Fixed a bug where if you started a new animation from the animation complete callback of another animation no event was triggered at the end of the new animation.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10516 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Zer..om 12 years ago
parent b5014c5fbc
commit 9c91d8c8e1
  1. 7
      engine/src/core/com/jme3/animation/AnimChannel.java

@ -263,6 +263,7 @@ public final class AnimChannel {
time = 0;
speed = 1f;
loopMode = LoopMode.Loop;
System.out.println("Setting notified false");
notified = false;
}
@ -362,6 +363,7 @@ public final class AnimChannel {
}
}
animation = null;
System.out.println("Setting notified false");
notified = false;
}
@ -396,10 +398,13 @@ public final class AnimChannel {
if (animation.getLength() > 0){
if (!notified && (time >= animation.getLength() || time < 0)) {
control.notifyAnimCycleDone(this, animation.getName());
if (loopMode == LoopMode.DontLoop) {
// Note that this flag has to be set before calling the notify
// since the notify may start a new animation and then unset
// the flag.
notified = true;
}
control.notifyAnimCycleDone(this, animation.getName());
}
}

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