Also includes some unrelated tests Conflicts: jme3-core/src/main/java/com/jme3/renderer/RenderManager.java jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.javaexperimental^2^2
parent
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/* |
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* Copyright (c) 2009-2015 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.material; |
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|
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import com.jme3.asset.AssetManager; |
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import com.jme3.light.AmbientLight; |
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import com.jme3.light.Light; |
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import com.jme3.light.LightList; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.renderer.Caps; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.Renderer; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Mesh; |
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import com.jme3.scene.instancing.InstancedGeometry; |
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import com.jme3.shader.DefineList; |
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import com.jme3.shader.Shader; |
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import java.util.EnumSet; |
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|
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public class DefaultTechniqueDefLogic implements TechniqueDefLogic { |
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|
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protected final TechniqueDef techniqueDef; |
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public DefaultTechniqueDefLogic(TechniqueDef techniqueDef) { |
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this.techniqueDef = techniqueDef; |
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} |
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|
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@Override |
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public Shader makeCurrent(AssetManager assetManager, RenderManager renderManager, |
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EnumSet<Caps> rendererCaps, DefineList defines) { |
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return techniqueDef.getShader(assetManager, rendererCaps, defines); |
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} |
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|
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public static void renderMeshFromGeometry(Renderer renderer, Geometry geom) { |
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Mesh mesh = geom.getMesh(); |
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int lodLevel = geom.getLodLevel(); |
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if (geom instanceof InstancedGeometry) { |
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InstancedGeometry instGeom = (InstancedGeometry) geom; |
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renderer.renderMesh(mesh, lodLevel, instGeom.getActualNumInstances(), |
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instGeom.getAllInstanceData()); |
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} else { |
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renderer.renderMesh(mesh, lodLevel, 1, null); |
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} |
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} |
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|
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public static ColorRGBA getAmbientColor(LightList lightList, boolean removeLights, ColorRGBA ambientLightColor) { |
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ambientLightColor.set(0, 0, 0, 1); |
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for (int j = 0; j < lightList.size(); j++) { |
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Light l = lightList.get(j); |
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if (l instanceof AmbientLight) { |
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ambientLightColor.addLocal(l.getColor()); |
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if (removeLights) { |
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lightList.remove(l); |
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} |
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} |
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} |
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ambientLightColor.a = 1.0f; |
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return ambientLightColor; |
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} |
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|
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@Override |
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public void render(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights) { |
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Renderer renderer = renderManager.getRenderer(); |
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renderer.setShader(shader); |
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renderMeshFromGeometry(renderer, geometry); |
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} |
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} |
@ -0,0 +1,176 @@ |
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/* |
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* Copyright (c) 2009-2015 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.material; |
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|
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import com.jme3.asset.AssetManager; |
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import com.jme3.light.AmbientLight; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.light.Light; |
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import com.jme3.light.LightList; |
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import com.jme3.light.PointLight; |
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import com.jme3.light.SpotLight; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.math.Vector4f; |
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import com.jme3.renderer.Caps; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.Renderer; |
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import com.jme3.scene.Geometry; |
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import com.jme3.shader.DefineList; |
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import com.jme3.shader.Shader; |
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import com.jme3.shader.Uniform; |
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import com.jme3.shader.VarType; |
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import com.jme3.util.TempVars; |
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import java.util.EnumSet; |
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public final class MultiPassLightingLogic extends DefaultTechniqueDefLogic { |
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private static final RenderState ADDITIVE_LIGHT = new RenderState(); |
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private static final Quaternion NULL_DIR_LIGHT = new Quaternion(0, -1, 0, -1); |
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private final ColorRGBA ambientLightColor = new ColorRGBA(0, 0, 0, 1); |
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static { |
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ADDITIVE_LIGHT.setBlendMode(RenderState.BlendMode.AlphaAdditive); |
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ADDITIVE_LIGHT.setDepthWrite(false); |
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} |
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public MultiPassLightingLogic(TechniqueDef techniqueDef) { |
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super(techniqueDef); |
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} |
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@Override |
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public void render(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights) { |
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Renderer r = renderManager.getRenderer(); |
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Uniform lightDir = shader.getUniform("g_LightDirection"); |
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Uniform lightColor = shader.getUniform("g_LightColor"); |
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Uniform lightPos = shader.getUniform("g_LightPosition"); |
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Uniform ambientColor = shader.getUniform("g_AmbientLightColor"); |
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boolean isFirstLight = true; |
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boolean isSecondLight = false; |
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getAmbientColor(lights, false, ambientLightColor); |
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for (int i = 0; i < lights.size(); i++) { |
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Light l = lights.get(i); |
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if (l instanceof AmbientLight) { |
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continue; |
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} |
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if (isFirstLight) { |
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// set ambient color for first light only
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ambientColor.setValue(VarType.Vector4, ambientLightColor); |
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isFirstLight = false; |
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isSecondLight = true; |
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} else if (isSecondLight) { |
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ambientColor.setValue(VarType.Vector4, ColorRGBA.Black); |
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// apply additive blending for 2nd and future lights
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r.applyRenderState(ADDITIVE_LIGHT); |
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isSecondLight = false; |
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} |
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TempVars vars = TempVars.get(); |
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Quaternion tmpLightDirection = vars.quat1; |
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Quaternion tmpLightPosition = vars.quat2; |
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ColorRGBA tmpLightColor = vars.color; |
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Vector4f tmpVec = vars.vect4f1; |
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ColorRGBA color = l.getColor(); |
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tmpLightColor.set(color); |
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tmpLightColor.a = l.getType().getId(); |
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lightColor.setValue(VarType.Vector4, tmpLightColor); |
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switch (l.getType()) { |
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case Directional: |
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DirectionalLight dl = (DirectionalLight) l; |
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Vector3f dir = dl.getDirection(); |
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//FIXME : there is an inconstency here due to backward
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//compatibility of the lighting shader.
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//The directional light direction is passed in the
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//LightPosition uniform. The lighting shader needs to be
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//reworked though in order to fix this.
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tmpLightPosition.set(dir.getX(), dir.getY(), dir.getZ(), -1); |
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lightPos.setValue(VarType.Vector4, tmpLightPosition); |
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tmpLightDirection.set(0, 0, 0, 0); |
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lightDir.setValue(VarType.Vector4, tmpLightDirection); |
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break; |
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case Point: |
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PointLight pl = (PointLight) l; |
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Vector3f pos = pl.getPosition(); |
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float invRadius = pl.getInvRadius(); |
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tmpLightPosition.set(pos.getX(), pos.getY(), pos.getZ(), invRadius); |
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lightPos.setValue(VarType.Vector4, tmpLightPosition); |
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tmpLightDirection.set(0, 0, 0, 0); |
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lightDir.setValue(VarType.Vector4, tmpLightDirection); |
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break; |
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case Spot: |
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SpotLight sl = (SpotLight) l; |
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Vector3f pos2 = sl.getPosition(); |
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Vector3f dir2 = sl.getDirection(); |
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float invRange = sl.getInvSpotRange(); |
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float spotAngleCos = sl.getPackedAngleCos(); |
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tmpLightPosition.set(pos2.getX(), pos2.getY(), pos2.getZ(), invRange); |
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lightPos.setValue(VarType.Vector4, tmpLightPosition); |
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//We transform the spot direction in view space here to save 5 varying later in the lighting shader
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//one vec4 less and a vec4 that becomes a vec3
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//the downside is that spotAngleCos decoding happens now in the frag shader.
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tmpVec.set(dir2.getX(), dir2.getY(), dir2.getZ(), 0); |
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renderManager.getCurrentCamera().getViewMatrix().mult(tmpVec, tmpVec); |
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tmpLightDirection.set(tmpVec.getX(), tmpVec.getY(), tmpVec.getZ(), spotAngleCos); |
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lightDir.setValue(VarType.Vector4, tmpLightDirection); |
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break; |
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default: |
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throw new UnsupportedOperationException("Unknown type of light: " + l.getType()); |
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} |
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vars.release(); |
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r.setShader(shader); |
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renderMeshFromGeometry(r, geometry); |
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} |
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if (isFirstLight) { |
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// Either there are no lights at all, or only ambient lights.
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// Render a dummy "normal light" so we can see the ambient color.
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ambientColor.setValue(VarType.Vector4, getAmbientColor(lights, false, ambientLightColor)); |
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lightColor.setValue(VarType.Vector4, ColorRGBA.BlackNoAlpha); |
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lightPos.setValue(VarType.Vector4, NULL_DIR_LIGHT); |
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r.setShader(shader); |
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renderMeshFromGeometry(r, geometry); |
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} |
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} |
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} |
@ -0,0 +1,218 @@ |
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/* |
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* Copyright (c) 2009-2015 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
||||
* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.material; |
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import com.jme3.asset.AssetManager; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.light.Light; |
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import com.jme3.light.LightList; |
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import com.jme3.light.PointLight; |
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import com.jme3.light.SpotLight; |
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import com.jme3.material.RenderState.BlendMode; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Vector3f; |
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import com.jme3.math.Vector4f; |
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import com.jme3.renderer.Caps; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.Renderer; |
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import com.jme3.scene.Geometry; |
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import com.jme3.shader.DefineList; |
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import com.jme3.shader.Shader; |
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import com.jme3.shader.Uniform; |
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import com.jme3.shader.VarType; |
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import com.jme3.util.TempVars; |
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import java.util.EnumSet; |
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public final class SinglePassLightingLogic extends DefaultTechniqueDefLogic { |
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private static final String DEFINE_SINGLE_PASS_LIGHTING = "SINGLE_PASS_LIGHTING"; |
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private static final String DEFINE_NB_LIGHTS = "NB_LIGHTS"; |
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private static final RenderState ADDITIVE_LIGHT = new RenderState(); |
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private final ColorRGBA ambientLightColor = new ColorRGBA(0, 0, 0, 1); |
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static { |
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ADDITIVE_LIGHT.setBlendMode(BlendMode.AlphaAdditive); |
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ADDITIVE_LIGHT.setDepthWrite(false); |
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} |
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private final int singlePassLightingDefineId; |
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private final int nbLightsDefineId; |
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public SinglePassLightingLogic(TechniqueDef techniqueDef) { |
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super(techniqueDef); |
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singlePassLightingDefineId = techniqueDef.addShaderUnmappedDefine(DEFINE_SINGLE_PASS_LIGHTING, VarType.Boolean); |
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nbLightsDefineId = techniqueDef.addShaderUnmappedDefine(DEFINE_NB_LIGHTS, VarType.Int); |
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} |
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@Override |
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public Shader makeCurrent(AssetManager assetManager, RenderManager renderManager, |
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EnumSet<Caps> rendererCaps, DefineList defines) { |
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defines.set(nbLightsDefineId, renderManager.getSinglePassLightBatchSize() * 3); |
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defines.set(singlePassLightingDefineId, true); |
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return super.makeCurrent(assetManager, renderManager, rendererCaps, defines); |
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} |
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/** |
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* Uploads the lights in the light list as two uniform arrays.<br/><br/> * |
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* <p> |
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* <code>uniform vec4 g_LightColor[numLights];</code><br/> //
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* g_LightColor.rgb is the diffuse/specular color of the light.<br/> //
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* g_Lightcolor.a is the type of light, 0 = Directional, 1 = Point, <br/> //
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* 2 = Spot. <br/> <br/> |
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* <code>uniform vec4 g_LightPosition[numLights];</code><br/> //
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* g_LightPosition.xyz is the position of the light (for point lights)<br/> |
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* // or the direction of the light (for directional lights).<br/> //
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* g_LightPosition.w is the inverse radius (1/r) of the light (for |
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* attenuation) <br/> </p> |
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*/ |
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protected int updateLightListUniforms(Shader shader, Geometry g, LightList lightList, int numLights, RenderManager rm, int startIndex) { |
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if (numLights == 0) { // this shader does not do lighting, ignore.
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return 0; |
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} |
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Uniform lightData = shader.getUniform("g_LightData"); |
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lightData.setVector4Length(numLights * 3);//8 lights * max 3
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Uniform ambientColor = shader.getUniform("g_AmbientLightColor"); |
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if (startIndex != 0) { |
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// apply additive blending for 2nd and future passes
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rm.getRenderer().applyRenderState(ADDITIVE_LIGHT); |
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ambientColor.setValue(VarType.Vector4, ColorRGBA.Black); |
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} else { |
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ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList, true, ambientLightColor)); |
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} |
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int lightDataIndex = 0; |
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TempVars vars = TempVars.get(); |
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Vector4f tmpVec = vars.vect4f1; |
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int curIndex; |
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int endIndex = numLights + startIndex; |
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for (curIndex = startIndex; curIndex < endIndex && curIndex < lightList.size(); curIndex++) { |
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Light l = lightList.get(curIndex); |
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if(l.getType() == Light.Type.Ambient){ |
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endIndex++; |
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continue; |
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} |
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ColorRGBA color = l.getColor(); |
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//Color
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lightData.setVector4InArray(color.getRed(), |
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color.getGreen(), |
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color.getBlue(), |
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l.getType().getId(), |
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lightDataIndex); |
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lightDataIndex++; |
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switch (l.getType()) { |
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case Directional: |
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DirectionalLight dl = (DirectionalLight) l; |
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Vector3f dir = dl.getDirection(); |
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//Data directly sent in view space to avoid a matrix mult for each pixel
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tmpVec.set(dir.getX(), dir.getY(), dir.getZ(), 0.0f); |
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rm.getCurrentCamera().getViewMatrix().mult(tmpVec, tmpVec); |
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// tmpVec.divideLocal(tmpVec.w);
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// tmpVec.normalizeLocal();
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lightData.setVector4InArray(tmpVec.getX(), tmpVec.getY(), tmpVec.getZ(), -1, lightDataIndex); |
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lightDataIndex++; |
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//PADDING
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lightData.setVector4InArray(0,0,0,0, lightDataIndex); |
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lightDataIndex++; |
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break; |
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case Point: |
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PointLight pl = (PointLight) l; |
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Vector3f pos = pl.getPosition(); |
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float invRadius = pl.getInvRadius(); |
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tmpVec.set(pos.getX(), pos.getY(), pos.getZ(), 1.0f); |
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rm.getCurrentCamera().getViewMatrix().mult(tmpVec, tmpVec); |
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//tmpVec.divideLocal(tmpVec.w);
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lightData.setVector4InArray(tmpVec.getX(), tmpVec.getY(), tmpVec.getZ(), invRadius, lightDataIndex); |
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lightDataIndex++; |
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//PADDING
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lightData.setVector4InArray(0,0,0,0, lightDataIndex); |
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lightDataIndex++; |
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break; |
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case Spot: |
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SpotLight sl = (SpotLight) l; |
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Vector3f pos2 = sl.getPosition(); |
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Vector3f dir2 = sl.getDirection(); |
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float invRange = sl.getInvSpotRange(); |
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float spotAngleCos = sl.getPackedAngleCos(); |
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tmpVec.set(pos2.getX(), pos2.getY(), pos2.getZ(), 1.0f); |
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rm.getCurrentCamera().getViewMatrix().mult(tmpVec, tmpVec); |
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// tmpVec.divideLocal(tmpVec.w);
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lightData.setVector4InArray(tmpVec.getX(), tmpVec.getY(), tmpVec.getZ(), invRange, lightDataIndex); |
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lightDataIndex++; |
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//We transform the spot direction in view space here to save 5 varying later in the lighting shader
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//one vec4 less and a vec4 that becomes a vec3
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//the downside is that spotAngleCos decoding happens now in the frag shader.
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tmpVec.set(dir2.getX(), dir2.getY(), dir2.getZ(), 0.0f); |
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rm.getCurrentCamera().getViewMatrix().mult(tmpVec, tmpVec); |
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tmpVec.normalizeLocal(); |
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lightData.setVector4InArray(tmpVec.getX(), tmpVec.getY(), tmpVec.getZ(), spotAngleCos, lightDataIndex); |
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lightDataIndex++; |
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break; |
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default: |
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throw new UnsupportedOperationException("Unknown type of light: " + l.getType()); |
||||
} |
||||
} |
||||
vars.release(); |
||||
//Padding of unsued buffer space
|
||||
while(lightDataIndex < numLights * 3) { |
||||
lightData.setVector4InArray(0f, 0f, 0f, 0f, lightDataIndex); |
||||
lightDataIndex++; |
||||
} |
||||
return curIndex; |
||||
} |
||||
|
||||
|
||||
@Override |
||||
public void render(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights) { |
||||
int nbRenderedLights = 0; |
||||
Renderer renderer = renderManager.getRenderer(); |
||||
int batchSize = renderManager.getSinglePassLightBatchSize(); |
||||
if (lights.size() == 0) { |
||||
updateLightListUniforms(shader, geometry, lights, batchSize, renderManager, 0); |
||||
renderer.setShader(shader); |
||||
renderMeshFromGeometry(renderer, geometry); |
||||
} else { |
||||
while (nbRenderedLights < lights.size()) { |
||||
nbRenderedLights = updateLightListUniforms(shader, geometry, lights, batchSize, renderManager, nbRenderedLights); |
||||
renderer.setShader(shader); |
||||
renderMeshFromGeometry(renderer, geometry); |
||||
} |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,95 @@ |
||||
/* |
||||
* Copyright (c) 2009-2015 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.material; |
||||
|
||||
import com.jme3.asset.AssetManager; |
||||
import com.jme3.light.LightList; |
||||
import com.jme3.material.TechniqueDef.LightMode; |
||||
import com.jme3.renderer.Caps; |
||||
import com.jme3.renderer.RenderManager; |
||||
import com.jme3.scene.Geometry; |
||||
import com.jme3.shader.DefineList; |
||||
import com.jme3.shader.Shader; |
||||
import com.jme3.shader.Uniform; |
||||
import com.jme3.shader.UniformBinding; |
||||
import com.jme3.texture.Texture; |
||||
import java.util.EnumSet; |
||||
|
||||
/** |
||||
* <code>TechniqueDefLogic</code> is used to customize how |
||||
* a material should be rendered. |
||||
* |
||||
* Typically used to implement {@link LightMode lighting modes}. |
||||
* Implementations can register |
||||
* {@link TechniqueDef#addShaderUnmappedDefine(java.lang.String) unmapped defines} |
||||
* in their constructor and then later set them based on the geometry |
||||
* or light environment being rendered. |
||||
* |
||||
* @author Kirill Vainer |
||||
*/ |
||||
public interface TechniqueDefLogic { |
||||
|
||||
/** |
||||
* Determine the shader to use for the given geometry / material combination. |
||||
* |
||||
* @param assetManager The asset manager to use for loading shader source code, |
||||
* shader nodes, and and lookup textures. |
||||
* @param renderManager The render manager for which rendering is to be performed. |
||||
* @param rendererCaps Renderer capabilities. The returned shader must |
||||
* support these capabilities. |
||||
* @param defines The define list used by the technique, any |
||||
* {@link TechniqueDef#addShaderUnmappedDefine(java.lang.String) unmapped defines} |
||||
* should be set here to change shader behavior. |
||||
* |
||||
* @return The shader to use for rendering. |
||||
*/ |
||||
public Shader makeCurrent(AssetManager assetManager, RenderManager renderManager, |
||||
EnumSet<Caps> rendererCaps, DefineList defines); |
||||
|
||||
/** |
||||
* Requests that the <code>TechniqueDefLogic</code> renders the given geometry. |
||||
* |
||||
* Fixed material functionality such as {@link RenderState}, |
||||
* {@link MatParam material parameters}, and |
||||
* {@link UniformBinding uniform bindings} |
||||
* have already been applied by the material, however, |
||||
* {@link RenderState}, {@link Uniform uniforms}, {@link Texture textures}, |
||||
* can still be overriden. |
||||
* |
||||
* @param renderManager The render manager to perform the rendering against. |
||||
* * @param shader The shader that was selected by this logic in |
||||
* {@link #makeCurrent(com.jme3.asset.AssetManager, com.jme3.renderer.RenderManager, java.util.EnumSet, com.jme3.shader.DefineList)}. |
||||
* @param geometry The geometry to render |
||||
* @param lights Lights which influence the geometry. |
||||
*/ |
||||
public void render(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights); |
||||
} |
@ -1,286 +1,128 @@ |
||||
/* |
||||
* Copyright (c) 2009-2012 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.shader; |
||||
|
||||
import com.jme3.export.*; |
||||
import com.jme3.material.MatParam; |
||||
import com.jme3.material.TechniqueDef; |
||||
import com.jme3.util.ListMap; |
||||
|
||||
import java.io.IOException; |
||||
import java.util.Map; |
||||
import java.util.TreeMap; |
||||
|
||||
public final class DefineList implements Savable, Cloneable { |
||||
|
||||
private static final String ONE = "1"; |
||||
|
||||
private TreeMap<String, String> defines = new TreeMap<String, String>(); |
||||
private String compiled = null; |
||||
private int cachedHashCode = 0; |
||||
|
||||
public void write(JmeExporter ex) throws IOException{ |
||||
OutputCapsule oc = ex.getCapsule(this); |
||||
|
||||
String[] keys = new String[defines.size()]; |
||||
String[] vals = new String[defines.size()]; |
||||
|
||||
int i = 0; |
||||
for (Map.Entry<String, String> define : defines.entrySet()){ |
||||
keys[i] = define.getKey(); |
||||
vals[i] = define.getValue(); |
||||
i++; |
||||
} |
||||
|
||||
oc.write(keys, "keys", null); |
||||
oc.write(vals, "vals", null); |
||||
} |
||||
|
||||
public void read(JmeImporter im) throws IOException{ |
||||
InputCapsule ic = im.getCapsule(this); |
||||
|
||||
String[] keys = ic.readStringArray("keys", null); |
||||
String[] vals = ic.readStringArray("vals", null); |
||||
for (int i = 0; i < keys.length; i++){ |
||||
defines.put(keys[i], vals[i]); |
||||
} |
||||
} |
||||
|
||||
public void clear() { |
||||
defines.clear(); |
||||
compiled = ""; |
||||
cachedHashCode = 0; |
||||
} |
||||
|
||||
public String get(String key){ |
||||
return defines.get(key); |
||||
} |
||||
|
||||
@Override |
||||
public DefineList clone() { |
||||
try { |
||||
DefineList clone = (DefineList) super.clone(); |
||||
clone.cachedHashCode = 0; |
||||
clone.compiled = null; |
||||
clone.defines = (TreeMap<String, String>) defines.clone(); |
||||
return clone; |
||||
} catch (CloneNotSupportedException ex) { |
||||
throw new AssertionError(); |
||||
} |
||||
} |
||||
|
||||
public boolean set(String key, VarType type, Object val){ |
||||
if (val == null){ |
||||
defines.remove(key); |
||||
compiled = null; |
||||
cachedHashCode = 0; |
||||
return true; |
||||
} |
||||
|
||||
switch (type){ |
||||
case Boolean: |
||||
if (((Boolean) val).booleanValue()) { |
||||
// same literal, != will work
|
||||
if (defines.put(key, ONE) != ONE) { |
||||
compiled = null; |
||||
cachedHashCode = 0; |
||||
return true; |
||||
} |
||||
} else if (defines.containsKey(key)) { |
||||
defines.remove(key); |
||||
compiled = null; |
||||
cachedHashCode = 0; |
||||
return true; |
||||
} |
||||
|
||||
break; |
||||
case Float: |
||||
case Int: |
||||
String newValue = val.toString(); |
||||
String original = defines.put(key, newValue); |
||||
if (!val.equals(original)) { |
||||
compiled = null; |
||||
cachedHashCode = 0; |
||||
return true; |
||||
} |
||||
break; |
||||
default: |
||||
// same literal, != will work
|
||||
if (defines.put(key, ONE) != ONE) { |
||||
compiled = null; |
||||
cachedHashCode = 0; |
||||
return true; |
||||
} |
||||
break; |
||||
} |
||||
|
||||
return false; |
||||
} |
||||
|
||||
public boolean remove(String key){ |
||||
if (defines.remove(key) != null) { |
||||
compiled = null; |
||||
cachedHashCode = 0; |
||||
return true; |
||||
} |
||||
return false; |
||||
} |
||||
|
||||
public void addFrom(DefineList other){ |
||||
if (other == null) { |
||||
return; |
||||
} |
||||
compiled = null; |
||||
cachedHashCode = 0; |
||||
defines.putAll(other.defines); |
||||
} |
||||
|
||||
public String getCompiled(){ |
||||
if (compiled == null){ |
||||
StringBuilder sb = new StringBuilder(); |
||||
for (Map.Entry<String, String> entry : defines.entrySet()){ |
||||
sb.append("#define ").append(entry.getKey()).append(" "); |
||||
sb.append(entry.getValue()).append('\n'); |
||||
} |
||||
compiled = sb.toString(); |
||||
} |
||||
return compiled; |
||||
} |
||||
|
||||
@Override |
||||
public boolean equals(Object obj) { |
||||
final DefineList other = (DefineList) obj; |
||||
return defines.equals(other.defines); |
||||
} |
||||
|
||||
/** |
||||
* Update defines if the define list changed based on material parameters. |
||||
* @param params |
||||
* @param def |
||||
* @return true if defines was updated |
||||
*/ |
||||
public boolean update(ListMap params, TechniqueDef def){ |
||||
if(equalsParams(params, def)){ |
||||
return false; |
||||
} |
||||
// Defines were changed, update define list
|
||||
clear(); |
||||
for(int i=0;i<params.size();i++) { |
||||
MatParam param = (MatParam)params.getValue(i); |
||||
String defineName = def.getShaderParamDefine(param.getName()); |
||||
if (defineName != null) { |
||||
set(defineName, param.getVarType(), param.getValue()); |
||||
} |
||||
} |
||||
return true; |
||||
} |
||||
|
||||
private boolean equalsParams(ListMap params, TechniqueDef def) { |
||||
|
||||
int size = 0; |
||||
|
||||
for(int i = 0; i < params.size() ; i++ ) { |
||||
MatParam param = (MatParam)params.getValue(i); |
||||
String key = def.getShaderParamDefine(param.getName()); |
||||
if (key != null) { |
||||
Object val = param.getValue(); |
||||
if (val != null) { |
||||
|
||||
switch (param.getVarType()) { |
||||
case Boolean: { |
||||
String current = defines.get(key); |
||||
if (((Boolean) val).booleanValue()) { |
||||
if (current == null || current != ONE) { |
||||
return false; |
||||
} |
||||
size++; |
||||
} else { |
||||
if (current != null) { |
||||
return false; |
||||
} |
||||
} |
||||
} |
||||
break; |
||||
case Float: |
||||
case Int: { |
||||
String newValue = val.toString(); |
||||
String current = defines.get(key); |
||||
if (!newValue.equals(current)) { |
||||
return false; |
||||
} |
||||
size++; |
||||
} |
||||
break; |
||||
default: { |
||||
if (!defines.containsKey(key)) { |
||||
return false; |
||||
} |
||||
size++; |
||||
} |
||||
break; |
||||
} |
||||
|
||||
} |
||||
|
||||
} |
||||
} |
||||
|
||||
if (size != defines.size()) { |
||||
return false; |
||||
} |
||||
|
||||
return true; |
||||
} |
||||
|
||||
@Override |
||||
public int hashCode() { |
||||
if (cachedHashCode == 0) { |
||||
cachedHashCode = defines.hashCode(); |
||||
} |
||||
return cachedHashCode; |
||||
} |
||||
|
||||
@Override |
||||
public String toString(){ |
||||
StringBuilder sb = new StringBuilder(); |
||||
int i = 0; |
||||
for (Map.Entry<String, String> entry : defines.entrySet()) { |
||||
sb.append(entry.getKey()).append("=").append(entry.getValue()); |
||||
if (i != defines.size() - 1) { |
||||
sb.append(", "); |
||||
} |
||||
i++; |
||||
} |
||||
return sb.toString(); |
||||
} |
||||
|
||||
} |
||||
/* |
||||
* Copyright (c) 2009-2015 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.shader; |
||||
|
||||
import java.util.List; |
||||
|
||||
/** |
||||
* The new define list. |
||||
* |
||||
* @author Kirill Vainer |
||||
*/ |
||||
public final class DefineList implements Cloneable { |
||||
|
||||
public static final int MAX_DEFINES = 64; |
||||
|
||||
public static final int SAVABLE_VERSION = 1; |
||||
|
||||
private long hash; |
||||
private final int[] vals; |
||||
|
||||
public DefineList(int numValues) { |
||||
if (numValues < 0 || numValues > MAX_DEFINES) { |
||||
throw new IllegalArgumentException("numValues must be between 0 and 64"); |
||||
} |
||||
vals = new int[numValues]; |
||||
} |
||||
|
||||
private DefineList(DefineList original) { |
||||
this.hash = original.hash; |
||||
this.vals = new int[original.vals.length]; |
||||
System.arraycopy(original.vals, 0, vals, 0, vals.length); |
||||
} |
||||
|
||||
public void set(int id, int val) { |
||||
assert 0 <= id && id < 64; |
||||
if (val != 0) { |
||||
hash |= (1L << id); |
||||
} else { |
||||
hash &= ~(1L << id); |
||||
} |
||||
vals[id] = val; |
||||
} |
||||
|
||||
public void set(int id, float val) { |
||||
set(id, Float.floatToIntBits(val)); |
||||
} |
||||
|
||||
public void set(int id, boolean val) { |
||||
set(id, val ? 1 : 0); |
||||
} |
||||
|
||||
@Override |
||||
public int hashCode() { |
||||
return (int)((hash >> 32) ^ hash); |
||||
} |
||||
|
||||
@Override |
||||
public boolean equals(Object other) { |
||||
DefineList o = (DefineList) other; |
||||
if (hash == o.hash) { |
||||
for (int i = 0; i < vals.length; i++) { |
||||
if (vals[i] != o.vals[i]) return false; |
||||
} |
||||
return true; |
||||
} |
||||
return false; |
||||
} |
||||
|
||||
public DefineList deepClone() { |
||||
return new DefineList(this); |
||||
} |
||||
|
||||
public void generateSource(StringBuilder sb, List<String> defineNames, List<VarType> defineTypes) { |
||||
for (int i = 0; i < vals.length; i++) { |
||||
if (vals[i] != 0) { |
||||
String defineName = defineNames.get(i); |
||||
|
||||
sb.append("#define "); |
||||
sb.append(defineName); |
||||
sb.append(" "); |
||||
|
||||
if (defineTypes != null && defineTypes.get(i) == VarType.Float) { |
||||
float val = Float.intBitsToFloat(vals[i]); |
||||
if (!Float.isFinite(val)) { |
||||
throw new IllegalArgumentException( |
||||
"GLSL does not support NaN " |
||||
+ "or Infinite float literals"); |
||||
} |
||||
sb.append(val); |
||||
} else { |
||||
sb.append(vals[i]); |
||||
} |
||||
|
||||
sb.append("\n"); |
||||
} |
||||
} |
||||
System.out.println(sb.toString()); |
||||
} |
||||
} |
@ -1,201 +0,0 @@ |
||||
/* |
||||
* Copyright (c) 2009-2012 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.shader; |
||||
|
||||
import com.jme3.asset.AssetKey; |
||||
import com.jme3.export.InputCapsule; |
||||
import com.jme3.export.JmeExporter; |
||||
import com.jme3.export.JmeImporter; |
||||
import com.jme3.export.OutputCapsule; |
||||
import java.io.IOException; |
||||
import java.util.EnumMap; |
||||
import java.util.Set; |
||||
|
||||
public class ShaderKey extends AssetKey<Shader> { |
||||
|
||||
protected EnumMap<Shader.ShaderType,String> shaderLanguage; |
||||
protected EnumMap<Shader.ShaderType,String> shaderName; |
||||
protected DefineList defines; |
||||
protected int cachedHashedCode = 0; |
||||
protected boolean usesShaderNodes = false; |
||||
|
||||
public ShaderKey(){ |
||||
shaderLanguage=new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class); |
||||
shaderName=new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class); |
||||
} |
||||
|
||||
public ShaderKey(DefineList defines, EnumMap<Shader.ShaderType,String> shaderLanguage,EnumMap<Shader.ShaderType,String> shaderName){ |
||||
super(""); |
||||
this.name = reducePath(getShaderName(Shader.ShaderType.Vertex)); |
||||
this.shaderLanguage=new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class); |
||||
this.shaderName=new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class); |
||||
this.defines = defines; |
||||
for (Shader.ShaderType shaderType : shaderName.keySet()) { |
||||
this.shaderName.put(shaderType,shaderName.get(shaderType)); |
||||
this.shaderLanguage.put(shaderType,shaderLanguage.get(shaderType)); |
||||
} |
||||
} |
||||
|
||||
@Override |
||||
public ShaderKey clone() { |
||||
ShaderKey clone = (ShaderKey) super.clone(); |
||||
clone.cachedHashedCode = 0; |
||||
clone.defines = defines.clone(); |
||||
return clone; |
||||
} |
||||
|
||||
@Override |
||||
public String toString(){ |
||||
//todo:
|
||||
return "V="+name+";"; |
||||
} |
||||
|
||||
private final String getShaderName(Shader.ShaderType type) { |
||||
if (shaderName == null) { |
||||
return ""; |
||||
} |
||||
String shName = shaderName.get(type); |
||||
return shName != null ? shName : ""; |
||||
} |
||||
|
||||
//todo: make equals and hashCode work
|
||||
@Override |
||||
public boolean equals(Object obj) { |
||||
final ShaderKey other = (ShaderKey) obj; |
||||
if (name.equals(other.name) && getShaderName(Shader.ShaderType.Fragment).equals(other.getShaderName(Shader.ShaderType.Fragment))){ |
||||
if (defines != null && other.defines != null) { |
||||
return defines.equals(other.defines); |
||||
} else if (defines != null || other.defines != null) { |
||||
return false; |
||||
} else { |
||||
return true; |
||||
} |
||||
} |
||||
return false; |
||||
} |
||||
|
||||
@Override |
||||
public int hashCode() { |
||||
if (cachedHashedCode == 0) { |
||||
int hash = 7; |
||||
hash = 41 * hash + name.hashCode(); |
||||
hash = 41 * hash + getShaderName(Shader.ShaderType.Fragment).hashCode(); |
||||
hash = getShaderName(Shader.ShaderType.Geometry) == null ? hash : 41 * hash + getShaderName(Shader.ShaderType.Geometry).hashCode(); |
||||
hash = getShaderName(Shader.ShaderType.TessellationControl) == null ? hash : 41 * hash + getShaderName(Shader.ShaderType.TessellationControl).hashCode(); |
||||
hash = getShaderName(Shader.ShaderType.TessellationEvaluation) == null ? hash : 41 * hash + getShaderName(Shader.ShaderType.TessellationEvaluation).hashCode(); |
||||
hash = 41 * hash + (defines != null ? defines.hashCode() : 0); |
||||
cachedHashedCode = hash; |
||||
} |
||||
return cachedHashedCode; |
||||
} |
||||
|
||||
public DefineList getDefines() { |
||||
return defines; |
||||
} |
||||
|
||||
public String getVertName(){ |
||||
return getShaderName(Shader.ShaderType.Vertex); |
||||
} |
||||
|
||||
public String getFragName() { |
||||
return getShaderName(Shader.ShaderType.Fragment); |
||||
} |
||||
|
||||
/** |
||||
* @deprecated Use {@link #getVertexShaderLanguage() } instead. |
||||
*/ |
||||
@Deprecated |
||||
public String getLanguage() { |
||||
return shaderLanguage.get(Shader.ShaderType.Vertex); |
||||
} |
||||
|
||||
public String getVertexShaderLanguage() { |
||||
return shaderLanguage.get(Shader.ShaderType.Vertex); |
||||
} |
||||
|
||||
public String getFragmentShaderLanguage() { |
||||
return shaderLanguage.get(Shader.ShaderType.Vertex); |
||||
} |
||||
|
||||
public boolean isUsesShaderNodes() { |
||||
return usesShaderNodes; |
||||
} |
||||
|
||||
public void setUsesShaderNodes(boolean usesShaderNodes) { |
||||
this.usesShaderNodes = usesShaderNodes; |
||||
} |
||||
|
||||
public Set<Shader.ShaderType> getUsedShaderPrograms(){ |
||||
return shaderName.keySet(); |
||||
} |
||||
|
||||
public String getShaderProgramLanguage(Shader.ShaderType shaderType){ |
||||
return shaderLanguage.get(shaderType); |
||||
} |
||||
|
||||
public String getShaderProgramName(Shader.ShaderType shaderType){ |
||||
return getShaderName(shaderType); |
||||
} |
||||
|
||||
@Override |
||||
public void write(JmeExporter ex) throws IOException{ |
||||
super.write(ex); |
||||
OutputCapsule oc = ex.getCapsule(this); |
||||
oc.write(shaderName.get(Shader.ShaderType.Fragment), "fragment_name", null); |
||||
oc.write(shaderName.get(Shader.ShaderType.Geometry), "geometry_name", null); |
||||
oc.write(shaderName.get(Shader.ShaderType.TessellationControl), "tessControl_name", null); |
||||
oc.write(shaderName.get(Shader.ShaderType.TessellationEvaluation), "tessEval_name", null); |
||||
oc.write(shaderLanguage.get(Shader.ShaderType.Vertex), "language", null); |
||||
oc.write(shaderLanguage.get(Shader.ShaderType.Fragment), "frag_language", null); |
||||
oc.write(shaderLanguage.get(Shader.ShaderType.Geometry), "geom_language", null); |
||||
oc.write(shaderLanguage.get(Shader.ShaderType.TessellationControl), "tsctrl_language", null); |
||||
oc.write(shaderLanguage.get(Shader.ShaderType.TessellationEvaluation), "tseval_language", null); |
||||
|
||||
} |
||||
|
||||
@Override |
||||
public void read(JmeImporter im) throws IOException{ |
||||
super.read(im); |
||||
InputCapsule ic = im.getCapsule(this); |
||||
shaderName.put(Shader.ShaderType.Vertex,name); |
||||
shaderName.put(Shader.ShaderType.Fragment,ic.readString("fragment_name", null)); |
||||
shaderName.put(Shader.ShaderType.Geometry,ic.readString("geometry_name", null)); |
||||
shaderName.put(Shader.ShaderType.TessellationControl,ic.readString("tessControl_name", null)); |
||||
shaderName.put(Shader.ShaderType.TessellationEvaluation,ic.readString("tessEval_name", null)); |
||||
shaderLanguage.put(Shader.ShaderType.Vertex,ic.readString("language", null)); |
||||
shaderLanguage.put(Shader.ShaderType.Fragment,ic.readString("frag_language", null)); |
||||
shaderLanguage.put(Shader.ShaderType.Geometry,ic.readString("geom_language", null)); |
||||
shaderLanguage.put(Shader.ShaderType.TessellationControl,ic.readString("tsctrl_language", null)); |
||||
shaderLanguage.put(Shader.ShaderType.TessellationEvaluation,ic.readString("tseval_language", null)); |
||||
} |
||||
|
||||
} |
@ -0,0 +1,52 @@ |
||||
/* |
||||
* Copyright (c) 2009-2015 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.asset; |
||||
|
||||
import com.jme3.asset.plugins.ClasspathLocator; |
||||
import com.jme3.shader.plugins.GLSLLoader; |
||||
import com.jme3.system.JmeSystem; |
||||
import com.jme3.system.MockJmeSystemDelegate; |
||||
import org.junit.Test; |
||||
|
||||
public class LoadShaderSourceTest { |
||||
|
||||
@Test |
||||
public void testLoadShaderSource() { |
||||
JmeSystem.setSystemDelegate(new MockJmeSystemDelegate()); |
||||
AssetManager assetManager = new DesktopAssetManager(); |
||||
assetManager.registerLocator(null, ClasspathLocator.class); |
||||
assetManager.registerLoader(GLSLLoader.class, "frag"); |
||||
String showNormals = (String) assetManager.loadAsset("Common/MatDefs/Misc/ShowNormals.frag"); |
||||
System.out.println(showNormals); |
||||
} |
||||
|
||||
} |
@ -0,0 +1,342 @@ |
||||
/* |
||||
* Copyright (c) 2009-2015 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.renderer; |
||||
|
||||
import com.jme3.asset.AssetManager; |
||||
import com.jme3.material.Material; |
||||
import com.jme3.math.ColorRGBA; |
||||
import com.jme3.renderer.queue.GeometryList; |
||||
import com.jme3.renderer.queue.OpaqueComparator; |
||||
import com.jme3.scene.Geometry; |
||||
import com.jme3.scene.Mesh; |
||||
import com.jme3.scene.shape.Box; |
||||
import com.jme3.system.TestUtil; |
||||
import com.jme3.texture.Image; |
||||
import com.jme3.texture.Image.Format; |
||||
import com.jme3.texture.Texture; |
||||
import com.jme3.texture.Texture2D; |
||||
import com.jme3.texture.image.ColorSpace; |
||||
import com.jme3.util.BufferUtils; |
||||
import java.nio.ByteBuffer; |
||||
import java.util.HashSet; |
||||
import java.util.Set; |
||||
import org.junit.Before; |
||||
import org.junit.Ignore; |
||||
import org.junit.Test; |
||||
|
||||
public class OpaqueComparatorTest { |
||||
|
||||
private final Mesh mesh = new Box(1,1,1); |
||||
private Camera cam = new Camera(1, 1); |
||||
private RenderManager renderManager; |
||||
private AssetManager assetManager; |
||||
private OpaqueComparator comparator = new OpaqueComparator(); |
||||
|
||||
@Before |
||||
public void setUp() { |
||||
assetManager = TestUtil.createAssetManager(); |
||||
renderManager = TestUtil.createRenderManager(); |
||||
comparator.setCamera(cam); |
||||
} |
||||
|
||||
/** |
||||
* Given a correctly sorted list of materials, check if the |
||||
* opaque comparator can sort a reversed list of them. |
||||
* |
||||
* Each material will be cloned so that none of them will be equal to each other |
||||
* in reference, forcing the comparator to compare the material sort ID. |
||||
* |
||||
* E.g. for a list of materials A, B, C, the following list will be generated: |
||||
* <pre>C, B, A, C, B, A, C, B, A</pre>, it should result in |
||||
* <pre>A, A, A, B, B, B, C, C, C</pre>. |
||||
* |
||||
* @param materials The pre-sorted list of materials to check sorting for. |
||||
*/ |
||||
private void testSort(Material ... materials) { |
||||
GeometryList gl = new GeometryList(comparator); |
||||
for (int g = 0; g < 5; g++) { |
||||
for (int i = materials.length - 1; i >= 0; i--) { |
||||
Geometry geom = new Geometry("geom", mesh); |
||||
Material clonedMaterial = materials[i].clone(); |
||||
|
||||
if (materials[i].getActiveTechnique() != null) { |
||||
String techniqueName = materials[i].getActiveTechnique().getDef().getName(); |
||||
clonedMaterial.selectTechnique(techniqueName, renderManager); |
||||
} else { |
||||
clonedMaterial.selectTechnique("Default", renderManager); |
||||
} |
||||
|
||||
geom.setMaterial(clonedMaterial); |
||||
gl.add(geom); |
||||
} |
||||
} |
||||
gl.sort(); |
||||
|
||||
for (int i = 0; i < gl.size(); i++) { |
||||
Material mat = gl.get(i).getMaterial(); |
||||
String sortId = Integer.toHexString(mat.getSortId()).toUpperCase(); |
||||
System.out.print(sortId + "\t"); |
||||
System.out.println(mat); |
||||
} |
||||
|
||||
Set<String> alreadySeen = new HashSet<String>(); |
||||
Material current = null; |
||||
for (int i = 0; i < gl.size(); i++) { |
||||
Material mat = gl.get(i).getMaterial(); |
||||
if (current == null) { |
||||
current = mat; |
||||
} else if (!current.getName().equals(mat.getName())) { |
||||
assert !alreadySeen.contains(mat.getName()); |
||||
alreadySeen.add(current.getName()); |
||||
current = mat; |
||||
} |
||||
} |
||||
|
||||
for (int i = 0; i < materials.length; i++) { |
||||
for (int g = 0; g < 5; g++) { |
||||
int index = i * 5 + g; |
||||
Material mat1 = gl.get(index).getMaterial(); |
||||
Material mat2 = materials[i]; |
||||
assert mat1.getName().equals(mat2.getName()) : |
||||
mat1.getName() + " != " + mat2.getName() + " for index " + index; |
||||
} |
||||
} |
||||
} |
||||
|
||||
@Test |
||||
public void testSortByMaterialDef() { |
||||
Material lightingMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
||||
Material particleMat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); |
||||
Material unshadedMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md"); |
||||
|
||||
lightingMat.setName("MatLight"); |
||||
particleMat.setName("MatParticle"); |
||||
unshadedMat.setName("MatUnshaded"); |
||||
skyMat.setName("MatSky"); |
||||
testSort(skyMat, lightingMat, particleMat, unshadedMat); |
||||
} |
||||
|
||||
@Test |
||||
public void testSortByTechnique() { |
||||
Material lightingMatDefault = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
||||
Material lightingPreShadow = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
||||
Material lightingPostShadow = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
||||
Material lightingMatPreNormalPass = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
||||
Material lightingMatGBuf = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
||||
Material lightingMatGlow = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
||||
|
||||
lightingMatDefault.setName("TechDefault"); |
||||
lightingMatDefault.selectTechnique("Default", renderManager); |
||||
|
||||
lightingPostShadow.setName("TechPostShad"); |
||||
lightingPostShadow.selectTechnique("PostShadow", renderManager); |
||||
|
||||
lightingPreShadow.setName("TechPreShad"); |
||||
lightingPreShadow.selectTechnique("PreShadow", renderManager); |
||||
|
||||
lightingMatPreNormalPass.setName("TechNorm"); |
||||
lightingMatPreNormalPass.selectTechnique("PreNormalPass", renderManager); |
||||
|
||||
lightingMatGBuf.setName("TechGBuf"); |
||||
lightingMatGBuf.selectTechnique("GBuf", renderManager); |
||||
|
||||
lightingMatGlow.setName("TechGlow"); |
||||
lightingMatGlow.selectTechnique("Glow", renderManager); |
||||
|
||||
testSort(lightingMatGlow, lightingPreShadow, lightingMatPreNormalPass, |
||||
lightingMatDefault, lightingPostShadow, lightingMatGBuf); |
||||
} |
||||
|
||||
@Test(expected = AssertionError.class) |
||||
public void testNoSortByParam() { |
||||
Material sameMat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
Material sameMat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
|
||||
sameMat1.setName("MatRed"); |
||||
sameMat1.setColor("Color", ColorRGBA.Red); |
||||
|
||||
sameMat2.setName("MatBlue"); |
||||
sameMat2.setColor("Color", ColorRGBA.Blue); |
||||
|
||||
testSort(sameMat1, sameMat2); |
||||
} |
||||
|
||||
private Texture createTexture(String name) { |
||||
ByteBuffer bb = BufferUtils.createByteBuffer(3); |
||||
Image image = new Image(Format.RGB8, 1, 1, bb, ColorSpace.sRGB); |
||||
Texture2D texture = new Texture2D(image); |
||||
texture.setName(name); |
||||
return texture; |
||||
} |
||||
|
||||
@Test |
||||
public void testSortByTexture() { |
||||
Material texture1Mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
Material texture2Mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
Material texture3Mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
|
||||
Texture tex1 = createTexture("A"); |
||||
tex1.getImage().setId(1); |
||||
|
||||
Texture tex2 = createTexture("B"); |
||||
tex2.getImage().setId(2); |
||||
|
||||
Texture tex3 = createTexture("C"); |
||||
tex3.getImage().setId(3); |
||||
|
||||
texture1Mat.setName("TexA"); |
||||
texture1Mat.setTexture("ColorMap", tex1); |
||||
|
||||
texture2Mat.setName("TexB"); |
||||
texture2Mat.setTexture("ColorMap", tex2); |
||||
|
||||
texture3Mat.setName("TexC"); |
||||
texture3Mat.setTexture("ColorMap", tex3); |
||||
|
||||
testSort(texture1Mat, texture2Mat, texture3Mat); |
||||
} |
||||
|
||||
@Test |
||||
public void testSortByShaderDefines() { |
||||
Material lightingMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
||||
Material lightingMatVColor = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
||||
Material lightingMatVLight = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
||||
Material lightingMatTC = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
||||
Material lightingMatVColorLight = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
||||
Material lightingMatTCVColorLight = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
||||
|
||||
lightingMat.setName("DefNone"); |
||||
|
||||
lightingMatVColor.setName("DefVC"); |
||||
lightingMatVColor.setBoolean("UseVertexColor", true); |
||||
|
||||
lightingMatVLight.setName("DefVL"); |
||||
lightingMatVLight.setBoolean("VertexLighting", true); |
||||
|
||||
lightingMatTC.setName("DefTC"); |
||||
lightingMatTC.setBoolean("SeparateTexCoord", true); |
||||
|
||||
lightingMatVColorLight.setName("DefVCVL"); |
||||
lightingMatVColorLight.setBoolean("UseVertexColor", true); |
||||
lightingMatVColorLight.setBoolean("VertexLighting", true); |
||||
|
||||
lightingMatTCVColorLight.setName("DefVCVLTC"); |
||||
lightingMatTCVColorLight.setBoolean("UseVertexColor", true); |
||||
lightingMatTCVColorLight.setBoolean("VertexLighting", true); |
||||
lightingMatTCVColorLight.setBoolean("SeparateTexCoord", true); |
||||
|
||||
testSort(lightingMat, lightingMatVColor, lightingMatVLight, |
||||
lightingMatVColorLight, lightingMatTC, lightingMatTCVColorLight); |
||||
} |
||||
|
||||
@Test |
||||
public void testSortByAll() { |
||||
Material matBase1 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
||||
Material matBase2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||
|
||||
Texture texBase = createTexture("BASE"); |
||||
texBase.getImage().setId(1); |
||||
Texture tex1 = createTexture("1"); |
||||
tex1.getImage().setId(2); |
||||
Texture tex2 = createTexture("2"); |
||||
tex2.getImage().setId(3); |
||||
|
||||
matBase1.setName("BASE"); |
||||
matBase1.selectTechnique("Default", renderManager); |
||||
matBase1.setBoolean("UseVertexColor", true); |
||||
matBase1.setTexture("DiffuseMap", texBase); |
||||
|
||||
Material mat1100 = matBase1.clone(); |
||||
mat1100.setName("1100"); |
||||
mat1100.selectTechnique("PreShadow", renderManager); |
||||
|
||||
Material mat1101 = matBase1.clone(); |
||||
mat1101.setName("1101"); |
||||
mat1101.selectTechnique("PreShadow", renderManager); |
||||
mat1101.setTexture("DiffuseMap", tex1); |
||||
|
||||
Material mat1102 = matBase1.clone(); |
||||
mat1102.setName("1102"); |
||||
mat1102.selectTechnique("PreShadow", renderManager); |
||||
mat1102.setTexture("DiffuseMap", tex2); |
||||
|
||||
Material mat1110 = matBase1.clone(); |
||||
mat1110.setName("1110"); |
||||
mat1110.selectTechnique("PreShadow", renderManager); |
||||
mat1110.setFloat("AlphaDiscardThreshold", 2f); |
||||
|
||||
Material mat1120 = matBase1.clone(); |
||||
mat1120.setName("1120"); |
||||
mat1120.selectTechnique("PreShadow", renderManager); |
||||
mat1120.setBoolean("UseInstancing", true); |
||||
|
||||
Material mat1121 = matBase1.clone(); |
||||
mat1121.setName("1121"); |
||||
mat1121.selectTechnique("PreShadow", renderManager); |
||||
mat1121.setBoolean("UseInstancing", true); |
||||
mat1121.setTexture("DiffuseMap", tex1); |
||||
|
||||
Material mat1122 = matBase1.clone(); |
||||
mat1122.setName("1122"); |
||||
mat1122.selectTechnique("PreShadow", renderManager); |
||||
mat1122.setBoolean("UseInstancing", true); |
||||
mat1122.setTexture("DiffuseMap", tex2); |
||||
|
||||
Material mat1140 = matBase1.clone(); |
||||
mat1140.setName("1140"); |
||||
mat1140.selectTechnique("PreShadow", renderManager); |
||||
mat1140.setFloat("AlphaDiscardThreshold", 2f); |
||||
mat1140.setBoolean("UseInstancing", true); |
||||
|
||||
Material mat1200 = matBase1.clone(); |
||||
mat1200.setName("1200"); |
||||
mat1200.selectTechnique("PostShadow", renderManager); |
||||
|
||||
Material mat1210 = matBase1.clone(); |
||||
mat1210.setName("1210"); |
||||
mat1210.selectTechnique("PostShadow", renderManager); |
||||
mat1210.setFloat("AlphaDiscardThreshold", 2f); |
||||
|
||||
Material mat1220 = matBase1.clone(); |
||||
mat1220.setName("1220"); |
||||
mat1220.selectTechnique("PostShadow", renderManager); |
||||
mat1220.setBoolean("UseInstancing", true); |
||||
|
||||
Material mat2000 = matBase2.clone(); |
||||
mat2000.setName("2000"); |
||||
|
||||
testSort(mat1100, mat1101, mat1102, mat1110, |
||||
mat1120, mat1121, mat1122, mat1140, |
||||
mat1200, mat1210, mat1220, mat2000); |
||||
} |
||||
} |
@ -0,0 +1,143 @@ |
||||
/* |
||||
* Copyright (c) 2009-2015 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.shader; |
||||
|
||||
import com.jme3.math.FastMath; |
||||
import java.util.Arrays; |
||||
import java.util.List; |
||||
import org.junit.Test; |
||||
|
||||
public class DefineListTest { |
||||
|
||||
private List<String> defineNames; |
||||
private List<VarType> defineTypes; |
||||
|
||||
@Test |
||||
public void testHashCollision() { |
||||
DefineList dl1 = new DefineList(64); |
||||
DefineList dl2 = new DefineList(64); |
||||
|
||||
// Try to cause a hash collision
|
||||
// (since bit #32 is aliased to bit #1 in 32-bit ints)
|
||||
dl1.set(0, 123); |
||||
dl1.set(32, 0); |
||||
|
||||
dl2.set(32, 0); |
||||
dl2.set(0, 123); |
||||
|
||||
assert dl1.hashCode() == dl2.hashCode(); |
||||
assert dl1.equals(dl2); |
||||
} |
||||
|
||||
private String generateSource(DefineList dl) { |
||||
StringBuilder sb = new StringBuilder(); |
||||
dl.generateSource(sb, defineNames, defineTypes); |
||||
return sb.toString(); |
||||
} |
||||
|
||||
@Test |
||||
public void testInitial() { |
||||
DefineList dl = new DefineList(3); |
||||
defineNames = Arrays.asList("A", "B", "C"); |
||||
defineTypes = Arrays.asList(VarType.Boolean, VarType.Int, VarType.Float); |
||||
|
||||
assert dl.hashCode() == 0; |
||||
assert generateSource(dl).equals(""); |
||||
} |
||||
|
||||
@Test |
||||
public void testBooleanDefine() { |
||||
DefineList dl = new DefineList(1); |
||||
defineNames = Arrays.asList("BOOL_VAR"); |
||||
defineTypes = Arrays.asList(VarType.Boolean); |
||||
|
||||
dl.set(0, true); |
||||
assert dl.hashCode() == 1; |
||||
assert generateSource(dl).equals("#define BOOL_VAR 1\n"); |
||||
|
||||
dl.set(0, false); |
||||
assert dl.hashCode() == 0; |
||||
assert generateSource(dl).equals(""); |
||||
} |
||||
|
||||
@Test |
||||
public void testFloatDefine() { |
||||
DefineList dl = new DefineList(1); |
||||
defineNames = Arrays.asList("FLOAT_VAR"); |
||||
defineTypes = Arrays.asList(VarType.Float); |
||||
|
||||
dl.set(0, 1f); |
||||
assert dl.hashCode() == 1; |
||||
assert generateSource(dl).equals("#define FLOAT_VAR 1.0\n"); |
||||
|
||||
dl.set(0, 0f); |
||||
assert dl.hashCode() == 0; |
||||
assert generateSource(dl).equals(""); |
||||
|
||||
dl.set(0, -1f); |
||||
assert generateSource(dl).equals("#define FLOAT_VAR -1.0\n"); |
||||
|
||||
dl.set(0, FastMath.FLT_EPSILON); |
||||
assert generateSource(dl).equals("#define FLOAT_VAR 1.1920929E-7\n"); |
||||
|
||||
dl.set(0, FastMath.PI); |
||||
assert generateSource(dl).equals("#define FLOAT_VAR 3.1415927\n"); |
||||
|
||||
try { |
||||
dl.set(0, Float.NaN); |
||||
generateSource(dl); |
||||
assert false; |
||||
} catch (IllegalArgumentException ex) { } |
||||
|
||||
try { |
||||
dl.set(0, Float.POSITIVE_INFINITY); |
||||
generateSource(dl); |
||||
assert false; |
||||
} catch (IllegalArgumentException ex) { } |
||||
|
||||
try { |
||||
dl.set(0, Float.NEGATIVE_INFINITY); |
||||
generateSource(dl); |
||||
assert false; |
||||
} catch (IllegalArgumentException ex) { } |
||||
} |
||||
|
||||
@Test |
||||
public void testSourceGeneration() { |
||||
DefineList dl = new DefineList(64); |
||||
defineNames = Arrays.asList("BOOL_VAR", "INT_VAR", "FLOAT_VAR"); |
||||
defineTypes = Arrays.asList(VarType.Boolean, VarType.Int, VarType.Float); |
||||
dl.set(0, true); |
||||
dl.set(1, -1); |
||||
dl.set(2, Float.NaN); |
||||
} |
||||
} |
@ -0,0 +1,78 @@ |
||||
/* |
||||
* Copyright (c) 2009-2015 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.system; |
||||
|
||||
import com.jme3.audio.AudioRenderer; |
||||
import java.io.IOException; |
||||
import java.io.OutputStream; |
||||
import java.net.URL; |
||||
import java.nio.ByteBuffer; |
||||
|
||||
public class MockJmeSystemDelegate extends JmeSystemDelegate { |
||||
|
||||
@Override |
||||
public void writeImageFile(OutputStream outStream, String format, ByteBuffer imageData, int width, int height) throws IOException { |
||||
} |
||||
|
||||
@Override |
||||
public void showErrorDialog(String message) { |
||||
} |
||||
|
||||
@Override |
||||
public boolean showSettingsDialog(AppSettings sourceSettings, boolean loadFromRegistry) { |
||||
return false; |
||||
} |
||||
|
||||
@Override |
||||
public URL getPlatformAssetConfigURL() { |
||||
return Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/General.cfg"); |
||||
} |
||||
|
||||
@Override |
||||
public JmeContext newContext(AppSettings settings, JmeContext.Type contextType) { |
||||
return null; |
||||
} |
||||
|
||||
@Override |
||||
public AudioRenderer newAudioRenderer(AppSettings settings) { |
||||
return null; |
||||
} |
||||
|
||||
@Override |
||||
public void initialize(AppSettings settings) { |
||||
} |
||||
|
||||
@Override |
||||
public void showSoftKeyboard(boolean show) { |
||||
} |
||||
|
||||
} |
@ -0,0 +1,55 @@ |
||||
/* |
||||
* Copyright (c) 2009-2015 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.system; |
||||
|
||||
import com.jme3.asset.AssetConfig; |
||||
import com.jme3.asset.AssetManager; |
||||
import com.jme3.asset.DesktopAssetManager; |
||||
import com.jme3.renderer.RenderManager; |
||||
import java.util.logging.Level; |
||||
import java.util.logging.Logger; |
||||
|
||||
public class TestUtil { |
||||
|
||||
static { |
||||
JmeSystem.setSystemDelegate(new MockJmeSystemDelegate()); |
||||
} |
||||
|
||||
public static AssetManager createAssetManager() { |
||||
Logger.getLogger(AssetConfig.class.getName()).setLevel(Level.OFF); |
||||
return new DesktopAssetManager(true); |
||||
} |
||||
|
||||
public static RenderManager createRenderManager() { |
||||
return new RenderManager(new NullRenderer()); |
||||
} |
||||
} |
@ -0,0 +1,50 @@ |
||||
/* |
||||
* Copyright (c) 2009-2015 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
|
||||
import com.jme3.system.NativeLibraryLoader; |
||||
import java.io.File; |
||||
import java.util.Arrays; |
||||
import org.junit.Test; |
||||
|
||||
/** |
||||
* |
||||
* @author Kirill Vainer |
||||
*/ |
||||
public class LibraryLoaderTest { |
||||
|
||||
@Test |
||||
public void whatever() { |
||||
File[] nativeJars = NativeLibraryLoader.getJarsWithNatives(); |
||||
System.out.println(Arrays.toString(nativeJars)); |
||||
} |
||||
|
||||
} |
Loading…
Reference in new issue