GLRenderer: initial VAO support (still buggy)

experimental
Kirill Vainer 10 years ago
parent e9245a753b
commit 937d97b8d7
  1. 520
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@ -1816,7 +1816,7 @@ public class GLRenderer implements Renderer {
}
@SuppressWarnings("fallthrough")
private void setupTextureParams(int unit, Texture tex) {
private void setupTextureParams(Texture tex) {
Image image = tex.getImage();
int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1);
@ -1829,23 +1829,32 @@ public class GLRenderer implements Renderer {
// filter things
if (image.getLastTextureState().magFilter != tex.getMagFilter()) {
int magFilter = convertMagFilter(tex.getMagFilter());
bindTextureAndUnit(target, image, unit);
gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, magFilter);
image.getLastTextureState().magFilter = tex.getMagFilter();
}
if (image.getLastTextureState().minFilter != tex.getMinFilter()) {
int minFilter = convertMinFilter(tex.getMinFilter(), haveMips);
bindTextureAndUnit(target, image, unit);
gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter);
image.getLastTextureState().minFilter = tex.getMinFilter();
}
if (caps.contains(Caps.TextureFilterAnisotropic)
&& image.getLastTextureState().anisoFilter != tex.getAnisotropicFilter()) {
bindTextureAndUnit(target, image, unit);
gl.glTexParameterf(target,
GLExt.GL_TEXTURE_MAX_ANISOTROPY_EXT,
tex.getAnisotropicFilter());
image.getLastTextureState().anisoFilter = tex.getAnisotropicFilter();
if (caps.contains(Caps.SeamlessCubemap) && tex.getType() == Texture.Type.CubeMap) {
if (haveMips && !context.seamlessCubemap) {
// We can enable seamless cubemap filtering.
gl.glEnable(GLExt.GL_TEXTURE_CUBE_MAP_SEAMLESS);
context.seamlessCubemap = true;
} else if (!haveMips && context.seamlessCubemap) {
// For skyboxes (no mipmaps), disable seamless cubemap filtering.
gl.glDisable(GLExt.GL_TEXTURE_CUBE_MAP_SEAMLESS);
context.seamlessCubemap = false;
}
}
if (tex.getAnisotropicFilter() > 1) {
if (caps.contains(Caps.TextureFilterAnisotropic)) {
gl.glTexParameterf(target,
GLExt.GL_TEXTURE_MAX_ANISOTROPY_EXT,
tex.getAnisotropicFilter());
}
}
// repeat modes
@ -1853,7 +1862,6 @@ public class GLRenderer implements Renderer {
case ThreeDimensional:
case CubeMap: // cubemaps use 3D coords
if (gl2 != null && image.getLastTextureState().rWrap != tex.getWrap(WrapAxis.R)) {
bindTextureAndUnit(target, image, unit);
gl2.glTexParameteri(target, GL2.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
image.getLastTextureState().rWrap = tex.getWrap(WrapAxis.R);
}
@ -1861,12 +1869,10 @@ public class GLRenderer implements Renderer {
case TwoDimensional:
case TwoDimensionalArray:
if (image.getLastTextureState().tWrap != tex.getWrap(WrapAxis.T)) {
bindTextureAndUnit(target, image, unit);
gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
image.getLastTextureState().tWrap = tex.getWrap(WrapAxis.T);
}
if (image.getLastTextureState().sWrap != tex.getWrap(WrapAxis.S)) {
bindTextureAndUnit(target, image, unit);
gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
image.getLastTextureState().sWrap = tex.getWrap(WrapAxis.S);
}
@ -1875,10 +1881,9 @@ public class GLRenderer implements Renderer {
throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
}
if (tex.isNeedCompareModeUpdate() && gl2 != null) {
if(tex.isNeedCompareModeUpdate() && gl2 != null){
// R to Texture compare mode
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
bindTextureAndUnit(target, image, unit);
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
@ -1886,16 +1891,12 @@ public class GLRenderer implements Renderer {
} else {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL);
}
} else {
bindTextureAndUnit(target, image, unit);
}else{
//restoring default value
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
}
tex.compareModeUpdated();
}
// If at this point we didn't bind the texture, bind it now
bindTextureOnly(target, image, unit);
}
/**
@ -1953,50 +1954,6 @@ public class GLRenderer implements Renderer {
}
}
/**
* Ensures that the texture is bound to the given unit
* and that the unit is currently active (for modification).
*
* @param target The texture target, one of GL_TEXTURE_***
* @param img The image texture to bind
* @param unit At what unit to bind the texture.
*/
private void bindTextureAndUnit(int target, Image img, int unit) {
if (context.boundTextureUnit != unit) {
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
if (context.boundTextures[unit] != img) {
gl.glBindTexture(target, img.getId());
context.boundTextures[unit] = img;
statistics.onTextureUse(img, true);
} else {
statistics.onTextureUse(img, false);
}
}
/**
* Ensures that the texture is bound to the given unit,
* but does not care if the unit is active (for rendering).
*
* @param target The texture target, one of GL_TEXTURE_***
* @param img The image texture to bind
* @param unit At what unit to bind the texture.
*/
private void bindTextureOnly(int target, Image img, int unit) {
if (context.boundTextures[unit] != img) {
if (context.boundTextureUnit != unit) {
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
gl.glBindTexture(target, img.getId());
context.boundTextures[unit] = img;
statistics.onTextureUse(img, true);
} else {
statistics.onTextureUse(img, false);
}
}
/**
* Uploads the given image to the GL driver.
*
@ -2018,9 +1975,19 @@ public class GLRenderer implements Renderer {
statistics.onNewTexture();
}
// bind texture
// bind texture
int target = convertTextureType(type, img.getMultiSamples(), -1);
bindTextureAndUnit(target, img, unit);
if (context.boundTextures[unit] != img) {
if (context.boundTextureUnit != unit) {
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
gl.glBindTexture(target, texId);
context.boundTextures[unit] = img;
statistics.onTextureUse(img, true);
}
if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired()) {
// Image does not have mipmaps, but they are required.
@ -2129,7 +2096,6 @@ public class GLRenderer implements Renderer {
img.clearUpdateNeeded();
}
@Override
public void setTexture(int unit, Texture tex) {
Image image = tex.getImage();
if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
@ -2156,7 +2122,24 @@ public class GLRenderer implements Renderer {
int texId = image.getId();
assert texId != -1;
setupTextureParams(unit, tex);
Image[] textures = context.boundTextures;
int type = convertTextureType(tex.getType(), image.getMultiSamples(), -1);
if (textures[unit] != image) {
if (context.boundTextureUnit != unit) {
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
gl.glBindTexture(type, texId);
textures[unit] = image;
statistics.onTextureUse(image, true);
} else {
statistics.onTextureUse(image, false);
}
setupTextureParams(tex);
}
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
@ -2305,33 +2288,38 @@ public class GLRenderer implements Renderer {
}
context.attribIndexList.copyNewToOld();
}
public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
if (vb.getBufferType() == VertexBuffer.Type.Index) {
throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
}
if (context.boundShaderProgram <= 0) {
throw new IllegalStateException("Cannot render mesh without shader bound");
}
Attribute attrib = context.boundShader.getAttribute(vb.getBufferType());
private int updateAttributeLocation(Shader shader, VertexBuffer.Type attribType) {
Attribute attrib = shader.getAttribute(attribType);
int loc = attrib.getLocation();
if (loc == -1) {
return; // not defined
return -1; // not defined
}
if (loc == -2) {
loc = gl.glGetAttribLocation(context.boundShaderProgram, "in" + vb.getBufferType().name());
loc = gl.glGetAttribLocation(context.boundShaderProgram, "in" + attribType.name());
// not really the name of it in the shader (inPosition) but
// the internal name of the enum (Position).
if (loc < 0) {
attrib.setLocation(-1);
return; // not available in shader.
return -1; // not available in shader.
} else {
attrib.setLocation(loc);
}
}
return loc;
}
public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
if (vb.getBufferType() == VertexBuffer.Type.Index) {
throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
}
Shader shader = context.boundShader;
int location = updateAttributeLocation(shader, vb.getBufferType());
if (location == -1) {
return;
}
if (vb.isInstanced()) {
if (!caps.contains(Caps.MeshInstancing)) {
@ -2355,11 +2343,11 @@ public class GLRenderer implements Renderer {
VertexBuffer[] attribs = context.boundAttribs;
for (int i = 0; i < slotsRequired; i++) {
if (!context.attribIndexList.moveToNew(loc + i)) {
gl.glEnableVertexAttribArray(loc + i);
if (!context.attribIndexList.moveToNew(location + i)) {
gl.glEnableVertexAttribArray(location + i);
}
}
if (attribs[loc] != vb) {
if (attribs[location] != vb) {
// NOTE: Use id from interleaved buffer if specified
int bufId = idb != null ? idb.getId() : vb.getId();
assert bufId != -1;
@ -2372,12 +2360,12 @@ public class GLRenderer implements Renderer {
}
if (slotsRequired == 1) {
gl.glVertexAttribPointer(loc,
vb.getNumComponents(),
convertFormat(vb.getFormat()),
vb.isNormalized(),
vb.getStride(),
vb.getOffset());
gl.glVertexAttribPointer(location,
vb.getNumComponents(),
convertFormat(vb.getFormat()),
vb.isNormalized(),
vb.getStride(),
vb.getOffset());
} else {
for (int i = 0; i < slotsRequired; i++) {
// The pointer maps the next 4 floats in the slot.
@ -2388,17 +2376,17 @@ public class GLRenderer implements Renderer {
// P4: ____________XXXX____________XXXX
// stride = 4 bytes in float * 4 floats in slot * num slots
// offset = 4 bytes in float * 4 floats in slot * slot index
gl.glVertexAttribPointer(loc + i,
4,
convertFormat(vb.getFormat()),
vb.isNormalized(),
4 * 4 * slotsRequired,
4 * 4 * i);
gl.glVertexAttribPointer(location + i,
4,
convertFormat(vb.getFormat()),
vb.isNormalized(),
4 * 4 * slotsRequired,
4 * 4 * i);
}
}
for (int i = 0; i < slotsRequired; i++) {
int slot = loc + i;
int slot = location + i;
if (vb.isInstanced() && (attribs[slot] == null || !attribs[slot].isInstanced())) {
// non-instanced -> instanced
glext.glVertexAttribDivisorARB(slot, vb.getInstanceSpan());
@ -2411,6 +2399,92 @@ public class GLRenderer implements Renderer {
}
}
/**
* Set VBO on VAO. Assumes a brand new mesh or modified mesh with new buffer.
*
* @param vb
* @param idb
*/
public void setVertexAttribVAO(VertexBuffer vb, VertexBuffer idb) {
if (vb.getBufferType() == VertexBuffer.Type.Index) {
throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
}
Shader shader = context.boundShader;
int location = updateAttributeLocation(shader, vb.getBufferType());
if (location == -1) {
return;
}
if (vb.isInstanced()) {
if (!caps.contains(Caps.MeshInstancing)) {
throw new RendererException("Instancing is required, "
+ "but not supported by the "
+ "graphics hardware");
}
}
int slotsRequired = 1;
if (vb.getNumComponents() > 4) {
if (vb.getNumComponents() % 4 != 0) {
throw new RendererException("Number of components in multi-slot "
+ "buffers must be divisible by 4");
}
slotsRequired = vb.getNumComponents() / 4;
}
if (vb.isUpdateNeeded() && idb == null) {
updateBufferData(vb);
}
for (int i = 0; i < slotsRequired; i++) {
gl.glEnableVertexAttribArray(location + i);
}
// NOTE: Use id from interleaved buffer if specified
int bufId = idb != null ? idb.getId() : vb.getId();
assert bufId != -1;
if (context.boundArrayVBO != bufId) {
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufId);
context.boundArrayVBO = bufId;
//statistics.onVertexBufferUse(vb, true);
} else {
//statistics.onVertexBufferUse(vb, false);
}
if (slotsRequired == 1) {
gl.glVertexAttribPointer(location,
vb.getNumComponents(),
convertFormat(vb.getFormat()),
vb.isNormalized(),
vb.getStride(),
vb.getOffset());
} else {
for (int i = 0; i < slotsRequired; i++) {
// The pointer maps the next 4 floats in the slot.
// E.g.
// P1: XXXX____________XXXX____________
// P2: ____XXXX____________XXXX________
// P3: ________XXXX____________XXXX____
// P4: ____________XXXX____________XXXX
// stride = 4 bytes in float * 4 floats in slot * num slots
// offset = 4 bytes in float * 4 floats in slot * slot index
gl.glVertexAttribPointer(location + i,
4,
convertFormat(vb.getFormat()),
vb.isNormalized(),
4 * 4 * slotsRequired,
4 * 4 * i);
}
}
for (int i = 0; i < slotsRequired; i++) {
int slot = location + i;
if (vb.isInstanced()) {
glext.glVertexAttribDivisorARB(slot, vb.getInstanceSpan());
}
}
}
public void setVertexAttrib(VertexBuffer vb) {
setVertexAttrib(vb, null);
}
@ -2463,57 +2537,19 @@ public class GLRenderer implements Renderer {
int vertCount = mesh.getVertexCount();
boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
if (mesh.getMode() == Mode.Hybrid) {
int[] modeStart = mesh.getModeStart();
int[] elementLengths = mesh.getElementLengths();
int elMode = convertElementMode(Mode.Triangles);
int fmt = convertFormat(indexBuf.getFormat());
int elSize = indexBuf.getFormat().getComponentSize();
int listStart = modeStart[0];
int stripStart = modeStart[1];
int fanStart = modeStart[2];
int curOffset = 0;
for (int i = 0; i < elementLengths.length; i++) {
if (i == stripStart) {
elMode = convertElementMode(Mode.TriangleStrip);
} else if (i == fanStart) {
elMode = convertElementMode(Mode.TriangleFan);
}
int elementLength = elementLengths[i];
if (useInstancing) {
glext.glDrawElementsInstancedARB(elMode,
elementLength,
fmt,
curOffset,
count);
} else {
gl.glDrawRangeElements(elMode,
0,
vertCount,
elementLength,
fmt,
curOffset);
}
curOffset += elementLength * elSize;
}
if (useInstancing) {
glext.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
indexBuf.getData().limit(),
convertFormat(indexBuf.getFormat()),
0,
count);
} else {
if (useInstancing) {
glext.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
indexBuf.getData().limit(),
convertFormat(indexBuf.getFormat()),
0,
count);
} else {
gl.glDrawRangeElements(convertElementMode(mesh.getMode()),
0,
vertCount,
indexBuf.getData().limit(),
convertFormat(indexBuf.getFormat()),
0);
}
gl.glDrawRangeElements(convertElementMode(mesh.getMode()),
0,
vertCount,
indexBuf.getData().limit(),
convertFormat(indexBuf.getFormat()),
0);
}
}
@ -2542,30 +2578,19 @@ public class GLRenderer implements Renderer {
throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
}
}
public void updateVertexArray(Mesh mesh, VertexBuffer instanceData) {
int id = mesh.getId();
if (id == -1) {
IntBuffer temp = intBuf1;
gl3.glGenVertexArrays(temp);
id = temp.get(0);
mesh.setId(id);
}
if (context.boundVertexArray != id) {
gl3.glBindVertexArray(id);
context.boundVertexArray = id;
}
private void setupVertexBuffersLegacy(Mesh mesh, VertexBuffer[] instanceData) {
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
updateBufferData(interleavedData);
}
if (instanceData != null) {
setVertexAttrib(instanceData, null);
for (VertexBuffer vb : instanceData) {
setVertexAttrib(vb, null);
}
}
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
@ -2582,81 +2607,124 @@ public class GLRenderer implements Renderer {
}
}
}
private void renderMeshVertexArray(Mesh mesh, int lod, int count, VertexBuffer instanceData) {
if (mesh.getId() == -1) {
updateVertexArray(mesh, instanceData);
} else {
// TODO: Check if it was updated
}
if (context.boundVertexArray != mesh.getId()) {
gl3.glBindVertexArray(mesh.getId());
context.boundVertexArray = mesh.getId();
private void setupVertexBuffers(Mesh mesh, VertexBuffer[] instanceData) {
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
if (instanceData != null) {
for (VertexBuffer vb : instanceData) {
setVertexAttribVAO(vb, null);
}
}
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|| vb.getBufferType() == Type.Index) {
continue;
}
// IntMap<VertexBuffer> buffers = mesh.getBuffers();
VertexBuffer indices;
if (mesh.getNumLodLevels() > 0) {
indices = mesh.getLodLevel(lod);
} else {
indices = mesh.getBuffer(Type.Index);
}
if (indices != null) {
drawTriangleList(indices, mesh, count);
} else {
drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
if (vb.getStride() == 0) {
// not interleaved
setVertexAttribVAO(vb, null);
} else {
// interleaved
setVertexAttribVAO(vb, interleavedData);
}
}
clearVertexAttribs();
mesh.clearUpdateNeeded();
}
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
// Here while count is still passed in. Can be removed when/if
// the method is collapsed again. -pspeed
count = Math.max(mesh.getInstanceCount(), count);
private void updateVertexBuffers(Mesh mesh, VertexBuffer[] instanceData) {
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
updateBufferData(interleavedData);
}
if (instanceData != null) {
for (VertexBuffer vb : instanceData) {
if (vb.isUpdateNeeded()) {
updateBufferData(vb);
}
}
}
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|| vb.getBufferType() == Type.Index
|| !vb.isUpdateNeeded()
|| !context.boundShader.isAttributeDefined(vb.getBufferType())) {
continue;
}
updateBufferData(vb);
}
}
private VertexBuffer getIndexBuffer(Mesh mesh, int lod) {
VertexBuffer indices;
if (mesh.getNumLodLevels() > 0) {
indices = mesh.getLodLevel(lod);
} else {
indices = mesh.getBuffer(Type.Index);
}
return indices;
}
if (instanceData != null) {
for (VertexBuffer vb : instanceData) {
setVertexAttrib(vb, null);
}
private void setVertexArrayObject(Mesh mesh) {
int id = mesh.getId();
if (id == -1) {
IntBuffer temp = intBuf1;
gl3.glGenVertexArrays(temp);
id = temp.get(0);
mesh.setId(id);
objManager.registerObject(mesh);
}
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|| vb.getBufferType() == Type.Index) {
continue;
if (context.boundVertexArray != id) {
gl3.glBindVertexArray(id);
context.boundVertexArray = id;
}
}
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
setVertexArrayObject(mesh);
VertexBuffer indices = getIndexBuffer(mesh, lod);
if (mesh.isUpdateNeeded()) {
setupVertexBuffers(mesh, instanceData);
updateBufferData(indices);
} else {
updateVertexBuffers(mesh, instanceData);
if (indices != null) {
// NOTE: context.boundElementArrayVBO gets captured in the VAO.
// Make everyone think its already bound.
context.boundElementArrayVBO = indices.getId();
}
}
if (vb.getStride() == 0) {
// not interleaved
setVertexAttrib(vb);
} else {
// interleaved
setVertexAttrib(vb, interleavedData);
if (indices != null) {
if (indices.isUpdateNeeded()) {
updateBufferData(indices);
}
drawTriangleList(indices, mesh, count);
context.boundElementArrayVBO = 0;
} else {
drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
}
}
clearVertexAttribs();
private void renderMeshLegacy(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
setupVertexBuffersLegacy(mesh, instanceData);
VertexBuffer indices = getIndexBuffer(mesh, lod);
if (indices != null) {
drawTriangleList(indices, mesh, count);
} else {
drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
}
clearVertexAttribs();
}
public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
@ -2673,14 +2741,32 @@ public class GLRenderer implements Renderer {
if (gl4 != null && mesh.getMode().equals(Mode.Patch)) {
gl4.glPatchParameter(mesh.getPatchVertexCount());
}
statistics.onMeshDrawn(mesh, lod, count);
// if (ctxCaps.GL_ARB_vertex_array_object){
// renderMeshVertexArray(mesh, lod, count);
// }else{
renderMeshDefault(mesh, lod, count, instanceData);
// }
// Here while count is still passed in. Can be removed when/if
// the method is collapsed again. -pspeed
count = Math.max(mesh.getInstanceCount(), count);
// if (caps.contains(Caps.VertexBufferArray)) {
renderMeshDefault(mesh, lod, count, instanceData);
// } else {
// renderMeshLegacy(mesh, lod, count, instanceData);
// // }
}
@Override
public void deleteMesh(Mesh mesh) {
int bufId = mesh.getId();
if (bufId != -1) {
// delete vertex array object
intBuf1.put(0, bufId);
intBuf1.position(0).limit(1);
gl3.glDeleteVertexArrays(intBuf1);
mesh.resetObject();
}
}
public void setMainFrameBufferSrgb(boolean enableSrgb) {
// Gamma correction
if (!caps.contains(Caps.Srgb) && enableSrgb) {

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