diff --git a/jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadow.frag b/jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadow.frag index 22c7c3808..a6790e977 100644 --- a/jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadow.frag +++ b/jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadow.frag @@ -61,8 +61,8 @@ void main(){ projCoord0, projCoord1, projCoord2, projCoord3); #else //spotlight - if(lightDot < 0){ - outFragColor = vec4(1.0); + if(lightDot < 0.0){ + gl_FragColor = vec4(1.0); return; } shadow = getSpotLightShadows(m_ShadowMap0,projCoord0); diff --git a/jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadowFilter.frag b/jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadowFilter.frag index 02c109427..c1d2e99e2 100644 --- a/jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadowFilter.frag +++ b/jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadowFilter.frag @@ -59,7 +59,7 @@ void main(){ #if (!defined(POINTLIGHT) && !defined(PSSM)) vec3 lightDir = worldPos.xyz - m_LightPos; - if( dot(m_LightDir,lightDir)<0){ + if( dot(m_LightDir,lightDir) < 0.0){ gl_FragColor = color; return; }