- Improve Blender TextureHelper external texture loading

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10316 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 12 years ago
parent 8b9e7a3877
commit 836bc37f5f
  1. 68
      engine/src/blender/com/jme3/scene/plugins/blender/textures/TextureHelper.java

@ -683,15 +683,26 @@ public class TextureHelper extends AbstractBlenderHelper {
}
/**
* This method loads the textre from outside the blend file.
* This method loads the textre from outside the blend file using the
* AssetManager that the blend file was loaded with. It returns a texture
* with a full assetKey that references the original texture so it later
* doesn't need to ba packed when the model data is serialized. It searches
* the AssetManager for the full path if the model file is a relative path
* and will attempt to truncate the path if it is an absolute file path
* until the path can be found in the AssetManager. If the texture can not
* be found, it will issue a load attempt for the initial path anyway so the
* failed load can be reported by the AssetManagers callback methods for
* failed assets.
*
* @param name
* the path to the image
* @param blenderContext
* the blender context
* @param name the path to the image
* @param blenderContext the blender context
* @return the loaded image or null if the image cannot be found
*/
protected Texture loadImageFromFile(String name, BlenderContext blenderContext) {
// @Marcin: please, please disable the use of "TAB"
// in your IDE in favor of four spaces.
// All your code looks like this for us: http://i.imgur.com/sGcBv6Q.png
// spaces always work ;)
if (!name.contains(".")) {
return null; // no extension means not a valid image
}
@ -700,16 +711,30 @@ public class TextureHelper extends AbstractBlenderHelper {
name = name.replaceAll("\\\\", "\\/");
Texture result = null;
List<String> assetNames = new ArrayList<String>();
if (name.startsWith("//")) {
// This is a relative path, so try to find it relative to the .blend file
String relativePath = name.substring(2);
// augument the path with blender key path
// Augument the path with blender key path
BlenderKey blenderKey = blenderContext.getBlenderKey();
int idx = blenderKey.getName().lastIndexOf('/');
String blenderAssetFolder = blenderKey.getName().substring(0, idx != -1 ? idx : 0);
assetNames.add(blenderAssetFolder + '/' + relativePath);
} else {// use every path from the asset name to the root (absolute
// path)
String absoluteName = blenderAssetFolder + '/' + relativePath;
// Directly try to load texture so AssetManager can report missing textures
try {
TextureKey key = new TextureKey(absoluteName);
assetManager.loadTexture(key);
} catch (AssetNotFoundException e) {
LOGGER.fine(e.getLocalizedMessage());
}
} else {
// This is a full path, try to truncate it until the file can be found
// this works as the assetManager root is most probably a part of the
// image path. E.g. AssetManager has a locator at c:/Files/ and the
// texture path is c:/Files/Textures/Models/Image.jpg.
// For this we create a list with every possible full path name from
// the asset name to the root. Image.jpg, Models/Image.jpg,
// Textures/Models/Image.jpg (bingo) etc.
List<String> assetNames = new ArrayList<String>();
String[] paths = name.split("\\/");
StringBuilder sb = new StringBuilder(paths[paths.length - 1]);// the asset name
assetNames.add(paths[paths.length - 1]);
@ -719,24 +744,33 @@ public class TextureHelper extends AbstractBlenderHelper {
sb.insert(0, paths[i]);
assetNames.add(0, sb.toString());
}
}
// now try to locate the asset
// Now try to locate the asset
for (String assetName : assetNames) {
try {
TextureKey key = new TextureKey(assetName);
key.setAsCube(false);
AssetInfo info = assetManager.locateAsset(key);
if(info != null){
if (info != null) {
Texture texture = assetManager.loadTexture(key);
result = texture;//get only the image
break;// if no exception is thrown then accept the located asset
// and break the loop
result = texture;
//if texture is found return it;
return result;
}
} catch (AssetNotFoundException e) {
LOGGER.fine(e.getLocalizedMessage());
}
}
// The asset was not found in the loop above, call loadTexture with
// the original path once anyway so that the AssetManager can report
// the missing asset to subsystems.
try {
TextureKey key = new TextureKey(name);
assetManager.loadTexture(key);
} catch (AssetNotFoundException e) {
LOGGER.fine(e.getLocalizedMessage());
}
}
return result;
}

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