Added a switch to use VECTORS on GLES and COMPONENTS/4 on Desktop
This commit is contained in:
parent
4cd0c5bffb
commit
8cb2be60fe
@ -56,6 +56,7 @@ import com.jme3.util.BufferUtils;
|
||||
import com.jme3.util.ListMap;
|
||||
import com.jme3.util.MipMapGenerator;
|
||||
import com.jme3.util.NativeObjectManager;
|
||||
|
||||
import java.nio.*;
|
||||
import java.util.Arrays;
|
||||
import java.util.EnumMap;
|
||||
@ -66,6 +67,7 @@ import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
import java.util.regex.Matcher;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
import jme3tools.shader.ShaderDebug;
|
||||
|
||||
public class GLRenderer implements Renderer {
|
||||
@ -101,9 +103,9 @@ public class GLRenderer implements Renderer {
|
||||
|
||||
public GLRenderer(GL gl, GLExt glext, GLFbo glfbo) {
|
||||
this.gl = gl;
|
||||
this.gl2 = gl instanceof GL2 ? (GL2)gl : null;
|
||||
this.gl3 = gl instanceof GL3 ? (GL3)gl : null;
|
||||
this.gl4 = gl instanceof GL4 ? (GL4)gl : null;
|
||||
this.gl2 = gl instanceof GL2 ? (GL2) gl : null;
|
||||
this.gl3 = gl instanceof GL3 ? (GL3) gl : null;
|
||||
this.gl4 = gl instanceof GL4 ? (GL4) gl : null;
|
||||
this.glfbo = glfbo;
|
||||
this.glext = glext;
|
||||
this.texUtil = new TextureUtil(gl, gl2, glext, context);
|
||||
@ -257,13 +259,17 @@ public class GLRenderer implements Renderer {
|
||||
// gl.glGetInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
|
||||
// fragUniforms = intBuf16.get(0);
|
||||
// logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
|
||||
limits.put(Limits.VertexUniformComponents,getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS));
|
||||
if (caps.contains(Caps.OpenGLES20)) {
|
||||
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_VECTORS));
|
||||
} else {
|
||||
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4);
|
||||
}
|
||||
limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS));
|
||||
limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
|
||||
limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
|
||||
|
||||
if (hasExtension("GL_ARB_draw_instanced") &&
|
||||
hasExtension("GL_ARB_instanced_arrays")) {
|
||||
hasExtension("GL_ARB_instanced_arrays")) {
|
||||
caps.add(Caps.MeshInstancing);
|
||||
}
|
||||
|
||||
@ -280,11 +286,11 @@ public class GLRenderer implements Renderer {
|
||||
boolean hasFloatTexture;
|
||||
|
||||
hasFloatTexture = hasExtension("GL_OES_texture_half_float") &&
|
||||
hasExtension("GL_OES_texture_float");
|
||||
hasExtension("GL_OES_texture_float");
|
||||
|
||||
if (!hasFloatTexture) {
|
||||
hasFloatTexture = hasExtension("GL_ARB_texture_float") &&
|
||||
hasExtension("GL_ARB_half_float_pixel");
|
||||
hasExtension("GL_ARB_half_float_pixel");
|
||||
|
||||
if (!hasFloatTexture) {
|
||||
hasFloatTexture = caps.contains(Caps.OpenGL30);
|
||||
@ -302,8 +308,8 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
|
||||
if (hasExtension("GL_OES_rgb8_rgba8") ||
|
||||
hasExtension("GL_ARM_rgba8") ||
|
||||
hasExtension("GL_EXT_texture_format_BGRA8888")) {
|
||||
hasExtension("GL_ARM_rgba8") ||
|
||||
hasExtension("GL_EXT_texture_format_BGRA8888")) {
|
||||
caps.add(Caps.Rgba8);
|
||||
}
|
||||
|
||||
@ -312,7 +318,7 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
|
||||
if (hasExtension("GL_ARB_color_buffer_float") &&
|
||||
hasExtension("GL_ARB_half_float_pixel")) {
|
||||
hasExtension("GL_ARB_half_float_pixel")) {
|
||||
// XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
|
||||
caps.add(Caps.FloatColorBuffer);
|
||||
}
|
||||
@ -322,7 +328,7 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
|
||||
if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) ||
|
||||
caps.contains(Caps.OpenGL30)) {
|
||||
caps.contains(Caps.OpenGL30)) {
|
||||
// Either OpenGL3 is available or both packed_float & half_float_pixel.
|
||||
caps.add(Caps.PackedFloatColorBuffer);
|
||||
caps.add(Caps.PackedFloatTexture);
|
||||
@ -350,13 +356,13 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
|
||||
if (hasExtension("GL_ARB_texture_non_power_of_two") ||
|
||||
hasExtension("GL_OES_texture_npot") ||
|
||||
caps.contains(Caps.OpenGL30)) {
|
||||
hasExtension("GL_OES_texture_npot") ||
|
||||
caps.contains(Caps.OpenGL30)) {
|
||||
caps.add(Caps.NonPowerOfTwoTextures);
|
||||
} else {
|
||||
logger.log(Level.WARNING, "Your graphics card does not "
|
||||
+ "support non-power-of-2 textures. "
|
||||
+ "Some features might not work.");
|
||||
+ "support non-power-of-2 textures. "
|
||||
+ "Some features might not work.");
|
||||
}
|
||||
|
||||
if (caps.contains(Caps.OpenGLES20)) {
|
||||
@ -421,8 +427,8 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
|
||||
// Supports sRGB pipeline.
|
||||
if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|
||||
|| caps.contains(Caps.OpenGL30) ) {
|
||||
if ((hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|
||||
|| caps.contains(Caps.OpenGL30)) {
|
||||
caps.add(Caps.Srgb);
|
||||
}
|
||||
|
||||
@ -444,25 +450,24 @@ public class GLRenderer implements Renderer {
|
||||
|
||||
// Print context information
|
||||
logger.log(Level.INFO, "OpenGL Renderer Information\n" +
|
||||
" * Vendor: {0}\n" +
|
||||
" * Renderer: {1}\n" +
|
||||
" * OpenGL Version: {2}\n" +
|
||||
" * GLSL Version: {3}\n" +
|
||||
" * Profile: {4}",
|
||||
new Object[]{
|
||||
gl.glGetString(GL.GL_VENDOR),
|
||||
gl.glGetString(GL.GL_RENDERER),
|
||||
gl.glGetString(GL.GL_VERSION),
|
||||
gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION),
|
||||
caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility"
|
||||
});
|
||||
" * Vendor: {0}\n" +
|
||||
" * Renderer: {1}\n" +
|
||||
" * OpenGL Version: {2}\n" +
|
||||
" * GLSL Version: {3}\n" +
|
||||
" * Profile: {4}",
|
||||
new Object[]{
|
||||
gl.glGetString(GL.GL_VENDOR),
|
||||
gl.glGetString(GL.GL_RENDERER),
|
||||
gl.glGetString(GL.GL_VERSION),
|
||||
gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION),
|
||||
caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility"
|
||||
});
|
||||
|
||||
// Print capabilities (if fine logging is enabled)
|
||||
if (logger.isLoggable(Level.FINE)) {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.append("Supported capabilities: \n");
|
||||
for (Caps cap : caps)
|
||||
{
|
||||
for (Caps cap : caps) {
|
||||
sb.append("\t").append(cap.toString()).append("\n");
|
||||
}
|
||||
logger.log(Level.FINE, sb.toString());
|
||||
@ -488,7 +493,7 @@ public class GLRenderer implements Renderer {
|
||||
|
||||
private boolean getBoolean(int en) {
|
||||
gl.glGetBoolean(en, nameBuf);
|
||||
return nameBuf.get(0) != (byte)0;
|
||||
return nameBuf.get(0) != (byte) 0;
|
||||
}
|
||||
|
||||
@SuppressWarnings("fallthrough")
|
||||
@ -535,9 +540,11 @@ public class GLRenderer implements Renderer {
|
||||
invalidateState();
|
||||
}
|
||||
|
||||
/*********************************************************************\
|
||||
|* Render State *|
|
||||
\*********************************************************************/
|
||||
/**
|
||||
* ******************************************************************\
|
||||
* |* Render State *|
|
||||
* \********************************************************************
|
||||
*/
|
||||
public void setDepthRange(float start, float end) {
|
||||
gl.glDepthRange(start, end);
|
||||
}
|
||||
@ -814,9 +821,11 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
/*********************************************************************\
|
||||
|* Camera and World transforms *|
|
||||
\*********************************************************************/
|
||||
/**
|
||||
* ******************************************************************\
|
||||
* |* Camera and World transforms *|
|
||||
* \********************************************************************
|
||||
*/
|
||||
public void setViewPort(int x, int y, int w, int h) {
|
||||
if (x != vpX || vpY != y || vpW != w || vpH != h) {
|
||||
gl.glViewport(x, y, w, h);
|
||||
@ -858,9 +867,11 @@ public class GLRenderer implements Renderer {
|
||||
gl.resetStats();
|
||||
}
|
||||
|
||||
/*********************************************************************\
|
||||
|* Shaders *|
|
||||
\*********************************************************************/
|
||||
/**
|
||||
* ******************************************************************\
|
||||
* |* Shaders *|
|
||||
* \********************************************************************
|
||||
*/
|
||||
protected void updateUniformLocation(Shader shader, Uniform uniform) {
|
||||
int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName());
|
||||
if (loc < 0) {
|
||||
@ -1043,7 +1054,7 @@ public class GLRenderer implements Renderer {
|
||||
|
||||
if (gles2 && !language.equals("GLSL100")) {
|
||||
throw new RendererException("This shader cannot run in OpenGL ES 2. "
|
||||
+ "Only GLSL 1.00 shaders are supported.");
|
||||
+ "Only GLSL 1.00 shaders are supported.");
|
||||
}
|
||||
|
||||
// Upload shader source.
|
||||
@ -1082,7 +1093,7 @@ public class GLRenderer implements Renderer {
|
||||
|
||||
intBuf1.clear();
|
||||
intBuf1.put(0, stringBuf.length());
|
||||
gl.glShaderSource(id, new String[]{ stringBuf.toString() }, intBuf1);
|
||||
gl.glShaderSource(id, new String[]{stringBuf.toString()}, intBuf1);
|
||||
gl.glCompileShader(id);
|
||||
|
||||
gl.glGetShader(id, GL.GL_COMPILE_STATUS, intBuf1);
|
||||
@ -1245,9 +1256,11 @@ public class GLRenderer implements Renderer {
|
||||
shader.resetObject();
|
||||
}
|
||||
|
||||
/*********************************************************************\
|
||||
|* Framebuffers *|
|
||||
\*********************************************************************/
|
||||
/**
|
||||
* ******************************************************************\
|
||||
* |* Framebuffers *|
|
||||
* \********************************************************************
|
||||
*/
|
||||
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
|
||||
copyFrameBuffer(src, dst, true);
|
||||
}
|
||||
@ -1663,7 +1676,7 @@ public class GLRenderer implements Renderer {
|
||||
gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf);
|
||||
}
|
||||
|
||||
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
||||
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
||||
GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false);
|
||||
readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType);
|
||||
}
|
||||
@ -1695,13 +1708,15 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
/*********************************************************************\
|
||||
|* Textures *|
|
||||
\*********************************************************************/
|
||||
/**
|
||||
* ******************************************************************\
|
||||
* |* Textures *|
|
||||
* \********************************************************************
|
||||
*/
|
||||
private int convertTextureType(Texture.Type type, int samples, int face) {
|
||||
if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
|
||||
throw new RendererException("Multisample textures are not supported" +
|
||||
" by the video hardware.");
|
||||
" by the video hardware.");
|
||||
}
|
||||
|
||||
switch (type) {
|
||||
@ -1724,7 +1739,7 @@ public class GLRenderer implements Renderer {
|
||||
case ThreeDimensional:
|
||||
if (!caps.contains(Caps.OpenGL20)) {
|
||||
throw new RendererException("3D textures are not supported" +
|
||||
" by the video hardware.");
|
||||
" by the video hardware.");
|
||||
}
|
||||
return GL2.GL_TEXTURE_3D;
|
||||
case CubeMap:
|
||||
@ -1752,7 +1767,7 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
|
||||
private int convertMinFilter(Texture.MinFilter filter, boolean haveMips) {
|
||||
if (haveMips){
|
||||
if (haveMips) {
|
||||
switch (filter) {
|
||||
case Trilinear:
|
||||
return GL.GL_LINEAR_MIPMAP_LINEAR;
|
||||
@ -1867,7 +1882,7 @@ public class GLRenderer implements Renderer {
|
||||
throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
|
||||
}
|
||||
|
||||
if(tex.isNeedCompareModeUpdate() && gl2 != null){
|
||||
if (tex.isNeedCompareModeUpdate() && gl2 != null) {
|
||||
// R to Texture compare mode
|
||||
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
|
||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
|
||||
@ -1877,9 +1892,9 @@ public class GLRenderer implements Renderer {
|
||||
} else {
|
||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL);
|
||||
}
|
||||
}else{
|
||||
//restoring default value
|
||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
|
||||
} else {
|
||||
//restoring default value
|
||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
|
||||
}
|
||||
tex.compareModeUpdated();
|
||||
}
|
||||
@ -1910,13 +1925,13 @@ public class GLRenderer implements Renderer {
|
||||
if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) {
|
||||
// Cannot use any type of NPOT texture (uncommon)
|
||||
throw new RendererException("non-power-of-2 textures are not "
|
||||
+ "supported by the video hardware");
|
||||
+ "supported by the video hardware");
|
||||
}
|
||||
|
||||
// Partial NPOT supported..
|
||||
if (tex.getMinFilter().usesMipMapLevels()) {
|
||||
throw new RendererException("non-power-of-2 textures with mip-maps "
|
||||
+ "are not supported by the video hardware");
|
||||
+ "are not supported by the video hardware");
|
||||
}
|
||||
|
||||
switch (tex.getType()) {
|
||||
@ -1924,7 +1939,7 @@ public class GLRenderer implements Renderer {
|
||||
case ThreeDimensional:
|
||||
if (tex.getWrap(WrapAxis.R) != Texture.WrapMode.EdgeClamp) {
|
||||
throw new RendererException("repeating non-power-of-2 textures "
|
||||
+ "are not supported by the video hardware");
|
||||
+ "are not supported by the video hardware");
|
||||
}
|
||||
// fallthrough intentional!!!
|
||||
case TwoDimensionalArray:
|
||||
@ -1932,7 +1947,7 @@ public class GLRenderer implements Renderer {
|
||||
if (tex.getWrap(WrapAxis.S) != Texture.WrapMode.EdgeClamp
|
||||
|| tex.getWrap(WrapAxis.T) != Texture.WrapMode.EdgeClamp) {
|
||||
throw new RendererException("repeating non-power-of-2 textures "
|
||||
+ "are not supported by the video hardware");
|
||||
+ "are not supported by the video hardware");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@ -1943,11 +1958,11 @@ public class GLRenderer implements Renderer {
|
||||
/**
|
||||
* Uploads the given image to the GL driver.
|
||||
*
|
||||
* @param img The image to upload
|
||||
* @param type How the data in the image argument should be interpreted.
|
||||
* @param unit The texture slot to be used to upload the image, not important
|
||||
* @param img The image to upload
|
||||
* @param type How the data in the image argument should be interpreted.
|
||||
* @param unit The texture slot to be used to upload the image, not important
|
||||
* @param scaleToPot If true, the image will be scaled to power-of-2 dimensions
|
||||
* before being uploaded.
|
||||
* before being uploaded.
|
||||
*/
|
||||
public void updateTexImageData(Image img, Texture.Type type, int unit, boolean scaleToPot) {
|
||||
int texId = img.getId();
|
||||
@ -2095,9 +2110,9 @@ public class GLRenderer implements Renderer {
|
||||
int nextWidth = FastMath.nearestPowerOfTwo(tex.getImage().getWidth());
|
||||
int nextHeight = FastMath.nearestPowerOfTwo(tex.getImage().getHeight());
|
||||
logger.log(Level.WARNING,
|
||||
"Non-power-of-2 textures are not supported! Scaling texture '" + tex.getName() +
|
||||
"' of size " + tex.getImage().getWidth() + "x" + tex.getImage().getHeight() +
|
||||
" to " + nextWidth + "x" + nextHeight);
|
||||
"Non-power-of-2 textures are not supported! Scaling texture '" + tex.getName() +
|
||||
"' of size " + tex.getImage().getWidth() + "x" + tex.getImage().getHeight() +
|
||||
" to " + nextWidth + "x" + nextHeight);
|
||||
}
|
||||
scaleToPot = true;
|
||||
}
|
||||
@ -2146,9 +2161,11 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
/*********************************************************************\
|
||||
|* Vertex Buffers and Attributes *|
|
||||
\*********************************************************************/
|
||||
/**
|
||||
* ******************************************************************\
|
||||
* |* Vertex Buffers and Attributes *|
|
||||
* \********************************************************************
|
||||
*/
|
||||
private int convertUsage(Usage usage) {
|
||||
switch (usage) {
|
||||
case Static:
|
||||
@ -2486,9 +2503,11 @@ public class GLRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
/*********************************************************************\
|
||||
|* Render Calls *|
|
||||
\*********************************************************************/
|
||||
/**
|
||||
* ******************************************************************\
|
||||
* |* Render Calls *|
|
||||
* \********************************************************************
|
||||
*/
|
||||
public int convertElementMode(Mesh.Mode mode) {
|
||||
switch (mode) {
|
||||
case Points:
|
||||
@ -2654,7 +2673,7 @@ public class GLRenderer implements Renderer {
|
||||
if (!caps.contains(Caps.Srgb) && enableSrgb) {
|
||||
// Not supported, sorry.
|
||||
logger.warning("sRGB framebuffer is not supported " +
|
||||
"by video hardware, but was requested.");
|
||||
"by video hardware, but was requested.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user