fixed a bug with normals in TerrainLighting material

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7796 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
bre..ns 14 years ago
parent 108e124323
commit 8c7469d210
  1. 2
      engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.frag
  2. 2
      engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.vert

@ -648,7 +648,7 @@ void main(){
//---------------------
// normal calculations
//---------------------
#if defined(NORMALMAP) || defined(NORMALMAP_1) || defined(NORMALMAP_2) || defined(NORMALMAP_3)
#if defined(NORMALMAP) || defined(NORMALMAP_1) || defined(NORMALMAP_2) || defined(NORMALMAP_3) || defined(NORMALMAP_4) || defined(NORMALMAP_5) || defined(NORMALMAP_6) || defined(NORMALMAP_7) || defined(NORMALMAP_8) || defined(NORMALMAP_9) || defined(NORMALMAP_10) || defined(NORMALMAP_11)
#ifdef TRI_PLANAR_MAPPING
vec3 normal = calculateNormalTriPlanar(wNormal, wVertex, texCoord);
#else

@ -61,7 +61,7 @@ void main(){
//--------------------------
// specific to normal maps:
//--------------------------
#if defined(NORMALMAP) || defined(NORMALMAP_1) || defined(NORMALMAP_2) || defined(NORMALMAP_3)
#if defined(NORMALMAP) || defined(NORMALMAP_1) || defined(NORMALMAP_2) || defined(NORMALMAP_3) || defined(NORMALMAP_4) || defined(NORMALMAP_5) || defined(NORMALMAP_6) || defined(NORMALMAP_7) || defined(NORMALMAP_8) || defined(NORMALMAP_9) || defined(NORMALMAP_10) || defined(NORMALMAP_11)
vec3 wvTangent = normalize(g_NormalMatrix * inTangent.xyz);
vec3 wvBinormal = cross(wvNormal, wvTangent);

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