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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.bullet; |
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import com.jme3.animation.AnimEventListener; |
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import com.jme3.animation.Bone; |
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import com.jme3.bullet.collision.RagdollCollisionListener; |
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import com.jme3.bullet.control.KinematicRagdollControl; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Node; |
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/** |
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* @author reden |
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*/ |
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public class TestIK extends TestBoneRagdoll implements RagdollCollisionListener, AnimEventListener { |
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Node targetNode = new Node(""); |
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Vector3f targetPoint; |
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Bone mouseBone; |
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Vector3f oldMousePos; |
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public static void main(String[] args) { |
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TestIK app = new TestIK(); |
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app.start(); |
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} |
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@Override |
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public void simpleInitApp() { |
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super.simpleInitApp(); |
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final KinematicRagdollControl ikControl = model.getControl(KinematicRagdollControl.class); |
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inputManager.addListener(new ActionListener() { |
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public void onAction(String name, boolean isPressed, float tpf) { |
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if (name.equals("stop") && isPressed) { |
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ikControl.setEnabled(!ikControl.isEnabled()); |
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ikControl.setIKMode(); |
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} |
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if (name.equals("one") && isPressed) { |
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//ragdoll.setKinematicMode();
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targetPoint = model.getWorldTranslation().add(new Vector3f(0,2,4)); |
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targetNode.setLocalTranslation(targetPoint); |
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ikControl.setIKTarget(ikControl.getBone("Hand.L"), targetPoint, 2); |
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ikControl.setIKMode(); |
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} |
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if (name.equals("two") && isPressed) { |
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//ragdoll.setKinematicMode();
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targetPoint = model.getWorldTranslation().add(new Vector3f(-3,3,0)); |
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targetNode.setLocalTranslation(targetPoint); |
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ikControl.setIKTarget(ikControl.getBone("Hand.R"), targetPoint, 3); |
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ikControl.setIKMode(); |
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} |
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} |
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}, "one", "two"); |
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inputManager.addMapping("one", new KeyTrigger(KeyInput.KEY_1)); |
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inputManager.addMapping("two", new KeyTrigger(KeyInput.KEY_2)); |
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inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_H)); |
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} |
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} |
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