Added TesselationEvaluation and TesselationControl enums
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@ -74,7 +74,15 @@ public final class Shader extends NativeObject {
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/**
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* Control geometry assembly. (e.g compile a triangle list from input data)
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*/
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Geometry;
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Geometry,
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/**
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* Controls tesselation factor (e.g how often a input patch should be subdivided)
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*/
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TesselationControl,
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/**
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* Controls tesselation transform (e.g similar to the vertex shader, but required to mix inputs manual)
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*/
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TesselationEvaluation;
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}
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/**
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