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@ -174,13 +174,13 @@ public enum UniformBinding { |
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FrameRate("float"), |
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FrameRate("float"), |
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/** |
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/** |
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* The light position when rendering in multi pass mode |
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* The light direction when rendering in multi pass mode |
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* Type: vec4 |
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* Type: vec4 |
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*/ |
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*/ |
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LightDirection("vec4"), |
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LightDirection("vec4"), |
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/** |
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/** |
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* The light direction when rendering in multi pass mode |
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* The light position when rendering in multi pass mode |
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* Type: vec4 |
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* Type: vec4 |
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*/ |
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*/ |
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LightPosition("vec4"), |
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LightPosition("vec4"), |
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