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@ -1432,7 +1432,7 @@ public class GLRenderer implements Renderer { |
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// NOTE: For depth textures, sets nearest/no-mips mode
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// Required to fix "framebuffer unsupported"
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// for old NVIDIA drivers!
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setupTextureParams(tex); |
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setupTextureParams(0, tex); |
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} |
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glfbo.glFramebufferTexture2DEXT(GLFbo.GL_FRAMEBUFFER_EXT, |
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@ -1816,7 +1816,7 @@ public class GLRenderer implements Renderer { |
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} |
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@SuppressWarnings("fallthrough") |
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private void setupTextureParams(Texture tex) { |
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private void setupTextureParams(int unit, Texture tex) { |
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Image image = tex.getImage(); |
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int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1); |
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@ -1829,20 +1829,23 @@ public class GLRenderer implements Renderer { |
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// filter things
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if (image.getLastTextureState().magFilter != tex.getMagFilter()) { |
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int magFilter = convertMagFilter(tex.getMagFilter()); |
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bindTextureAndUnit(target, image, unit); |
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gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, magFilter); |
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image.getLastTextureState().magFilter = tex.getMagFilter(); |
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} |
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if (image.getLastTextureState().minFilter != tex.getMinFilter()) { |
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int minFilter = convertMinFilter(tex.getMinFilter(), haveMips); |
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bindTextureAndUnit(target, image, unit); |
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gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter); |
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image.getLastTextureState().minFilter = tex.getMinFilter(); |
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} |
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if (tex.getAnisotropicFilter() > 1) { |
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if (caps.contains(Caps.TextureFilterAnisotropic)) { |
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if (caps.contains(Caps.TextureFilterAnisotropic) |
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&& image.getLastTextureState().anisoFilter != tex.getAnisotropicFilter()) { |
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bindTextureAndUnit(target, image, unit); |
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gl.glTexParameterf(target, |
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GLExt.GL_TEXTURE_MAX_ANISOTROPY_EXT, |
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tex.getAnisotropicFilter()); |
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} |
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image.getLastTextureState().anisoFilter = tex.getAnisotropicFilter(); |
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} |
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// repeat modes
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@ -1850,6 +1853,7 @@ public class GLRenderer implements Renderer { |
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case ThreeDimensional: |
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case CubeMap: // cubemaps use 3D coords
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if (gl2 != null && image.getLastTextureState().rWrap != tex.getWrap(WrapAxis.R)) { |
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bindTextureAndUnit(target, image, unit); |
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gl2.glTexParameteri(target, GL2.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R))); |
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image.getLastTextureState().rWrap = tex.getWrap(WrapAxis.R); |
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} |
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@ -1857,10 +1861,12 @@ public class GLRenderer implements Renderer { |
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case TwoDimensional: |
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case TwoDimensionalArray: |
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if (image.getLastTextureState().tWrap != tex.getWrap(WrapAxis.T)) { |
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bindTextureAndUnit(target, image, unit); |
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gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T))); |
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image.getLastTextureState().tWrap = tex.getWrap(WrapAxis.T); |
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} |
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if (image.getLastTextureState().sWrap != tex.getWrap(WrapAxis.S)) { |
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bindTextureAndUnit(target, image, unit); |
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gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); |
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image.getLastTextureState().sWrap = tex.getWrap(WrapAxis.S); |
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} |
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@ -1869,9 +1875,10 @@ public class GLRenderer implements Renderer { |
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throw new UnsupportedOperationException("Unknown texture type: " + tex.getType()); |
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} |
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if(tex.isNeedCompareModeUpdate() && gl2 != null){ |
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if (tex.isNeedCompareModeUpdate() && gl2 != null) { |
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// R to Texture compare mode
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if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) { |
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bindTextureAndUnit(target, image, unit); |
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gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE); |
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gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY); |
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if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) { |
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@ -1879,12 +1886,16 @@ public class GLRenderer implements Renderer { |
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} else { |
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gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL); |
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} |
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}else{ |
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} else { |
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bindTextureAndUnit(target, image, unit); |
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//restoring default value
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gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE); |
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} |
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tex.compareModeUpdated(); |
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} |
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// If at this point we didn't bind the texture, bind it now
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bindTextureOnly(target, image, unit); |
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} |
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/** |
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@ -1964,6 +1975,28 @@ public class GLRenderer implements Renderer { |
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} |
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} |
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/** |
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* Ensures that the texture is bound to the given unit, |
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* but does not care if the unit is active (for rendering). |
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* |
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* @param target The texture target, one of GL_TEXTURE_*** |
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* @param img The image texture to bind |
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* @param unit At what unit to bind the texture. |
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*/ |
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private void bindTextureOnly(int target, Image img, int unit) { |
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if (context.boundTextures[unit] != img) { |
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if (context.boundTextureUnit != unit) { |
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gl.glActiveTexture(GL.GL_TEXTURE0 + unit); |
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context.boundTextureUnit = unit; |
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} |
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gl.glBindTexture(target, img.getId()); |
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context.boundTextures[unit] = img; |
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statistics.onTextureUse(img, true); |
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} else { |
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statistics.onTextureUse(img, false); |
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} |
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} |
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/** |
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* Uploads the given image to the GL driver. |
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* |
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@ -2123,9 +2156,7 @@ public class GLRenderer implements Renderer { |
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int texId = image.getId(); |
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assert texId != -1; |
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int target = convertTextureType(tex.getType(), image.getMultiSamples(), -1); |
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bindTextureAndUnit(target, image, unit); |
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setupTextureParams(tex); |
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setupTextureParams(unit, tex); |
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} |
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public void modifyTexture(Texture tex, Image pixels, int x, int y) { |
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