|
|
|
@ -174,13 +174,13 @@ public enum UniformBinding { |
|
|
|
|
FrameRate("float"), |
|
|
|
|
|
|
|
|
|
/** |
|
|
|
|
* The light position when rendering in multi pass mode |
|
|
|
|
* The light direction when rendering in multi pass mode |
|
|
|
|
* Type: vec4 |
|
|
|
|
*/ |
|
|
|
|
LightDirection("vec4"), |
|
|
|
|
|
|
|
|
|
/** |
|
|
|
|
* The light direction when rendering in multi pass mode |
|
|
|
|
* The light position when rendering in multi pass mode |
|
|
|
|
* Type: vec4 |
|
|
|
|
*/ |
|
|
|
|
LightPosition("vec4"), |
|
|
|
|