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@ -34,22 +34,21 @@ package com.jme3.scene.plugins.blender.textures; |
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import java.awt.color.ColorSpace; |
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import java.awt.image.BufferedImage; |
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import java.awt.image.ColorConvertOp; |
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import java.io.BufferedInputStream; |
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import java.io.File; |
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import java.io.FileInputStream; |
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import java.io.FileNotFoundException; |
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import java.io.IOException; |
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import java.io.InputStream; |
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import java.nio.ByteBuffer; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.List; |
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import java.util.Map; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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import jme3tools.converters.ImageToAwt; |
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import com.jme3.asset.AssetManager; |
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import com.jme3.asset.AssetNotFoundException; |
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import com.jme3.asset.BlenderKey; |
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import com.jme3.asset.BlenderKey.FeaturesToLoad; |
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import com.jme3.asset.GeneratedTextureKey; |
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import com.jme3.asset.TextureKey; |
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@ -931,83 +930,40 @@ public class TextureHelper extends AbstractBlenderHelper { |
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* @return the loaded image or null if the image cannot be found |
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*/ |
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protected Texture loadTextureFromFile(String name, DataRepository dataRepository) { |
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Image image = null; |
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ImageLoader imageLoader = new ImageLoader(); |
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BufferedInputStream bis = null; |
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ImageType[] imageTypes = ImageType.values(); |
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// TODO: would be nice to have the model asset key here to getthe models older in the assetmanager
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AssetManager assetManager = dataRepository.getAssetManager(); |
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name = name.replaceAll("\\\\", "\\/"); |
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Texture result = null; |
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List<String> assetNames = new ArrayList<String>(); |
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if (name.startsWith("//")) { |
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File modelFolder = new File(dataRepository.getBlenderKey().getName()); |
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File textureFolder = modelFolder.getParentFile(); |
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String relativePath = name.substring(1); |
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assetNames.add(relativePath);//use relative path to the asset root folder
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//augument the path with blender key path
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BlenderKey blenderKey = dataRepository.getBlenderKey(); |
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String blenderAssetFolder = blenderKey.getName().substring(0, blenderKey.getName().lastIndexOf('/')); |
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assetNames.add(blenderAssetFolder+'/'+relativePath); |
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} else {//use every path from the asset name to the root (absolute path)
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String[] paths = name.split("\\/"); |
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StringBuilder sb = new StringBuilder(paths[paths.length-1]);//the asset name
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assetNames.add(paths[paths.length-1]); |
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if (textureFolder != null) { |
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name = textureFolder.getPath() + "/." + name.substring(1); // replace the // that means "relative" for blender (hopefully)
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// with
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} else { |
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name = name.substring(1); |
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} |
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TextureKey texKey = new TextureKey(name, true); |
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try { |
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Texture tex = dataRepository.getAssetManager().loadTexture(texKey); |
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image = tex.getImage(); |
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} catch (AssetNotFoundException e) { |
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LOGGER.log(Level.WARNING, "Asset not found: {0}", e.getLocalizedMessage()); |
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} |
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} |
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// 2. Try using the direct path from the blender file
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if (image == null) { |
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File textureFile = new File(name); |
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if (textureFile.exists() && textureFile.isFile()) { |
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LOGGER.log(Level.INFO, "Trying with: {0}", name); |
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try { |
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for (int i = 0; i < imageTypes.length && image == null; ++i) { |
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FileInputStream fis = new FileInputStream(textureFile); |
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bis = new BufferedInputStream(fis); |
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image = imageLoader.loadImage(bis, imageTypes[i], false); |
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this.closeStream(fis); |
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} |
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} catch (FileNotFoundException e) { |
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assert false : e;// this should NEVER happen
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} finally { |
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this.closeStream(bis); |
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} |
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for(int i=paths.length-2;i>=0;--i) { |
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sb.insert(0, '/'); |
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sb.insert(0, paths[i]); |
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assetNames.add(sb.toString()); |
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} |
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} |
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// 3. if 2 failed we start including the parent folder(s) to see if the texture
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// can be found
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if (image == null) { |
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String baseName = File.separatorChar != '/' ? name.replace(File.separatorChar, '/') : name; |
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int idx = baseName.lastIndexOf('/'); |
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while (idx != -1 && image == null) { |
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String texName = baseName.substring(idx + 1); |
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File textureFile = new File(texName); |
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if (textureFile.exists() && textureFile.isFile()) { |
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LOGGER.info("Trying with: " + texName); |
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try { |
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for (int i = 0; i < imageTypes.length && image == null; ++i) { |
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FileInputStream fis = new FileInputStream(textureFile); |
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bis = new BufferedInputStream(fis); |
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image = imageLoader.loadImage(bis, imageTypes[i], false); |
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} |
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} catch (FileNotFoundException e) { |
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assert false : e;// this should NEVER happen
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} finally { |
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this.closeStream(bis); |
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} |
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} |
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if (idx > 1) { |
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idx = baseName.lastIndexOf('/', idx - 1); |
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} else { |
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idx = -1; |
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} |
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//now try to locate the asset
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for(String assetName : assetNames) { |
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try { |
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result = assetManager.loadTexture(new TextureKey(assetName)); |
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break;//if no exception is thrown then accept the located asset and break the loop
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} catch(AssetNotFoundException e) { |
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LOGGER.fine(e.getLocalizedMessage()); |
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} |
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} |
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return image == null ? null : new Texture2D(image); |
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return result; |
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} |
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/** |
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