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@ -1179,7 +1179,7 @@ public final class AppSettings extends HashMap<String, Object> { |
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} |
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} |
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/** |
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/** |
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* Determine if the renderer will be run in Graphics Debug mode, which means every openGL Call is checked and |
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* Determine if the renderer will be run in Graphics Debug mode, which means every openGL call is checked and |
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* if it returns an error code, throw a {@link com.jme3.renderer.RendererException}.<br /> |
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* if it returns an error code, throw a {@link com.jme3.renderer.RendererException}.<br /> |
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* Without this, many openGL calls might fail without notice, so turning it on is recommended for development. |
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* Without this, many openGL calls might fail without notice, so turning it on is recommended for development. |
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* |
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* |
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@ -1191,7 +1191,7 @@ public final class AppSettings extends HashMap<String, Object> { |
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} |
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} |
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/** |
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/** |
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* Set whether the renderer will be run in Graphics Debug mode, which means every openGL Call is checked and |
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* Set whether the renderer will be run in Graphics Debug mode, which means every openGL call is checked and |
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* if it returns an error code, throw a {@link com.jme3.renderer.RendererException}.<br /> |
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* if it returns an error code, throw a {@link com.jme3.renderer.RendererException}.<br /> |
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* Without this, many openGL calls might fail without notice, so turning it on is recommended for development. |
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* Without this, many openGL calls might fail without notice, so turning it on is recommended for development. |
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* |
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* |
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@ -1201,4 +1201,56 @@ public final class AppSettings extends HashMap<String, Object> { |
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public void setGraphicsDebug(boolean debug) { |
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public void setGraphicsDebug(boolean debug) { |
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putBoolean("GraphicsDebug", debug); |
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putBoolean("GraphicsDebug", debug); |
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} |
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} |
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/** |
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* Determine if the renderer will be run in Graphics Timing mode, which means every openGL call is checked and |
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* if it runs for longer than a millisecond, log it.<br /> |
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* It also keeps track of the time spent in GL Calls in general and displays them when |
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* {@link com.jme3.renderer.opengl.GL#resetStats()} is called.<br /> |
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* |
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* @return whether the context will be run in Graphics Timing Mode or not |
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* @see #setGraphicsTiming(boolean) |
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* @see com.jme3.renderer.opengl.GLTiming |
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*/ |
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public boolean isGraphicsTiming() { |
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return getBoolean("GraphicsTiming"); |
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} |
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/** |
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* Set whether the renderer will be run in Graphics Timing mode, which means every openGL call is checked and |
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* if it runs for longer than a millisecond, log it.<br /> |
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* It also keeps track of the time spent in GL Calls in general and displays them when |
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* {@link com.jme3.renderer.opengl.GL#resetStats()} is called.<br /> |
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* |
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* @param timing whether the context will be run in Graphics Timing Mode or not |
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* @see #isGraphicsTiming() |
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* @see com.jme3.renderer.opengl.GLTiming |
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*/ |
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public void setGraphicsTiming(boolean timing) { |
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putBoolean("GraphicsTiming", timing); |
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} |
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/** |
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* Determine if the renderer will be run in Graphics Trace mode, which means every openGL call is logged so one |
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* can trace what openGL commands where executed in which order by the engine.<br /> |
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* |
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* @return whether the context will be run in Graphics Trace Mode or not |
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* @see #setGraphicsTrace(boolean) |
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* @see com.jme3.renderer.opengl.GLTracer |
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*/ |
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public boolean isGraphicsTrace() { |
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return getBoolean("GraphicsTrace"); |
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} |
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/** |
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* Set whether the renderer will be run in Graphics Trace mode, which means every openGL call is logged so one |
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* can trace what openGL commands where executed in which order by the engine.<br /> |
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* |
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* @param trace whether the context will be run in Graphics Trace Mode or not |
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* @see #isGraphicsTrace() |
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* @see com.jme3.renderer.opengl.GLTracer |
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*/ |
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public void setGraphicsTrace(boolean trace) { |
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putBoolean("GraphicsTrace", trace); |
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} |
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} |
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} |
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