Added TesselationEvaluation and TesselationControl enums

This commit is contained in:
michael 2015-02-23 18:41:14 +01:00
parent 0c35b20412
commit a1146f7676

@ -74,7 +74,15 @@ public final class Shader extends NativeObject {
/**
* Control geometry assembly. (e.g compile a triangle list from input data)
*/
Geometry;
Geometry,
/**
* Controls tesselation factor (e.g how often a input patch should be subdivided)
*/
TesselationControl,
/**
* Controls tesselation transform (e.g similar to the vertex shader, but required to mix inputs manual)
*/
TesselationEvaluation;
}
/**