldSerializer extends Serializer {
static final Logger log = Logger.getLogger(FieldSerializer.class.getName());
private static Map<Class, SavedField[]> savedFields = new HashMap<Class, SavedField[]>();
private static Map<Class, Constructor> savedCtors = new HashMap<Class, Constructor>();
protected void checkClass(Class clazz) {
// See if the class has a public no-arg constructor
try {
clazz.getConstructor();
savedCtors.put(clazz, clazz.getConstructor());
return;
} catch( NoSuchMethodException e ) {
throw new RuntimeException( "Registration error: no-argument constructor not found on:" + clazz );
//throw new RuntimeException( "Registration error: no-argument constructor not found on:" + clazz );
}
// See if it has a non-public no-arg constructor
try {
Constructor ctor = clazz.getDeclaredConstructor();
// Make sure we can call it later.
ctor.setAccessible(true);
savedCtors.put(clazz, ctor);
return;
} catch( NoSuchMethodException e ) {
}
throw new RuntimeException( "Registration error: no-argument constructor not found on:" + clazz );
}
public void initialize(Class clazz) {
@ -121,7 +143,8 @@ public class FieldSerializer extends Serializer {
T object;
try {
object = c.newInstance();
Constructor<T> ctor = (Constructor<T>)savedCtors.get(c);
object = ctor.newInstance();
} catch (Exception e) {
throw new SerializerException( "Error creating object of type:" + c, e );
}
@ -129,6 +152,9 @@ public class FieldSerializer extends Serializer {
for (SavedField savedField : fields) {
Field field = savedField.field;
Serializer serializer = savedField.serializer;
if( log.isLoggable(Level.FINER) ) {
log.log(Level.FINER, "Reading field:{0} using serializer:{1}", new Object[]{field, serializer});
}
Object value;
if (serializer != null) {
@ -164,9 +190,12 @@ public class FieldSerializer extends Serializer {
try {
val = savedField.field.get(object);
} catch (IllegalAccessException e) {
e.printStackTrace();
throw new SerializerException("Unable to access field:" + savedField.field + " on:" + object, e);
}
Serializer serializer = savedField.serializer;
if( log.isLoggable(Level.FINER) ) {
log.log(Level.FINER, "Writing field:{0} using serializer:{1}", new Object[]{savedField.field, serializer});
}
try {
if (serializer != null) {

@ -351,6 +351,11 @@ public class RmiRegistry {
}
public Object invoke( short procId, Object[] args ) {
if( log.isLoggable(Level.FINEST) ) {
log.finest("SharedObject->invoking:" + classInfo.getMethod(procId)
+ " on:" + object
+ " with:" + (args == null ? "null" : Arrays.asList(args)));
}
return classInfo.getMethod(procId).invoke(object, args);
}
}

@ -225,6 +225,7 @@ public class RpcConnection {
private class ResponseHolder {
private Object response;
private String error;
private Throwable exception;
private RpcCallMessage msg;
boolean received = false;
@ -235,6 +236,7 @@ public class RpcConnection {
public synchronized void setResponse( RpcResponseMessage msg ) {
this.response = msg.getResult();
this.error = msg.getError();
this.exception = msg.getThrowable();
this.received = true;
notifyAll();
}
@ -250,6 +252,9 @@ public class RpcConnection {
if( error != null ) {
throw new RuntimeException("Error calling remote procedure:" + msg + "\n" + error);
}
if( exception != null ) {
throw new RuntimeException("Error calling remote procedure:" + msg, exception);
}
return response;
}

@ -34,6 +34,7 @@ package com.jme3.network.service.rpc.msg;
import com.jme3.network.AbstractMessage;
import com.jme3.network.serializing.Serializable;
import com.jme3.network.serializing.Serializer;
import java.io.PrintWriter;
import java.io.StringWriter;
@ -50,6 +51,7 @@ public class RpcResponseMessage extends AbstractMessage {
private long msgId;
private Object result;
private String error;
private Object exception; // if it was serializable
public RpcResponseMessage() {
}
@ -62,12 +64,31 @@ public class RpcResponseMessage extends AbstractMessage {
public RpcResponseMessage( long msgId, Throwable t ) {
this.msgId = msgId;
// See if the exception is serializable
if( isSerializable(t) ) {
// Can send the exception itself
this.exception = t;
} else {
// We'll compose all of the info into a string
StringWriter sOut = new StringWriter();
PrintWriter out = new PrintWriter(sOut);
t.printStackTrace(out);
out.close();
this.error = sOut.toString();
}
}
public static boolean isSerializable( Throwable error ) {
if( error == null ) {
return false;
}
for( Throwable t = error; t != null; t = t.getCause() ) {
if( Serializer.getExactSerializerRegistration(t.getClass()) == null ) {
return false;
}
}
return true;
}
public long getMessageId() {
return msgId;
@ -81,10 +102,15 @@ public class RpcResponseMessage extends AbstractMessage {
return error;
}
public Throwable getThrowable() {
return (Throwable)exception;
}
@Override
public String toString() {
return getClass().getSimpleName() + "[#" + msgId + ", result=" + result
+ (error != null ? ", error=" + error : "")
+ (exception != null ? ", exception=" + exception : "")
+ "]";
}
}

@ -1,6 +1,6 @@
CTL_AssetPackBrowserAction=AssetPackBrowser
CTL_AssetPackBrowserTopComponent=AssetPackBrowser Window
HINT_AssetPackBrowserTopComponent=This is a AssetPackBrowser window
CTL_AssetPackBrowserTopComponent=AssetPackBrowser
HINT_AssetPackBrowserTopComponent=The AssetPackBrowser allows easy managing of your AssetPacks
AssetPackBrowserTopComponent.jTextField1.text=search
AssetPackBrowserTopComponent.jButton1.text=update
AssetPackBrowserTopComponent.jButton2.text=online assetpacks

@ -67,8 +67,8 @@ persistenceType = TopComponent.PERSISTENCE_ALWAYS)
preferredID = "AppStateExplorerTopComponent")
@Messages({
"CTL_AppStateExplorerAction=AppStateExplorer",
"CTL_AppStateExplorerTopComponent=AppStateExplorer Window",
"HINT_AppStateExplorerTopComponent=This is a AppStateExplorer window"
"CTL_AppStateExplorerTopComponent=AppStateExplorer",
"HINT_AppStateExplorerTopComponent=The AppStateExplorer provides an Overview over your current AppState"
})
public final class AppStateExplorerTopComponent extends TopComponent implements ExplorerManager.Provider {

@ -1,3 +1,3 @@
CTL_FilterExplorerAction=FilterExplorer
CTL_FilterExplorerTopComponent=FilterExplorer Window
HINT_FilterExplorerTopComponent=This is a FilterExplorer window
CTL_FilterExplorerTopComponent=FilterExplorer
HINT_FilterExplorerTopComponent=The FilterExplorer provides an Overview over your current Filter

@ -1,4 +1,4 @@
CTL_SceneExplorerAction=SceneExplorer
CTL_SceneExplorerTopComponent=SceneExplorer Window
HINT_SceneExplorerTopComponent=This is a SceneExplorer window
CTL_SceneExplorerTopComponent=SceneExplorer
HINT_SceneExplorerTopComponent=The SceneExplorer provides an Overview over the SceneGraph of your Scene.
SceneExplorerTopComponent.jButton1.text=update

@ -32,14 +32,16 @@
package com.jme3.gde.terraineditor.sky;
import com.jme3.math.Vector3f;
import com.jme3.texture.Image;
import com.jme3.texture.Texture;
import java.awt.Component;
import javax.swing.event.ChangeListener;
import org.openide.WizardDescriptor;
import org.openide.WizardValidationException;
import org.openide.util.HelpCtx;
@SuppressWarnings({"unchecked", "rawtypes"})
public class SkyboxWizardPanel2 implements WizardDescriptor.Panel {
public class SkyboxWizardPanel2 implements WizardDescriptor.ValidatingPanel<WizardDescriptor> {
/**
* The visual component that displays this panel. If you need to access the
@ -77,9 +79,11 @@ public class SkyboxWizardPanel2 implements WizardDescriptor.Panel {
// and uncomment the complicated stuff below.
}
@Override
public final void addChangeListener(ChangeListener l) {
}
@Override
public final void removeChangeListener(ChangeListener l) {
}
/*
@ -106,13 +110,55 @@ public class SkyboxWizardPanel2 implements WizardDescriptor.Panel {
}
*/
@Override
public void validate() throws WizardValidationException {
SkyboxVisualPanel2 sky = (SkyboxVisualPanel2)component;
/* Check if there are empty textures */
if (multipleTextures) {
if (sky.getEditorNorth().getAsText() == null) { throw new WizardValidationException(null, " Texture North: Missing texture!", null); }
if (sky.getEditorSouth().getAsText() == null) { throw new WizardValidationException(null, " Texture South: Missing texture!", null); }
if (sky.getEditorWest().getAsText() == null) { throw new WizardValidationException(null, " Texture West: Missing texture!", null); }
if (sky.getEditorEast().getAsText() == null) { throw new WizardValidationException(null, " Texture East: Missing texture!", null); }
if (sky.getEditorTop().getAsText() == null) { throw new WizardValidationException(null, " Texture Top: Missing texture!", null); }
if (sky.getEditorBottom().getAsText() == null) { throw new WizardValidationException(null, " Texture Bottom: Missing texture!", null); }
/* Prevent Null-Pointer Exception. If this is triggered, the Texture has no Image or the AssetKey is invalid (which should never happen) */
if (sky.getEditorNorth().getValue() == null || ((Texture)sky.getEditorNorth().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture North: Cannot load texture!", null); }
if (sky.getEditorSouth().getValue() == null || ((Texture)sky.getEditorSouth().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture South: Cannot load texture!", null); }
if (sky.getEditorWest().getValue() == null || ((Texture)sky.getEditorWest().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture West: Cannot load texture!", null); }
if (sky.getEditorEast().getValue() == null || ((Texture)sky.getEditorEast().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture East: Cannot load texture!", null); }
if (sky.getEditorTop().getValue() == null || ((Texture)sky.getEditorTop().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture Top: Cannot load texture!", null); }
if (sky.getEditorBottom().getValue() == null || ((Texture)sky.getEditorBottom().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture Bottom: Cannot load texture!", null); }
/* Check for squares */
Image I = ((Texture)sky.getEditorNorth().getValue()).getImage();
if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture North: Image has to be a square (width == height)!", null); }
I = ((Texture)sky.getEditorSouth().getValue()).getImage();
if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture South: Image has to be a square (width == height)!", null); }
I = ((Texture)sky.getEditorWest().getValue()).getImage();
if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture West: Image has to be a square (width == height)!", null); }
I = ((Texture)sky.getEditorEast().getValue()).getImage();
if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture East: Image has to be a square (width == height)!", null); }
I = ((Texture)sky.getEditorTop().getValue()).getImage();
if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture Top: Image has to be a square (width == height)!", null); }
I = ((Texture)sky.getEditorBottom().getValue()).getImage();
if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture Bottom: Image has to be a square (width == height)!", null); }
} else {
if (sky.getEditorSingle().getAsText() == null){ throw new WizardValidationException(null, " Single Texture: Missing texture!", null); }
if (sky.getEditorSingle().getValue() == null || ((Texture)sky.getEditorSingle().getValue()).getImage() == null){ throw new WizardValidationException(null, " Single Texture: Cannot load texture!", null); }
Image I = ((Texture)sky.getEditorSingle().getValue()).getImage();
if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Single Texture: Image has to be a square (width == height)!", null); }
}
}
// You can use a settings object to keep track of state. Normally the
// settings object will be the WizardDescriptor, so you can use
// WizardDescriptor.getProperty & putProperty to store information entered
// by the user.
public void readSettings(Object settings) {
WizardDescriptor wiz = (WizardDescriptor) settings;
multipleTextures = (Boolean)wiz.getProperty("multipleTextures");
@Override
public void readSettings(WizardDescriptor settings) {
multipleTextures = (Boolean)settings.getProperty("multipleTextures");
SkyboxVisualPanel2 comp = (SkyboxVisualPanel2) getComponent();
if (multipleTextures) {
comp.getMultipleTexturePanel().setVisible(true);
@ -124,28 +170,27 @@ public class SkyboxWizardPanel2 implements WizardDescriptor.Panel {
}
@Override
public void storeSettings(Object settings) {
WizardDescriptor wiz = (WizardDescriptor) settings;
public void storeSettings(WizardDescriptor settings) {
SkyboxVisualPanel2 comp = (SkyboxVisualPanel2) getComponent();
if (multipleTextures) {
wiz.putProperty("textureSouth", (Texture)comp.getEditorSouth().getValue());
wiz.putProperty("textureNorth", (Texture)comp.getEditorNorth().getValue());
wiz.putProperty("textureEast", (Texture)comp.getEditorEast().getValue());
wiz.putProperty("textureWest", (Texture)comp.getEditorWest().getValue());
wiz.putProperty("textureTop", (Texture)comp.getEditorTop().getValue());
wiz.putProperty("textureBottom", (Texture)comp.getEditorBottom().getValue());
settings.putProperty("textureSouth", (Texture)comp.getEditorSouth().getValue());
settings.putProperty("textureNorth", (Texture)comp.getEditorNorth().getValue());
settings.putProperty("textureEast", (Texture)comp.getEditorEast().getValue());
settings.putProperty("textureWest", (Texture)comp.getEditorWest().getValue());
settings.putProperty("textureTop", (Texture)comp.getEditorTop().getValue());
settings.putProperty("textureBottom", (Texture)comp.getEditorBottom().getValue());
float x = new Float(comp.getNormal1X().getText());
float y = new Float(comp.getNormal1Y().getText());
float z = new Float(comp.getNormal1Z().getText());
wiz.putProperty("normalScale", new Vector3f(x,y,z) );
settings.putProperty("normalScale", new Vector3f(x,y,z) );
} else {
wiz.putProperty("textureSingle", (Texture)comp.getEditorSingle().getValue());
settings.putProperty("textureSingle", (Texture)comp.getEditorSingle().getValue());
float x = new Float(comp.getNormal2X().getText());
float y = new Float(comp.getNormal2Y().getText());
float z = new Float(comp.getNormal2Z().getText());
wiz.putProperty("normalScale", new Vector3f(x,y,z) );
wiz.putProperty("envMapType", comp.getEnvMapType());
wiz.putProperty("flipY", comp.getFlipYCheckBox().isSelected());
settings.putProperty("normalScale", new Vector3f(x,y,z) );
settings.putProperty("envMapType", comp.getEnvMapType());
settings.putProperty("flipY", comp.getFlipYCheckBox().isSelected());
}
}
}

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