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@ -964,7 +964,9 @@ public class TerrainQuad extends Node implements Terrain { |
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// offset
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// offset
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float x = (float)(((xz.x - getLocalTranslation().x) / getLocalScale().x) + (float)totalSize / 2f); |
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float x = (float)(((xz.x - getLocalTranslation().x) / getLocalScale().x) + (float)totalSize / 2f); |
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float z = (float)(((xz.y - getLocalTranslation().z) / getLocalScale().z) + (float)totalSize / 2f); |
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float z = (float)(((xz.y - getLocalTranslation().z) / getLocalScale().z) + (float)totalSize / 2f); |
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return getHeight(x, z, xz); |
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float height = getHeight(x, z, xz); |
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height *= getLocalScale().y; |
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return height; |
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} |
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} |
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/* |
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/* |
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