* Disable point sprite if not rendering a point mesh. May prevent ATI driver crashes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7878 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -2364,6 +2364,20 @@ public class LwjglRenderer implements Renderer {
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if (mesh.getVertexCount() == 0) {
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if (mesh.getVertexCount() == 0) {
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return;
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return;
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}
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}
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if (context.pointSprite && mesh.getMode() != Mode.Points){
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// XXX: Hack, disable point sprite mode if mesh not in point mode
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if (context.boundTextures[0] != null){
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if (context.boundTextureUnit != 0){
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glActiveTexture(GL_TEXTURE0);
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context.boundTextureUnit = 0;
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}
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glDisable(GL_POINT_SPRITE);
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glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
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context.pointSprite = false;
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}
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}
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if (context.pointSize != mesh.getPointSize()) {
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if (context.pointSize != mesh.getPointSize()) {
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glPointSize(mesh.getPointSize());
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glPointSize(mesh.getPointSize());
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context.pointSize = mesh.getPointSize();
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context.pointSize = mesh.getPointSize();
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