* LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9613 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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20566963f8
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8e153c0379
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