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@ -74,7 +74,15 @@ public final class Shader extends NativeObject { |
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/** |
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/** |
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* Control geometry assembly. (e.g compile a triangle list from input data) |
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* Control geometry assembly. (e.g compile a triangle list from input data) |
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*/ |
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*/ |
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Geometry; |
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Geometry, |
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/** |
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* Controls tesselation factor (e.g how often a input patch should be subdivided) |
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*/ |
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TesselationControl, |
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/** |
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* Controls tesselation transform (e.g similar to the vertex shader, but required to mix inputs manual) |
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*/ |
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TesselationEvaluation; |
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} |
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} |
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/** |
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/** |
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