Added length of the bone to the BoneContext (this will be needed later by some of the constraints).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10400 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Kae..pl 12 years ago
parent 8a6490e9d2
commit 9f4544a3a8
  1. 10
      engine/src/blender/com/jme3/scene/plugins/blender/animations/BoneContext.java

@ -47,6 +47,8 @@ public class BoneContext {
private Matrix4f inverseTotalTransformation;
/** Bone's parent inverse matrix. */
private Matrix4f inverseParentMatrix;
/** The length of the bone. */
private float length;
/**
* Constructor. Creates the basic set of bone's data.
@ -93,6 +95,7 @@ public class BoneContext {
this.boneStructure = boneStructure;
this.armatureObjectOMA = armatureObjectOMA;
boneName = boneStructure.getFieldValue("name").toString();
length = ((Number)boneStructure.getFieldValue("length")).floatValue();
ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
armatureMatrix = objectHelper.getMatrix(boneStructure, "arm_mat", true);
@ -216,6 +219,13 @@ public class BoneContext {
return boneStructure.getOldMemoryAddress();
}
/**
* @return the length of the bone
*/
public float getLength() {
return length;
}
/**
* @return OMA of the bone's armature object
*/

Loading…
Cancel
Save