update stable to 3.0.6, see http://hub.jmonkeyengine.org/forum/topic/candidate-changes-for-3-0-6/
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/3.0final@11112 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
parent
fb02f3d95c
commit
8ff93b862b
@ -1,314 +1,329 @@ |
|||||||
/* |
/* |
||||||
* Copyright (c) 2009-2012 jMonkeyEngine |
* Copyright (c) 2009-2012 jMonkeyEngine |
||||||
* All rights reserved. |
* All rights reserved. |
||||||
* |
* |
||||||
* Redistribution and use in source and binary forms, with or without |
* Redistribution and use in source and binary forms, with or without |
||||||
* modification, are permitted provided that the following conditions are |
* modification, are permitted provided that the following conditions are |
||||||
* met: |
* met: |
||||||
* |
* |
||||||
* * Redistributions of source code must retain the above copyright |
* * Redistributions of source code must retain the above copyright |
||||||
* notice, this list of conditions and the following disclaimer. |
* notice, this list of conditions and the following disclaimer. |
||||||
* |
* |
||||||
* * Redistributions in binary form must reproduce the above copyright |
* * Redistributions in binary form must reproduce the above copyright |
||||||
* notice, this list of conditions and the following disclaimer in the |
* notice, this list of conditions and the following disclaimer in the |
||||||
* documentation and/or other materials provided with the distribution. |
* documentation and/or other materials provided with the distribution. |
||||||
* |
* |
||||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
* may be used to endorse or promote products derived from this software |
* may be used to endorse or promote products derived from this software |
||||||
* without specific prior written permission. |
* without specific prior written permission. |
||||||
* |
* |
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||||
*/ |
*/ |
||||||
package com.jme3.post.filters; |
package com.jme3.post.filters; |
||||||
|
|
||||||
import com.jme3.asset.AssetManager; |
import com.jme3.asset.AssetManager; |
||||||
import com.jme3.export.InputCapsule; |
import com.jme3.export.InputCapsule; |
||||||
import com.jme3.export.JmeExporter; |
import com.jme3.export.JmeExporter; |
||||||
import com.jme3.export.JmeImporter; |
import com.jme3.export.JmeImporter; |
||||||
import com.jme3.export.OutputCapsule; |
import com.jme3.export.OutputCapsule; |
||||||
import com.jme3.material.Material; |
import com.jme3.material.Material; |
||||||
import com.jme3.math.ColorRGBA; |
import com.jme3.math.ColorRGBA; |
||||||
import com.jme3.post.Filter; |
import com.jme3.post.Filter; |
||||||
import com.jme3.renderer.RenderManager; |
import com.jme3.renderer.RenderManager; |
||||||
import com.jme3.renderer.ViewPort; |
import com.jme3.renderer.ViewPort; |
||||||
import com.jme3.renderer.queue.RenderQueue; |
import com.jme3.renderer.queue.RenderQueue; |
||||||
import com.jme3.texture.Image.Format; |
import com.jme3.texture.Image.Format; |
||||||
import java.io.IOException; |
import java.io.IOException; |
||||||
import java.util.ArrayList; |
import java.util.ArrayList; |
||||||
|
|
||||||
/** |
/** |
||||||
* BloomFilter is used to make objects in the scene have a glow effect.<br> |
* BloomFilter is used to make objects in the scene have a glow effect.<br> |
||||||
* There are 2 mode : Scene and Objects.<br> |
* There are 2 mode : Scene and Objects.<br> |
||||||
* Scene mode extracts the bright parts of the scene to make them glow<br> |
* Scene mode extracts the bright parts of the scene to make them glow<br> |
||||||
* Object mode make objects glow according to their material's glowMap or their GlowColor<br> |
* Object mode make objects glow according to their material's glowMap or their GlowColor<br> |
||||||
* @see <a href="http://jmonkeyengine.org/wiki/doku.php/jme3:advanced:bloom_and_glow">advanced:bloom_and_glow</a> for more details |
* @see <a href="http://jmonkeyengine.org/wiki/doku.php/jme3:advanced:bloom_and_glow">advanced:bloom_and_glow</a> for more details |
||||||
* |
* |
||||||
* @author Rémy Bouquet aka Nehon |
* @author Rémy Bouquet aka Nehon |
||||||
*/ |
*/ |
||||||
public class BloomFilter extends Filter { |
public class BloomFilter extends Filter { |
||||||
|
|
||||||
/** |
/** |
||||||
* GlowMode specifies if the glow will be applied to the whole scene,or to objects that have aglow color or a glow map |
* GlowMode specifies if the glow will be applied to the whole scene,or to objects that have aglow color or a glow map |
||||||
*/ |
*/ |
||||||
public enum GlowMode { |
public enum GlowMode { |
||||||
|
|
||||||
/** |
/** |
||||||
* Apply bloom filter to bright areas in the scene. |
* Apply bloom filter to bright areas in the scene. |
||||||
*/ |
*/ |
||||||
Scene, |
Scene, |
||||||
/** |
/** |
||||||
* Apply bloom only to objects that have a glow map or a glow color. |
* Apply bloom only to objects that have a glow map or a glow color. |
||||||
*/ |
*/ |
||||||
Objects, |
Objects, |
||||||
/** |
/** |
||||||
* Apply bloom to both bright parts of the scene and objects with glow map. |
* Apply bloom to both bright parts of the scene and objects with glow map. |
||||||
*/ |
*/ |
||||||
SceneAndObjects; |
SceneAndObjects; |
||||||
} |
} |
||||||
|
|
||||||
private GlowMode glowMode = GlowMode.Scene; |
private GlowMode glowMode = GlowMode.Scene; |
||||||
//Bloom parameters
|
//Bloom parameters
|
||||||
private float blurScale = 1.5f; |
private float blurScale = 1.5f; |
||||||
private float exposurePower = 5.0f; |
private float exposurePower = 5.0f; |
||||||
private float exposureCutOff = 0.0f; |
private float exposureCutOff = 0.0f; |
||||||
private float bloomIntensity = 2.0f; |
private float bloomIntensity = 2.0f; |
||||||
private float downSamplingFactor = 1; |
private float downSamplingFactor = 1; |
||||||
private Pass preGlowPass; |
private Pass preGlowPass; |
||||||
private Pass extractPass; |
private Pass extractPass; |
||||||
private Pass horizontalBlur = new Pass(); |
private Pass horizontalBlur = new Pass(); |
||||||
private Pass verticalalBlur = new Pass(); |
private Pass verticalalBlur = new Pass(); |
||||||
private Material extractMat; |
private Material extractMat; |
||||||
private Material vBlurMat; |
private Material vBlurMat; |
||||||
private Material hBlurMat; |
private Material hBlurMat; |
||||||
private int screenWidth; |
private int screenWidth; |
||||||
private int screenHeight; |
private int screenHeight; |
||||||
private RenderManager renderManager; |
private RenderManager renderManager; |
||||||
private ViewPort viewPort; |
private ViewPort viewPort; |
||||||
|
|
||||||
/** |
private AssetManager assetManager; |
||||||
* Creates a Bloom filter |
private int initalWidth; |
||||||
*/ |
private int initalHeight; |
||||||
public BloomFilter() { |
|
||||||
super("BloomFilter"); |
/** |
||||||
} |
* Creates a Bloom filter |
||||||
|
*/ |
||||||
/** |
public BloomFilter() { |
||||||
* Creates the bloom filter with the specific glow mode |
super("BloomFilter"); |
||||||
* @param glowMode |
} |
||||||
*/ |
|
||||||
public BloomFilter(GlowMode glowMode) { |
/** |
||||||
this(); |
* Creates the bloom filter with the specific glow mode |
||||||
this.glowMode = glowMode; |
* @param glowMode |
||||||
} |
*/ |
||||||
|
public BloomFilter(GlowMode glowMode) { |
||||||
@Override |
this(); |
||||||
protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { |
this.glowMode = glowMode; |
||||||
this.renderManager = renderManager; |
} |
||||||
this.viewPort = vp; |
|
||||||
screenWidth = (int) Math.max(1, (w / downSamplingFactor)); |
@Override |
||||||
screenHeight = (int) Math.max(1, (h / downSamplingFactor)); |
protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { |
||||||
// System.out.println(screenWidth + " " + screenHeight);
|
this.renderManager = renderManager; |
||||||
if (glowMode != GlowMode.Scene) { |
this.viewPort = vp; |
||||||
preGlowPass = new Pass(); |
|
||||||
preGlowPass.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth); |
this.assetManager = manager; |
||||||
} |
this.initalWidth = w; |
||||||
|
this.initalHeight = h; |
||||||
postRenderPasses = new ArrayList<Pass>(); |
|
||||||
//configuring extractPass
|
screenWidth = (int) Math.max(1, (w / downSamplingFactor)); |
||||||
extractMat = new Material(manager, "Common/MatDefs/Post/BloomExtract.j3md"); |
screenHeight = (int) Math.max(1, (h / downSamplingFactor)); |
||||||
extractPass = new Pass() { |
// System.out.println(screenWidth + " " + screenHeight);
|
||||||
|
if (glowMode != GlowMode.Scene) { |
||||||
@Override |
preGlowPass = new Pass(); |
||||||
public boolean requiresSceneAsTexture() { |
preGlowPass.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth); |
||||||
return true; |
} |
||||||
} |
|
||||||
|
postRenderPasses = new ArrayList<Pass>(); |
||||||
@Override |
//configuring extractPass
|
||||||
public void beforeRender() { |
extractMat = new Material(manager, "Common/MatDefs/Post/BloomExtract.j3md"); |
||||||
extractMat.setFloat("ExposurePow", exposurePower); |
extractPass = new Pass() { |
||||||
extractMat.setFloat("ExposureCutoff", exposureCutOff); |
|
||||||
if (glowMode != GlowMode.Scene) { |
@Override |
||||||
extractMat.setTexture("GlowMap", preGlowPass.getRenderedTexture()); |
public boolean requiresSceneAsTexture() { |
||||||
} |
return true; |
||||||
extractMat.setBoolean("Extract", glowMode != GlowMode.Objects); |
} |
||||||
} |
|
||||||
}; |
@Override |
||||||
|
public void beforeRender() { |
||||||
extractPass.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth, 1, extractMat); |
extractMat.setFloat("ExposurePow", exposurePower); |
||||||
postRenderPasses.add(extractPass); |
extractMat.setFloat("ExposureCutoff", exposureCutOff); |
||||||
|
if (glowMode != GlowMode.Scene) { |
||||||
//configuring horizontal blur pass
|
extractMat.setTexture("GlowMap", preGlowPass.getRenderedTexture()); |
||||||
hBlurMat = new Material(manager, "Common/MatDefs/Blur/HGaussianBlur.j3md"); |
} |
||||||
horizontalBlur = new Pass() { |
extractMat.setBoolean("Extract", glowMode != GlowMode.Objects); |
||||||
|
} |
||||||
@Override |
}; |
||||||
public void beforeRender() { |
|
||||||
hBlurMat.setTexture("Texture", extractPass.getRenderedTexture()); |
extractPass.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth, 1, extractMat); |
||||||
hBlurMat.setFloat("Size", screenWidth); |
postRenderPasses.add(extractPass); |
||||||
hBlurMat.setFloat("Scale", blurScale); |
|
||||||
} |
//configuring horizontal blur pass
|
||||||
}; |
hBlurMat = new Material(manager, "Common/MatDefs/Blur/HGaussianBlur.j3md"); |
||||||
|
horizontalBlur = new Pass() { |
||||||
horizontalBlur.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth, 1, hBlurMat); |
|
||||||
postRenderPasses.add(horizontalBlur); |
@Override |
||||||
|
public void beforeRender() { |
||||||
//configuring vertical blur pass
|
hBlurMat.setTexture("Texture", extractPass.getRenderedTexture()); |
||||||
vBlurMat = new Material(manager, "Common/MatDefs/Blur/VGaussianBlur.j3md"); |
hBlurMat.setFloat("Size", screenWidth); |
||||||
verticalalBlur = new Pass() { |
hBlurMat.setFloat("Scale", blurScale); |
||||||
|
} |
||||||
@Override |
}; |
||||||
public void beforeRender() { |
|
||||||
vBlurMat.setTexture("Texture", horizontalBlur.getRenderedTexture()); |
horizontalBlur.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth, 1, hBlurMat); |
||||||
vBlurMat.setFloat("Size", screenHeight); |
postRenderPasses.add(horizontalBlur); |
||||||
vBlurMat.setFloat("Scale", blurScale); |
|
||||||
} |
//configuring vertical blur pass
|
||||||
}; |
vBlurMat = new Material(manager, "Common/MatDefs/Blur/VGaussianBlur.j3md"); |
||||||
|
verticalalBlur = new Pass() { |
||||||
verticalalBlur.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth, 1, vBlurMat); |
|
||||||
postRenderPasses.add(verticalalBlur); |
@Override |
||||||
|
public void beforeRender() { |
||||||
|
vBlurMat.setTexture("Texture", horizontalBlur.getRenderedTexture()); |
||||||
//final material
|
vBlurMat.setFloat("Size", screenHeight); |
||||||
material = new Material(manager, "Common/MatDefs/Post/BloomFinal.j3md"); |
vBlurMat.setFloat("Scale", blurScale); |
||||||
material.setTexture("BloomTex", verticalalBlur.getRenderedTexture()); |
} |
||||||
} |
}; |
||||||
|
|
||||||
|
verticalalBlur.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth, 1, vBlurMat); |
||||||
@Override |
postRenderPasses.add(verticalalBlur); |
||||||
protected Material getMaterial() { |
|
||||||
material.setFloat("BloomIntensity", bloomIntensity); |
|
||||||
return material; |
//final material
|
||||||
} |
material = new Material(manager, "Common/MatDefs/Post/BloomFinal.j3md"); |
||||||
|
material.setTexture("BloomTex", verticalalBlur.getRenderedTexture()); |
||||||
@Override |
} |
||||||
protected void postQueue(RenderQueue queue) { |
|
||||||
if (glowMode != GlowMode.Scene) { |
|
||||||
renderManager.getRenderer().setBackgroundColor(ColorRGBA.BlackNoAlpha); |
protected void reInitFilter() { |
||||||
renderManager.getRenderer().setFrameBuffer(preGlowPass.getRenderFrameBuffer()); |
initFilter(assetManager, renderManager, viewPort, initalWidth, initalHeight); |
||||||
renderManager.getRenderer().clearBuffers(true, true, true); |
} |
||||||
renderManager.setForcedTechnique("Glow"); |
|
||||||
renderManager.renderViewPortQueues(viewPort, false); |
@Override |
||||||
renderManager.setForcedTechnique(null); |
protected Material getMaterial() { |
||||||
renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer()); |
material.setFloat("BloomIntensity", bloomIntensity); |
||||||
} |
return material; |
||||||
} |
} |
||||||
|
|
||||||
/** |
@Override |
||||||
* returns the bloom intensity |
protected void postQueue(RenderQueue queue) { |
||||||
* @return |
if (glowMode != GlowMode.Scene) { |
||||||
*/ |
renderManager.getRenderer().setBackgroundColor(ColorRGBA.BlackNoAlpha); |
||||||
public float getBloomIntensity() { |
renderManager.getRenderer().setFrameBuffer(preGlowPass.getRenderFrameBuffer()); |
||||||
return bloomIntensity; |
renderManager.getRenderer().clearBuffers(true, true, true); |
||||||
} |
renderManager.setForcedTechnique("Glow"); |
||||||
|
renderManager.renderViewPortQueues(viewPort, false); |
||||||
/** |
renderManager.setForcedTechnique(null); |
||||||
* intensity of the bloom effect default is 2.0 |
renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer()); |
||||||
* @param bloomIntensity |
} |
||||||
*/ |
} |
||||||
public void setBloomIntensity(float bloomIntensity) { |
|
||||||
this.bloomIntensity = bloomIntensity; |
/** |
||||||
} |
* returns the bloom intensity |
||||||
|
* @return |
||||||
/** |
*/ |
||||||
* returns the blur scale |
public float getBloomIntensity() { |
||||||
* @return |
return bloomIntensity; |
||||||
*/ |
} |
||||||
public float getBlurScale() { |
|
||||||
return blurScale; |
/** |
||||||
} |
* intensity of the bloom effect default is 2.0 |
||||||
|
* @param bloomIntensity |
||||||
/** |
*/ |
||||||
* sets The spread of the bloom default is 1.5f |
public void setBloomIntensity(float bloomIntensity) { |
||||||
* @param blurScale |
this.bloomIntensity = bloomIntensity; |
||||||
*/ |
} |
||||||
public void setBlurScale(float blurScale) { |
|
||||||
this.blurScale = blurScale; |
/** |
||||||
} |
* returns the blur scale |
||||||
|
* @return |
||||||
/** |
*/ |
||||||
* returns the exposure cutoff<br> |
public float getBlurScale() { |
||||||
* for more details see {@link #setExposureCutOff(float exposureCutOff)} |
return blurScale; |
||||||
* @return |
} |
||||||
*/ |
|
||||||
public float getExposureCutOff() { |
/** |
||||||
return exposureCutOff; |
* sets The spread of the bloom default is 1.5f |
||||||
} |
* @param blurScale |
||||||
|
*/ |
||||||
/** |
public void setBlurScale(float blurScale) { |
||||||
* Define the color threshold on which the bloom will be applied (0.0 to 1.0) |
this.blurScale = blurScale; |
||||||
* @param exposureCutOff |
} |
||||||
*/ |
|
||||||
public void setExposureCutOff(float exposureCutOff) { |
/** |
||||||
this.exposureCutOff = exposureCutOff; |
* returns the exposure cutoff<br> |
||||||
} |
* for more details see {@link #setExposureCutOff(float exposureCutOff)} |
||||||
|
* @return |
||||||
/** |
*/ |
||||||
* returns the exposure power<br> |
public float getExposureCutOff() { |
||||||
* form more details see {@link #setExposurePower(float exposurePower)} |
return exposureCutOff; |
||||||
* @return |
} |
||||||
*/ |
|
||||||
public float getExposurePower() { |
/** |
||||||
return exposurePower; |
* Define the color threshold on which the bloom will be applied (0.0 to 1.0) |
||||||
} |
* @param exposureCutOff |
||||||
|
*/ |
||||||
/** |
public void setExposureCutOff(float exposureCutOff) { |
||||||
* defines how many time the bloom extracted color will be multiplied by itself. default id 5.0<br> |
this.exposureCutOff = exposureCutOff; |
||||||
* a high value will reduce rough edges in the bloom and somhow the range of the bloom area * |
} |
||||||
* @param exposurePower |
|
||||||
*/ |
/** |
||||||
public void setExposurePower(float exposurePower) { |
* returns the exposure power<br> |
||||||
this.exposurePower = exposurePower; |
* form more details see {@link #setExposurePower(float exposurePower)} |
||||||
} |
* @return |
||||||
|
*/ |
||||||
/** |
public float getExposurePower() { |
||||||
* returns the downSampling factor<br> |
return exposurePower; |
||||||
* form more details see {@link #setDownSamplingFactor(float downSamplingFactor)} |
} |
||||||
* @return |
|
||||||
*/ |
/** |
||||||
public float getDownSamplingFactor() { |
* defines how many time the bloom extracted color will be multiplied by itself. default id 5.0<br> |
||||||
return downSamplingFactor; |
* a high value will reduce rough edges in the bloom and somhow the range of the bloom area * |
||||||
} |
* @param exposurePower |
||||||
|
*/ |
||||||
/** |
public void setExposurePower(float exposurePower) { |
||||||
* Sets the downSampling factor : the size of the computed texture will be divided by this factor. default is 1 for no downsampling |
this.exposurePower = exposurePower; |
||||||
* A 2 value is a good way of widening the blur |
} |
||||||
* @param downSamplingFactor |
|
||||||
*/ |
/** |
||||||
public void setDownSamplingFactor(float downSamplingFactor) { |
* returns the downSampling factor<br> |
||||||
this.downSamplingFactor = downSamplingFactor; |
* form more details see {@link #setDownSamplingFactor(float downSamplingFactor)} |
||||||
} |
* @return |
||||||
|
*/ |
||||||
@Override |
public float getDownSamplingFactor() { |
||||||
public void write(JmeExporter ex) throws IOException { |
return downSamplingFactor; |
||||||
super.write(ex); |
} |
||||||
OutputCapsule oc = ex.getCapsule(this); |
|
||||||
oc.write(glowMode, "glowMode", GlowMode.Scene); |
/** |
||||||
oc.write(blurScale, "blurScale", 1.5f); |
* Sets the downSampling factor : the size of the computed texture will be divided by this factor. default is 1 for no downsampling |
||||||
oc.write(exposurePower, "exposurePower", 5.0f); |
* A 2 value is a good way of widening the blur |
||||||
oc.write(exposureCutOff, "exposureCutOff", 0.0f); |
* @param downSamplingFactor |
||||||
oc.write(bloomIntensity, "bloomIntensity", 2.0f); |
*/ |
||||||
oc.write(downSamplingFactor, "downSamplingFactor", 1); |
public void setDownSamplingFactor(float downSamplingFactor) { |
||||||
} |
this.downSamplingFactor = downSamplingFactor; |
||||||
|
if (assetManager != null) // dirty isInitialised check
|
||||||
@Override |
reInitFilter(); |
||||||
public void read(JmeImporter im) throws IOException { |
} |
||||||
super.read(im); |
|
||||||
InputCapsule ic = im.getCapsule(this); |
@Override |
||||||
glowMode = ic.readEnum("glowMode", GlowMode.class, GlowMode.Scene); |
public void write(JmeExporter ex) throws IOException { |
||||||
blurScale = ic.readFloat("blurScale", 1.5f); |
super.write(ex); |
||||||
exposurePower = ic.readFloat("exposurePower", 5.0f); |
OutputCapsule oc = ex.getCapsule(this); |
||||||
exposureCutOff = ic.readFloat("exposureCutOff", 0.0f); |
oc.write(glowMode, "glowMode", GlowMode.Scene); |
||||||
bloomIntensity = ic.readFloat("bloomIntensity", 2.0f); |
oc.write(blurScale, "blurScale", 1.5f); |
||||||
downSamplingFactor = ic.readFloat("downSamplingFactor", 1); |
oc.write(exposurePower, "exposurePower", 5.0f); |
||||||
} |
oc.write(exposureCutOff, "exposureCutOff", 0.0f); |
||||||
} |
oc.write(bloomIntensity, "bloomIntensity", 2.0f); |
||||||
|
oc.write(downSamplingFactor, "downSamplingFactor", 1); |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void read(JmeImporter im) throws IOException { |
||||||
|
super.read(im); |
||||||
|
InputCapsule ic = im.getCapsule(this); |
||||||
|
glowMode = ic.readEnum("glowMode", GlowMode.class, GlowMode.Scene); |
||||||
|
blurScale = ic.readFloat("blurScale", 1.5f); |
||||||
|
exposurePower = ic.readFloat("exposurePower", 5.0f); |
||||||
|
exposureCutOff = ic.readFloat("exposureCutOff", 0.0f); |
||||||
|
bloomIntensity = ic.readFloat("bloomIntensity", 2.0f); |
||||||
|
downSamplingFactor = ic.readFloat("downSamplingFactor", 1); |
||||||
|
} |
||||||
|
} |
||||||
|
@ -0,0 +1,53 @@ |
|||||||
|
/* |
||||||
|
* To change this template, choose Tools | Templates |
||||||
|
* and open the template in the editor. |
||||||
|
*/ |
||||||
|
package com.jme3.water; |
||||||
|
|
||||||
|
import com.jme3.math.Plane; |
||||||
|
import com.jme3.math.Vector3f; |
||||||
|
import com.jme3.renderer.Camera; |
||||||
|
import com.jme3.util.TempVars; |
||||||
|
|
||||||
|
/** |
||||||
|
* |
||||||
|
* @author Nehon |
||||||
|
*/ |
||||||
|
public class WaterUtils { |
||||||
|
|
||||||
|
public static void updateReflectionCam(Camera reflectionCam, Plane plane, Camera sceneCam){ |
||||||
|
|
||||||
|
TempVars vars = TempVars.get(); |
||||||
|
//Temp vects for reflection cam orientation calculation
|
||||||
|
Vector3f sceneTarget = vars.vect1; |
||||||
|
Vector3f reflectDirection = vars.vect2; |
||||||
|
Vector3f reflectUp = vars.vect3; |
||||||
|
Vector3f reflectLeft = vars.vect4; |
||||||
|
Vector3f camLoc = vars.vect5; |
||||||
|
camLoc = plane.reflect(sceneCam.getLocation(), camLoc); |
||||||
|
reflectionCam.setLocation(camLoc); |
||||||
|
reflectionCam.setFrustum(sceneCam.getFrustumNear(), |
||||||
|
sceneCam.getFrustumFar(), |
||||||
|
sceneCam.getFrustumLeft(), |
||||||
|
sceneCam.getFrustumRight(), |
||||||
|
sceneCam.getFrustumTop(), |
||||||
|
sceneCam.getFrustumBottom()); |
||||||
|
reflectionCam.setParallelProjection(sceneCam.isParallelProjection()); |
||||||
|
|
||||||
|
sceneTarget.set(sceneCam.getLocation()).addLocal(sceneCam.getDirection()); |
||||||
|
reflectDirection = plane.reflect(sceneTarget, reflectDirection); |
||||||
|
reflectDirection.subtractLocal(camLoc); |
||||||
|
|
||||||
|
sceneTarget.set(sceneCam.getLocation()).subtractLocal(sceneCam.getUp()); |
||||||
|
reflectUp = plane.reflect(sceneTarget, reflectUp); |
||||||
|
reflectUp.subtractLocal(camLoc); |
||||||
|
|
||||||
|
sceneTarget.set(sceneCam.getLocation()).addLocal(sceneCam.getLeft()); |
||||||
|
reflectLeft = plane.reflect(sceneTarget, reflectLeft); |
||||||
|
reflectLeft.subtractLocal(camLoc); |
||||||
|
|
||||||
|
reflectionCam.setAxes(reflectLeft, reflectUp, reflectDirection); |
||||||
|
|
||||||
|
vars.release(); |
||||||
|
} |
||||||
|
} |
File diff suppressed because it is too large
Load Diff
@ -1,245 +1,298 @@ |
|||||||
/* |
/* |
||||||
* Copyright (c) 2009-2012 jMonkeyEngine |
* Copyright (c) 2009-2012 jMonkeyEngine |
||||||
* All rights reserved. |
* All rights reserved. |
||||||
* |
* |
||||||
* Redistribution and use in source and binary forms, with or without |
* Redistribution and use in source and binary forms, with or without |
||||||
* modification, are permitted provided that the following conditions are |
* modification, are permitted provided that the following conditions are |
||||||
* met: |
* met: |
||||||
* |
* |
||||||
* * Redistributions of source code must retain the above copyright |
* * Redistributions of source code must retain the above copyright |
||||||
* notice, this list of conditions and the following disclaimer. |
* notice, this list of conditions and the following disclaimer. |
||||||
* |
* |
||||||
* * Redistributions in binary form must reproduce the above copyright |
* * Redistributions in binary form must reproduce the above copyright |
||||||
* notice, this list of conditions and the following disclaimer in the |
* notice, this list of conditions and the following disclaimer in the |
||||||
* documentation and/or other materials provided with the distribution. |
* documentation and/or other materials provided with the distribution. |
||||||
* |
* |
||||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
* may be used to endorse or promote products derived from this software |
* may be used to endorse or promote products derived from this software |
||||||
* without specific prior written permission. |
* without specific prior written permission. |
||||||
* |
* |
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||||
*/ |
*/ |
||||||
package com.jme3.util; |
package com.jme3.util; |
||||||
|
|
||||||
import com.jme3.asset.AssetManager; |
import com.jme3.asset.AssetManager; |
||||||
import com.jme3.asset.TextureKey; |
import com.jme3.asset.TextureKey; |
||||||
import com.jme3.bounding.BoundingSphere; |
import com.jme3.bounding.BoundingSphere; |
||||||
import com.jme3.material.Material; |
import com.jme3.material.Material; |
||||||
import com.jme3.math.Vector3f; |
import com.jme3.math.Vector3f; |
||||||
import com.jme3.renderer.queue.RenderQueue.Bucket; |
import com.jme3.renderer.queue.RenderQueue.Bucket; |
||||||
import com.jme3.scene.Geometry; |
import com.jme3.scene.Geometry; |
||||||
import com.jme3.scene.Spatial; |
import com.jme3.scene.Spatial; |
||||||
import com.jme3.scene.shape.Sphere; |
import com.jme3.scene.shape.Sphere; |
||||||
import com.jme3.texture.Image; |
import com.jme3.texture.Image; |
||||||
import com.jme3.texture.Image.Format; |
import com.jme3.texture.Image.Format; |
||||||
import com.jme3.texture.Texture; |
import com.jme3.texture.Texture; |
||||||
import com.jme3.texture.TextureCubeMap; |
import com.jme3.texture.TextureCubeMap; |
||||||
import java.nio.ByteBuffer; |
import java.nio.ByteBuffer; |
||||||
import java.util.ArrayList; |
import java.util.ArrayList; |
||||||
|
|
||||||
/** |
/** |
||||||
* <code>SkyFactory</code> is used to create jME {@link Spatial}s that can |
* <code>SkyFactory</code> is used to create jME {@link Spatial}s that can |
||||||
* be attached to the scene to display a sky image in the background. |
* be attached to the scene to display a sky image in the background. |
||||||
* |
* |
||||||
* @author Kirill Vainer |
* @author Kirill Vainer |
||||||
*/ |
*/ |
||||||
public class SkyFactory { |
public class SkyFactory { |
||||||
|
|
||||||
/** |
/** |
||||||
* Creates a sky using the given texture (cubemap or spheremap). |
* Create a sky with radius=10 using the given cubemap or spheremap texture. |
||||||
* |
* |
||||||
* @param assetManager The asset manager to use to load materials |
* For the sky to be visible, its radius must fall between the near and far |
||||||
* @param texture Texture to use for the sky |
* planes of the camera's frustrum. |
||||||
* @param normalScale The normal scale is multiplied by the 3D normal |
* |
||||||
* to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply |
* @param assetManager from which to load materials |
||||||
* and transformation to the normal. |
* @param texture to use |
||||||
* @param sphereMap The way the texture is used |
* @param normalScale The normal scale is multiplied by the 3D normal to get |
||||||
* depends on this value:<br> |
* a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and |
||||||
* <ul> |
* transformation to the normal. |
||||||
* <li>true: Its a Texture2D with the pixels arranged for |
* @param sphereMap determines how the texture is used:<br> |
||||||
* <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li> |
* <ul> |
||||||
* <li>false: Its either a TextureCubeMap or Texture2D. If its a Texture2D |
* <li>true: The texture is a Texture2D with the pixels arranged for |
||||||
* then the image is taken from it and is inserted into a TextureCubeMap</li> |
* <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere |
||||||
* </ul> |
* mapping</a>.</li> |
||||||
* @return A spatial representing the sky |
* <li>false: The texture is either a TextureCubeMap or Texture2D. If it is |
||||||
*/ |
* a Texture2D then the image is taken from it and is inserted into a |
||||||
public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap) { |
* TextureCubeMap</li> |
||||||
return createSky(assetManager, texture, normalScale, sphereMap, 10); |
* </ul> |
||||||
} |
* @return a new spatial representing the sky, ready to be attached to the |
||||||
|
* scene graph |
||||||
/** |
*/ |
||||||
* Creates a sky using the given texture (cubemap or spheremap). |
public static Spatial createSky(AssetManager assetManager, Texture texture, |
||||||
* |
Vector3f normalScale, boolean sphereMap) { |
||||||
* @param assetManager The asset manager to use to load materials |
return createSky(assetManager, texture, normalScale, sphereMap, 10); |
||||||
* @param texture Texture to use for the sky |
} |
||||||
* @param normalScale The normal scale is multiplied by the 3D normal |
|
||||||
* to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply |
/** |
||||||
* and transformation to the normal. |
* Create a sky using the given cubemap or spheremap texture. |
||||||
* @param sphereMap The way the texture is used |
* |
||||||
* depends on this value:<br> |
* @param assetManager from which to load materials |
||||||
* <ul> |
* @param texture to use |
||||||
* <li>true: Its a Texture2D with the pixels arranged for |
* @param normalScale The normal scale is multiplied by the 3D normal to get |
||||||
* <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li> |
* a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and |
||||||
* <li>false: Its either a TextureCubeMap or Texture2D. If its a Texture2D |
* transformation to the normal. |
||||||
* then the image is taken from it and is inserted into a TextureCubeMap</li> |
* @param sphereMap determines how the texture is used:<br> |
||||||
* </ul> |
* <ul> |
||||||
* @param sphereRadius If specified, this will be the sky sphere's radius. |
* <li>true: The texture is a Texture2D with the pixels arranged for |
||||||
* This should be the camera's near plane for optimal quality. |
* <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere |
||||||
* @return A spatial representing the sky |
* mapping</a>.</li> |
||||||
*/ |
* <li>false: The texture is either a TextureCubeMap or Texture2D. If it is |
||||||
public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap, int sphereRadius) { |
* a Texture2D then the image is taken from it and is inserted into a |
||||||
if (texture == null) { |
* TextureCubeMap</li> |
||||||
throw new IllegalArgumentException("texture cannot be null"); |
* </ul> |
||||||
} |
* @param sphereRadius the sky sphere's radius: for the sky to be visible, |
||||||
final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true); |
* its radius must fall between the near and far planes of the camera's |
||||||
|
* frustrum |
||||||
Geometry sky = new Geometry("Sky", sphereMesh); |
* @return a new spatial representing the sky, ready to be attached to the |
||||||
sky.setQueueBucket(Bucket.Sky); |
* scene graph |
||||||
sky.setCullHint(Spatial.CullHint.Never); |
*/ |
||||||
sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO)); |
public static Spatial createSky(AssetManager assetManager, Texture texture, |
||||||
|
Vector3f normalScale, boolean sphereMap, int sphereRadius) { |
||||||
Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md"); |
if (texture == null) { |
||||||
|
throw new IllegalArgumentException("texture cannot be null"); |
||||||
skyMat.setVector3("NormalScale", normalScale); |
} |
||||||
if (sphereMap) { |
final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true); |
||||||
skyMat.setBoolean("SphereMap", sphereMap); |
|
||||||
} else if (!(texture instanceof TextureCubeMap)) { |
Geometry sky = new Geometry("Sky", sphereMesh); |
||||||
// make sure its a cubemap
|
sky.setQueueBucket(Bucket.Sky); |
||||||
Image img = texture.getImage(); |
sky.setCullHint(Spatial.CullHint.Never); |
||||||
texture = new TextureCubeMap(); |
sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO)); |
||||||
texture.setImage(img); |
|
||||||
} |
Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md"); |
||||||
skyMat.setTexture("Texture", texture); |
|
||||||
sky.setMaterial(skyMat); |
skyMat.setVector3("NormalScale", normalScale); |
||||||
|
if (sphereMap) { |
||||||
return sky; |
skyMat.setBoolean("SphereMap", sphereMap); |
||||||
} |
} else if (!(texture instanceof TextureCubeMap)) { |
||||||
|
// make sure its a cubemap
|
||||||
private static void checkImage(Image image) { |
Image img = texture.getImage(); |
||||||
// if (image.getDepth() != 1)
|
texture = new TextureCubeMap(); |
||||||
// throw new IllegalArgumentException("3D/Array images not allowed");
|
texture.setImage(img); |
||||||
|
} |
||||||
if (image.getWidth() != image.getHeight()) { |
skyMat.setTexture("Texture", texture); |
||||||
throw new IllegalArgumentException("Image width and height must be the same"); |
sky.setMaterial(skyMat); |
||||||
} |
|
||||||
|
return sky; |
||||||
if (image.getMultiSamples() != 1) { |
} |
||||||
throw new IllegalArgumentException("Multisample textures not allowed"); |
|
||||||
} |
private static void checkImage(Image image) { |
||||||
} |
// if (image.getDepth() != 1)
|
||||||
|
// throw new IllegalArgumentException("3D/Array images not allowed");
|
||||||
private static void checkImagesForCubeMap(Image... images) { |
|
||||||
if (images.length == 1) { |
if (image.getWidth() != image.getHeight()) { |
||||||
return; |
throw new IllegalArgumentException("Image width and height must be the same"); |
||||||
} |
} |
||||||
|
|
||||||
Format fmt = images[0].getFormat(); |
if (image.getMultiSamples() != 1) { |
||||||
int width = images[0].getWidth(); |
throw new IllegalArgumentException("Multisample textures not allowed"); |
||||||
int height = images[0].getHeight(); |
} |
||||||
|
} |
||||||
ByteBuffer data = images[0].getData(0); |
|
||||||
int size = data != null ? data.capacity() : 0; |
private static void checkImagesForCubeMap(Image... images) { |
||||||
|
if (images.length == 1) { |
||||||
checkImage(images[0]); |
return; |
||||||
|
} |
||||||
for (int i = 1; i < images.length; i++) { |
|
||||||
Image image = images[i]; |
Format fmt = images[0].getFormat(); |
||||||
checkImage(images[i]); |
int width = images[0].getWidth(); |
||||||
if (image.getFormat() != fmt) { |
int height = images[0].getHeight(); |
||||||
throw new IllegalArgumentException("Images must have same format"); |
|
||||||
} |
ByteBuffer data = images[0].getData(0); |
||||||
if (image.getWidth() != width || image.getHeight() != height) { |
int size = data != null ? data.capacity() : 0; |
||||||
throw new IllegalArgumentException("Images must have same resolution"); |
|
||||||
} |
checkImage(images[0]); |
||||||
ByteBuffer data2 = image.getData(0); |
|
||||||
if (data2 != null){ |
for (int i = 1; i < images.length; i++) { |
||||||
if (data2.capacity() != size) { |
Image image = images[i]; |
||||||
throw new IllegalArgumentException("Images must have same size"); |
checkImage(images[i]); |
||||||
} |
if (image.getFormat() != fmt) { |
||||||
} |
throw new IllegalArgumentException("Images must have same format"); |
||||||
} |
} |
||||||
} |
if (image.getWidth() != width || image.getHeight() != height) { |
||||||
|
throw new IllegalArgumentException("Images must have same resolution"); |
||||||
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale) { |
} |
||||||
return createSky(assetManager, west, east, north, south, up, down, normalScale, 10); |
ByteBuffer data2 = image.getData(0); |
||||||
} |
if (data2 != null){ |
||||||
|
if (data2.capacity() != size) { |
||||||
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale, int sphereRadius) { |
throw new IllegalArgumentException("Images must have same size"); |
||||||
final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true); |
} |
||||||
Geometry sky = new Geometry("Sky", sphereMesh); |
} |
||||||
sky.setQueueBucket(Bucket.Sky); |
} |
||||||
sky.setCullHint(Spatial.CullHint.Never); |
} |
||||||
sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO)); |
|
||||||
|
/** |
||||||
Image westImg = west.getImage(); |
* Create a cube-mapped sky with radius=10 using six textures. |
||||||
Image eastImg = east.getImage(); |
* |
||||||
Image northImg = north.getImage(); |
* For the sky to be visible, its radius must fall between the near and far |
||||||
Image southImg = south.getImage(); |
* planes of the camera's frustrum. |
||||||
Image upImg = up.getImage(); |
* |
||||||
Image downImg = down.getImage(); |
* @param assetManager from which to load materials |
||||||
|
* @param west texture for the western face of the cube |
||||||
checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg); |
* @param east texture for the eastern face of the cube |
||||||
|
* @param north texture for the northern face of the cube |
||||||
Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null); |
* @param south texture for the southern face of the cube |
||||||
|
* @param up texture for the top face of the cube |
||||||
cubeImage.addData(westImg.getData(0)); |
* @param down texture for the bottom face of the cube |
||||||
cubeImage.addData(eastImg.getData(0)); |
* @param normalScale The normal scale is multiplied by the 3D normal to get |
||||||
|
* a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and |
||||||
cubeImage.addData(downImg.getData(0)); |
* transformation to the normal. |
||||||
cubeImage.addData(upImg.getData(0)); |
* @return a new spatial representing the sky, ready to be attached to the |
||||||
|
* scene graph |
||||||
cubeImage.addData(southImg.getData(0)); |
*/ |
||||||
cubeImage.addData(northImg.getData(0)); |
public static Spatial createSky(AssetManager assetManager, Texture west, |
||||||
|
Texture east, Texture north, Texture south, Texture up, |
||||||
if (westImg.getEfficentData() != null){ |
Texture down, Vector3f normalScale) { |
||||||
// also consilidate efficient data
|
return createSky(assetManager, west, east, north, south, up, down, |
||||||
ArrayList<Object> efficientData = new ArrayList<Object>(6); |
normalScale, 10); |
||||||
efficientData.add(westImg.getEfficentData()); |
} |
||||||
efficientData.add(eastImg.getEfficentData()); |
|
||||||
efficientData.add(downImg.getEfficentData()); |
/** |
||||||
efficientData.add(upImg.getEfficentData()); |
* Create a cube-mapped sky using six textures. |
||||||
efficientData.add(southImg.getEfficentData()); |
* |
||||||
efficientData.add(northImg.getEfficentData()); |
* @param assetManager from which to load materials |
||||||
cubeImage.setEfficentData(efficientData); |
* @param west texture for the western face of the cube |
||||||
} |
* @param east texture for the eastern face of the cube |
||||||
|
* @param north texture for the northern face of the cube |
||||||
TextureCubeMap cubeMap = new TextureCubeMap(cubeImage); |
* @param south texture for the southern face of the cube |
||||||
cubeMap.setAnisotropicFilter(0); |
* @param up texture for the top face of the cube |
||||||
cubeMap.setMagFilter(Texture.MagFilter.Bilinear); |
* @param down texture for the bottom face of the cube |
||||||
cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps); |
* @param normalScale The normal scale is multiplied by the 3D normal to get |
||||||
cubeMap.setWrap(Texture.WrapMode.EdgeClamp); |
* a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and |
||||||
|
* transformation to the normal. |
||||||
Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md"); |
* @param sphereRadius the sky sphere's radius: for the sky to be visible, |
||||||
skyMat.setTexture("Texture", cubeMap); |
* its radius must fall between the near and far planes of the camera's |
||||||
skyMat.setVector3("NormalScale", normalScale); |
* frustrum |
||||||
sky.setMaterial(skyMat); |
* @return a new spatial representing the sky, ready to be attached to the |
||||||
|
* scene graph |
||||||
return sky; |
*/ |
||||||
} |
public static Spatial createSky(AssetManager assetManager, Texture west, |
||||||
|
Texture east, Texture north, Texture south, Texture up, |
||||||
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down) { |
Texture down, Vector3f normalScale, float sphereRadius) { |
||||||
return createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ); |
final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true); |
||||||
} |
Geometry sky = new Geometry("Sky", sphereMesh); |
||||||
|
sky.setQueueBucket(Bucket.Sky); |
||||||
public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) { |
sky.setCullHint(Spatial.CullHint.Never); |
||||||
return createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap); |
sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO)); |
||||||
} |
|
||||||
|
Image westImg = west.getImage(); |
||||||
public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) { |
Image eastImg = east.getImage(); |
||||||
TextureKey key = new TextureKey(textureName, true); |
Image northImg = north.getImage(); |
||||||
key.setGenerateMips(true); |
Image southImg = south.getImage(); |
||||||
key.setAsCube(!sphereMap); |
Image upImg = up.getImage(); |
||||||
Texture tex = assetManager.loadTexture(key); |
Image downImg = down.getImage(); |
||||||
return createSky(assetManager, tex, sphereMap); |
|
||||||
} |
checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg); |
||||||
} |
|
||||||
|
Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null); |
||||||
|
|
||||||
|
cubeImage.addData(westImg.getData(0)); |
||||||
|
cubeImage.addData(eastImg.getData(0)); |
||||||
|
|
||||||
|
cubeImage.addData(downImg.getData(0)); |
||||||
|
cubeImage.addData(upImg.getData(0)); |
||||||
|
|
||||||
|
cubeImage.addData(southImg.getData(0)); |
||||||
|
cubeImage.addData(northImg.getData(0)); |
||||||
|
|
||||||
|
if (westImg.getEfficentData() != null){ |
||||||
|
// also consilidate efficient data
|
||||||
|
ArrayList<Object> efficientData = new ArrayList<Object>(6); |
||||||
|
efficientData.add(westImg.getEfficentData()); |
||||||
|
efficientData.add(eastImg.getEfficentData()); |
||||||
|
efficientData.add(downImg.getEfficentData()); |
||||||
|
efficientData.add(upImg.getEfficentData()); |
||||||
|
efficientData.add(southImg.getEfficentData()); |
||||||
|
efficientData.add(northImg.getEfficentData()); |
||||||
|
cubeImage.setEfficentData(efficientData); |
||||||
|
} |
||||||
|
|
||||||
|
TextureCubeMap cubeMap = new TextureCubeMap(cubeImage); |
||||||
|
cubeMap.setAnisotropicFilter(0); |
||||||
|
cubeMap.setMagFilter(Texture.MagFilter.Bilinear); |
||||||
|
cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps); |
||||||
|
cubeMap.setWrap(Texture.WrapMode.EdgeClamp); |
||||||
|
|
||||||
|
Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md"); |
||||||
|
skyMat.setTexture("Texture", cubeMap); |
||||||
|
skyMat.setVector3("NormalScale", normalScale); |
||||||
|
sky.setMaterial(skyMat); |
||||||
|
|
||||||
|
return sky; |
||||||
|
} |
||||||
|
|
||||||
|
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down) { |
||||||
|
return createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ); |
||||||
|
} |
||||||
|
|
||||||
|
public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) { |
||||||
|
return createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap); |
||||||
|
} |
||||||
|
|
||||||
|
public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) { |
||||||
|
TextureKey key = new TextureKey(textureName, true); |
||||||
|
key.setGenerateMips(true); |
||||||
|
key.setAsCube(!sphereMap); |
||||||
|
Texture tex = assetManager.loadTexture(key); |
||||||
|
return createSky(assetManager, tex, sphereMap); |
||||||
|
} |
||||||
|
} |
||||||
|
Before Width: | Height: | Size: 61 KiB After Width: | Height: | Size: 42 KiB |
File diff suppressed because one or more lines are too long
Loading…
Reference in new issue