Display origin of the Armature debugger
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@ -98,17 +98,27 @@ public class ArmatureInterJointsWire extends Mesh {
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/**
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* Update the start and end points of the line.
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*/
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public void updatePoints(Vector3f start, Vector3f end) {
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public void updatePoints(Vector3f start, Vector3f[] ends) {
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VertexBuffer posBuf = getBuffer(Type.Position);
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FloatBuffer fb = (FloatBuffer) posBuf.getData();
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fb.rewind();
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fb.put(start.x).put(start.y).put(start.z);
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fb.put(end.x).put(end.y).put(end.z);
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for (int i = 0; i < ends.length; i++) {
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fb.put(ends[i].x);
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fb.put(ends[i].y);
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fb.put(ends[i].z);
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}
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posBuf.updateData(fb);
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updateBound();
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VertexBuffer normBuf = getBuffer(Type.Normal);
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fb = (FloatBuffer) normBuf.getData();
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fb.rewind();
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for (int i = 0; i < ends.length * 3 + 3; i += 3) {
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fb.put(start.x);
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fb.put(start.y);
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fb.put(start.z);
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}
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normBuf.updateData(fb);
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}
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}
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@ -79,6 +79,10 @@ public class ArmatureNode extends Node {
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public ArmatureNode(Armature armature, Node joints, Node wires, Node outlines, List<Joint> deformingJoints) {
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this.armature = armature;
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Geometry origin = new Geometry("Armature Origin", new JointShape());
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setColor(origin, ColorRGBA.Green);
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attach(joints, true, origin);
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for (Joint joint : armature.getRoots()) {
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createSkeletonGeoms(joint, joints, wires, outlines, deformingJoints);
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}
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@ -253,14 +257,13 @@ public class ArmatureNode extends Node {
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return nbCol;
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}
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private void updateBoneMesh(Geometry bGeom, Vector3f start, Vector3f[] ends) {
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VertexBuffer pos = bGeom.getMesh().getBuffer(VertexBuffer.Type.Position);
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FloatBuffer fb = (FloatBuffer) pos.getData();
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fb.rewind();
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fb.put(new float[]{start.x, start.y, start.z,
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ends[0].x, ends[0].y, ends[0].z,});
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pos.updateData(fb);
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bGeom.updateModelBound();
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private void updateBoneMesh(Geometry geom, Vector3f start, Vector3f[] ends) {
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if (geom.getMesh() instanceof ArmatureInterJointsWire) {
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((ArmatureInterJointsWire) geom.getMesh()).updatePoints(start, ends);
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} else if (geom.getMesh() instanceof Line) {
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((Line) geom.getMesh()).updatePoints(start, ends[0]);
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}
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geom.updateModelBound();
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}
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private void setColor(Geometry g, ColorRGBA color) {
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@ -116,12 +116,12 @@ public class TestGltfLoading extends SimpleApplication {
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//loadModel("Models/gltf/elephant/scene.gltf", new Vector3f(0, -1, 0), 0.01f);
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//loadModel("Models/gltf/buffalo/scene.gltf", new Vector3f(0, -1, 0), 0.1f);
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//loadModel("Models/gltf/war/scene.gltf", new Vector3f(0, -1, 0), 0.1f);
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//loadModel("Models/gltf/ganjaarl/scene.gltf", new Vector3f(0, -1, 0), 0.01f);
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loadModel("Models/gltf/ganjaarl/scene.gltf", new Vector3f(0, -1, 0), 0.01f);
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//loadModel("Models/gltf/hero/scene.gltf", new Vector3f(0, -1, 0), 0.1f);
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//loadModel("Models/gltf/mercy/scene.gltf", new Vector3f(0, -1, 0), 0.01f);
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//loadModel("Models/gltf/crab/scene.gltf", Vector3f.ZERO, 1);
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//loadModel("Models/gltf/manta/scene.gltf", Vector3f.ZERO, 0.2f);
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// loadModel("Models/gltf/bone/scene.gltf", Vector3f.ZERO, 0.1f);
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//loadModel("Models/gltf/bone/scene.gltf", Vector3f.ZERO, 0.1f);
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// loadModel("Models/gltf/box/box.gltf", Vector3f.ZERO, 1);
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// loadModel("Models/gltf/duck/Duck.gltf", new Vector3f(0, -1, 0), 1);
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// loadModel("Models/gltf/damagedHelmet/damagedHelmet.gltf", Vector3f.ZERO, 1);
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@ -26,7 +26,7 @@ public class TestAnimMigration extends SimpleApplication {
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ArmatureDebugAppState debugAppState;
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AnimComposer composer;
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Queue<String> anims = new LinkedList<>();
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boolean playAnim = false;
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boolean playAnim = true;
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public static void main(String... argv) {
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TestAnimMigration app = new TestAnimMigration();
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@ -41,10 +41,10 @@ public class TestAnimMigration extends SimpleApplication {
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rootNode.addLight(new DirectionalLight(new Vector3f(-1, -1, -1).normalizeLocal()));
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rootNode.addLight(new AmbientLight(ColorRGBA.DarkGray));
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//Spatial model = assetManager.loadModel("Models/Jaime/Jaime.j3o");
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//Spatial model = assetManager.loadModel("Models/Oto/Oto.mesh.xml").scale(0.2f).move(0, 1, 0);
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// Spatial model = assetManager.loadModel("Models/Jaime/Jaime.j3o");
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Spatial model = assetManager.loadModel("Models/Oto/Oto.mesh.xml").scale(0.2f).move(0, 1, 0);
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//Spatial model = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
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Spatial model = assetManager.loadModel("Models/Elephant/Elephant.mesh.xml").scale(0.02f);
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// Spatial model = assetManager.loadModel("Models/Elephant/Elephant.mesh.xml").scale(0.02f);
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AnimMigrationUtils.migrate(model);
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