A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-examples/src/main/java/jme3test/bullet/TestIK.java

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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.bullet;
import com.jme3.animation.AnimEventListener;
import com.jme3.animation.Bone;
import com.jme3.bullet.collision.RagdollCollisionListener;
import com.jme3.bullet.control.KinematicRagdollControl;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
/**
* @author reden
*/
public class TestIK extends TestBoneRagdoll implements RagdollCollisionListener, AnimEventListener {
Node targetNode = new Node("");
Vector3f targetPoint;
Bone mouseBone;
Vector3f oldMousePos;
public static void main(String[] args) {
TestIK app = new TestIK();
app.start();
}
@Override
public void simpleInitApp() {
super.simpleInitApp();
final KinematicRagdollControl ikControl = model.getControl(KinematicRagdollControl.class);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("stop") && isPressed) {
ikControl.setEnabled(!ikControl.isEnabled());
ikControl.setIKMode();
}
if (name.equals("one") && isPressed) {
//ragdoll.setKinematicMode();
targetPoint = model.getWorldTranslation().add(new Vector3f(0,2,4));
targetNode.setLocalTranslation(targetPoint);
ikControl.setIKTarget(ikControl.getBone("Hand.L"), targetPoint, 2);
ikControl.setIKMode();
}
if (name.equals("two") && isPressed) {
//ragdoll.setKinematicMode();
targetPoint = model.getWorldTranslation().add(new Vector3f(-3,3,0));
targetNode.setLocalTranslation(targetPoint);
ikControl.setIKTarget(ikControl.getBone("Hand.R"), targetPoint, 3);
ikControl.setIKMode();
}
}
}, "one", "two");
inputManager.addMapping("one", new KeyTrigger(KeyInput.KEY_1));
inputManager.addMapping("two", new KeyTrigger(KeyInput.KEY_2));
inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_H));
}
}