Moving all of the blender-related stuff under the jme3-blender subdirectory
to make it easier to move to its own repository and keep all of the history.
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| @ -73,6 +73,10 @@ public class SavableClassUtil { | ||||
|         addRemapping("com.jme3.material.Material$MatParamTexture", MatParamTexture.class); | ||||
|         addRemapping("com.jme3.animation.BoneAnimation", Animation.class); | ||||
|         addRemapping("com.jme3.animation.SpatialAnimation", Animation.class); | ||||
| 
 | ||||
|         // Even though we no longer include Blender loading as part of the engine, | ||||
|         // we leave this line in so that old j3os will still work and just not | ||||
|         // load that data.  -pspeed:2020-04-19 | ||||
|         addRemapping("com.jme3.scene.plugins.blender.objects.Properties", NullSavable.class); | ||||
|     } | ||||
| 
 | ||||
|  | ||||
| @ -20,7 +20,6 @@ LOADER com.jme3.scene.plugins.ogre.MeshLoader : meshxml, mesh.xml | ||||
| LOADER com.jme3.scene.plugins.ogre.SkeletonLoader : skeletonxml, skeleton.xml | ||||
| LOADER com.jme3.scene.plugins.ogre.MaterialLoader : material | ||||
| LOADER com.jme3.scene.plugins.ogre.SceneLoader : scene | ||||
| LOADER com.jme3.scene.plugins.blender.BlenderModelLoader : blend | ||||
| LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, geom, tsctrl, tseval, glsl, glsllib | ||||
| LOADER com.jme3.scene.plugins.fbx.FbxLoader : fbx | ||||
| LOADER com.jme3.scene.plugins.gltf.GltfLoader : gltf | ||||
|  | ||||