GLRenderer: Merge Color and Screen BlendModes as they are they same
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7e78651ed4
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@ -704,9 +704,6 @@ public class GLRenderer implements Renderer {
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case AlphaAdditive:
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case AlphaAdditive:
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gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE);
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gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE);
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break;
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break;
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case Color:
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gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
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break;
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case Alpha:
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case Alpha:
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gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
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gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
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break;
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break;
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@ -719,6 +716,7 @@ public class GLRenderer implements Renderer {
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case ModulateX2:
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case ModulateX2:
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gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_SRC_COLOR);
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gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_SRC_COLOR);
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break;
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break;
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case Color:
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case Screen:
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case Screen:
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gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
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gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
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break;
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break;
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