Hopefully fixed

experimental
zzuegg 10 years ago
parent a8b3407b46
commit 8d0c371796
  1. 87
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@ -101,9 +101,9 @@ public class GLRenderer implements Renderer {
public GLRenderer(GL gl, GLExt glext, GLFbo glfbo) {
this.gl = gl;
this.gl2 = gl instanceof GL2 ? (GL2) gl : null;
this.gl3 = gl instanceof GL3 ? (GL3) gl : null;
this.gl4 = gl instanceof GL4 ? (GL4) gl : null;
this.gl2 = gl instanceof GL2 ? (GL2)gl : null;
this.gl3 = gl instanceof GL3 ? (GL3)gl : null;
this.gl4 = gl instanceof GL4 ? (GL4)gl : null;
this.glfbo = glfbo;
this.glext = glext;
this.texUtil = new TextureUtil(gl, gl2, glext, context);
@ -425,8 +425,8 @@ public class GLRenderer implements Renderer {
}
// Supports sRGB pipeline.
if ((hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|| caps.contains(Caps.OpenGL30)) {
if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|| caps.contains(Caps.OpenGL30) ) {
caps.add(Caps.Srgb);
}
@ -465,7 +465,8 @@ public class GLRenderer implements Renderer {
if (logger.isLoggable(Level.FINE)) {
StringBuilder sb = new StringBuilder();
sb.append("Supported capabilities: \n");
for (Caps cap : caps) {
for (Caps cap : caps)
{
sb.append("\t").append(cap.toString()).append("\n");
}
logger.log(Level.FINE, sb.toString());
@ -491,7 +492,7 @@ public class GLRenderer implements Renderer {
private boolean getBoolean(int en) {
gl.glGetBoolean(en, nameBuf);
return nameBuf.get(0) != (byte) 0;
return nameBuf.get(0) != (byte)0;
}
@SuppressWarnings("fallthrough")
@ -538,11 +539,9 @@ public class GLRenderer implements Renderer {
invalidateState();
}
/**
* ******************************************************************\
* |* Render State *|
* \********************************************************************
*/
/*********************************************************************\
|* Render State *|
\*********************************************************************/
public void setDepthRange(float start, float end) {
gl.glDepthRange(start, end);
}
@ -819,11 +818,9 @@ public class GLRenderer implements Renderer {
}
}
/**
* ******************************************************************\
* |* Camera and World transforms *|
* \********************************************************************
*/
/*********************************************************************\
|* Camera and World transforms *|
\*********************************************************************/
public void setViewPort(int x, int y, int w, int h) {
if (x != vpX || vpY != y || vpW != w || vpH != h) {
gl.glViewport(x, y, w, h);
@ -865,11 +862,9 @@ public class GLRenderer implements Renderer {
gl.resetStats();
}
/**
* ******************************************************************\
* |* Shaders *|
* \********************************************************************
*/
/*********************************************************************\
|* Shaders *|
\*********************************************************************/
protected void updateUniformLocation(Shader shader, Uniform uniform) {
int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName());
if (loc < 0) {
@ -1091,7 +1086,7 @@ public class GLRenderer implements Renderer {
intBuf1.clear();
intBuf1.put(0, stringBuf.length());
gl.glShaderSource(id, new String[]{stringBuf.toString()}, intBuf1);
gl.glShaderSource(id, new String[]{ stringBuf.toString() }, intBuf1);
gl.glCompileShader(id);
gl.glGetShader(id, GL.GL_COMPILE_STATUS, intBuf1);
@ -1254,11 +1249,9 @@ public class GLRenderer implements Renderer {
shader.resetObject();
}
/**
* ******************************************************************\
* |* Framebuffers *|
* \********************************************************************
*/
/*********************************************************************\
|* Framebuffers *|
\*********************************************************************/
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
copyFrameBuffer(src, dst, true);
}
@ -1706,11 +1699,9 @@ public class GLRenderer implements Renderer {
}
}
/**
* ******************************************************************\
* |* Textures *|
* \********************************************************************
*/
/*********************************************************************\
|* Textures *|
\*********************************************************************/
private int convertTextureType(Texture.Type type, int samples, int face) {
if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
throw new RendererException("Multisample textures are not supported" +
@ -1765,7 +1756,7 @@ public class GLRenderer implements Renderer {
}
private int convertMinFilter(Texture.MinFilter filter, boolean haveMips) {
if (haveMips) {
if (haveMips){
switch (filter) {
case Trilinear:
return GL.GL_LINEAR_MIPMAP_LINEAR;
@ -1880,7 +1871,7 @@ public class GLRenderer implements Renderer {
throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
}
if (tex.isNeedCompareModeUpdate() && gl2 != null) {
if(tex.isNeedCompareModeUpdate() && gl2 != null){
// R to Texture compare mode
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
@ -1890,7 +1881,7 @@ public class GLRenderer implements Renderer {
} else {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL);
}
} else {
}else{
//restoring default value
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
}
@ -1956,11 +1947,11 @@ public class GLRenderer implements Renderer {
/**
* Uploads the given image to the GL driver.
*
* @param img The image to upload
* @param type How the data in the image argument should be interpreted.
* @param unit The texture slot to be used to upload the image, not important
* @param img The image to upload
* @param type How the data in the image argument should be interpreted.
* @param unit The texture slot to be used to upload the image, not important
* @param scaleToPot If true, the image will be scaled to power-of-2 dimensions
* before being uploaded.
* before being uploaded.
*/
public void updateTexImageData(Image img, Texture.Type type, int unit, boolean scaleToPot) {
int texId = img.getId();
@ -2159,11 +2150,9 @@ public class GLRenderer implements Renderer {
}
}
/**
* ******************************************************************\
* |* Vertex Buffers and Attributes *|
* \********************************************************************
*/
/*********************************************************************\
|* Vertex Buffers and Attributes *|
\*********************************************************************/
private int convertUsage(Usage usage) {
switch (usage) {
case Static:
@ -2501,11 +2490,9 @@ public class GLRenderer implements Renderer {
}
}
/**
* ******************************************************************\
* |* Render Calls *|
* \********************************************************************
*/
/*********************************************************************\
|* Render Calls *|
\*********************************************************************/
public int convertElementMode(Mesh.Mode mode) {
switch (mode) {
case Points:

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