A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-blender/examples/src/main/java/jme3test/blender/TestBlenderLoader.java

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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.blender;
import com.jme3.app.SimpleApplication;
import com.jme3.light.DirectionalLight;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
public class TestBlenderLoader extends SimpleApplication {
public static void main(String[] args){
TestBlenderLoader app = new TestBlenderLoader();
app.start();
}
@Override
public void simpleInitApp() {
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
//load model with packed images
Spatial ogre = assetManager.loadModel("Blender/2.4x/Sinbad.blend");
rootNode.attachChild(ogre);
//load model with referenced images
Spatial track = assetManager.loadModel("Blender/2.4x/MountainValley_Track.blend");
rootNode.attachChild(track);
// sunset light
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());
dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
rootNode.addLight(dl);
// skylight
dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal());
dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
rootNode.addLight(dl);
// white ambient light
dl = new DirectionalLight();
dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal());
dl.setColor(new ColorRGBA(0.80f, 0.70f, 0.80f, 1.0f));
rootNode.addLight(dl);
}
@Override
public void simpleUpdate(float tpf){
}
}