From 8d406380b0688da2674dde79091797206d2cf5e7 Mon Sep 17 00:00:00 2001 From: shadowislord Date: Fri, 7 Nov 2014 20:58:21 -0500 Subject: [PATCH] * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) --- jme3-effects/src/main/resources/Common/MatDefs/Post/FXAA.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/jme3-effects/src/main/resources/Common/MatDefs/Post/FXAA.frag b/jme3-effects/src/main/resources/Common/MatDefs/Post/FXAA.frag index 2fea421ab..422cf022f 100644 --- a/jme3-effects/src/main/resources/Common/MatDefs/Post/FXAA.frag +++ b/jme3-effects/src/main/resources/Common/MatDefs/Post/FXAA.frag @@ -15,7 +15,7 @@ varying vec4 posPos; #if __VERSION__ >= 130 #define OffsetVec(a, b) ivec2(a, b) #define FxaaTexOff(t, p, o, r) textureOffset(t, p, o) -#elif defined(GL_EXT_gpu_shader4) +#elif defined(GL_EXT_gpu_shader4) && !defined(GL_ES) #define OffsetVec(a, b) ivec2(a, b) #define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o) #else