Merge branch 'master' into PBRisComing

define_list_fix
Nehon 9 years ago
commit 9fd90ab799
  1. 14
      jme3-core/src/main/java/com/jme3/renderer/RenderManager.java

@ -746,26 +746,26 @@ public class RenderManager {
} }
/** /**
* Sets the light filter to use when rendering lighted Geometries * Sets the light filter to use when rendering lit Geometries.
* *
* @see LightFilter * @see LightFilter
* @param lightFilter The light filter. Set it to null if you want all lights to be rendered * @param lightFilter The light filter. Set it to null if you want all lights to be rendered.
*/ */
public void setLightFilter(LightFilter lightFilter) { public void setLightFilter(LightFilter lightFilter) {
this.lightFilter = lightFilter; this.lightFilter = lightFilter;
} }
/** /**
* Defines what light mode will be selected when a technique offers several light modes * Defines what light mode will be selected when a technique offers several light modes.
* @param preferredLightMode * @param preferredLightMode The light mode to use.
*/ */
public void setPreferredLightMode(TechniqueDef.LightMode preferredLightMode) { public void setPreferredLightMode(TechniqueDef.LightMode preferredLightMode) {
this.preferredLightMode = preferredLightMode; this.preferredLightMode = preferredLightMode;
} }
/** /**
* returns the preferred light mode * returns the preferred light mode.
* @return the light mode * @return the light mode.
*/ */
public TechniqueDef.LightMode getPreferredLightMode() { public TechniqueDef.LightMode getPreferredLightMode() {
return preferredLightMode; return preferredLightMode;
@ -781,7 +781,7 @@ public class RenderManager {
/** /**
* Sets the number of lights to use for each pass when the light mode is single pass. * Sets the number of lights to use for each pass when the light mode is single pass.
* @param singlePassLightBatchSize the number of lights * @param singlePassLightBatchSize the number of lights.
*/ */
public void setSinglePassLightBatchSize(int singlePassLightBatchSize) { public void setSinglePassLightBatchSize(int singlePassLightBatchSize) {
this.singlePassLightBatchSize = singlePassLightBatchSize; this.singlePassLightBatchSize = singlePassLightBatchSize;

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