Add two convenience flags to AppSettings: GraphicsTrace and GraphicsTiming. (#1279)

master
MeFisto94 5 years ago committed by GitHub
parent e3b44db4aa
commit 8219d7fc02
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  1. 56
      jme3-core/src/main/java/com/jme3/system/AppSettings.java

@ -1179,7 +1179,7 @@ public final class AppSettings extends HashMap<String, Object> {
} }
/** /**
* Determine if the renderer will be run in Graphics Debug mode, which means every openGL Call is checked and * Determine if the renderer will be run in Graphics Debug mode, which means every openGL call is checked and
* if it returns an error code, throw a {@link com.jme3.renderer.RendererException}.<br /> * if it returns an error code, throw a {@link com.jme3.renderer.RendererException}.<br />
* Without this, many openGL calls might fail without notice, so turning it on is recommended for development. * Without this, many openGL calls might fail without notice, so turning it on is recommended for development.
* *
@ -1191,7 +1191,7 @@ public final class AppSettings extends HashMap<String, Object> {
} }
/** /**
* Set whether the renderer will be run in Graphics Debug mode, which means every openGL Call is checked and * Set whether the renderer will be run in Graphics Debug mode, which means every openGL call is checked and
* if it returns an error code, throw a {@link com.jme3.renderer.RendererException}.<br /> * if it returns an error code, throw a {@link com.jme3.renderer.RendererException}.<br />
* Without this, many openGL calls might fail without notice, so turning it on is recommended for development. * Without this, many openGL calls might fail without notice, so turning it on is recommended for development.
* *
@ -1201,4 +1201,56 @@ public final class AppSettings extends HashMap<String, Object> {
public void setGraphicsDebug(boolean debug) { public void setGraphicsDebug(boolean debug) {
putBoolean("GraphicsDebug", debug); putBoolean("GraphicsDebug", debug);
} }
/**
* Determine if the renderer will be run in Graphics Timing mode, which means every openGL call is checked and
* if it runs for longer than a millisecond, log it.<br />
* It also keeps track of the time spent in GL Calls in general and displays them when
* {@link com.jme3.renderer.opengl.GL#resetStats()} is called.<br />
*
* @return whether the context will be run in Graphics Timing Mode or not
* @see #setGraphicsTiming(boolean)
* @see com.jme3.renderer.opengl.GLTiming
*/
public boolean isGraphicsTiming() {
return getBoolean("GraphicsTiming");
}
/**
* Set whether the renderer will be run in Graphics Timing mode, which means every openGL call is checked and
* if it runs for longer than a millisecond, log it.<br />
* It also keeps track of the time spent in GL Calls in general and displays them when
* {@link com.jme3.renderer.opengl.GL#resetStats()} is called.<br />
*
* @param timing whether the context will be run in Graphics Timing Mode or not
* @see #isGraphicsTiming()
* @see com.jme3.renderer.opengl.GLTiming
*/
public void setGraphicsTiming(boolean timing) {
putBoolean("GraphicsTiming", timing);
}
/**
* Determine if the renderer will be run in Graphics Trace mode, which means every openGL call is logged so one
* can trace what openGL commands where executed in which order by the engine.<br />
*
* @return whether the context will be run in Graphics Trace Mode or not
* @see #setGraphicsTrace(boolean)
* @see com.jme3.renderer.opengl.GLTracer
*/
public boolean isGraphicsTrace() {
return getBoolean("GraphicsTrace");
}
/**
* Set whether the renderer will be run in Graphics Trace mode, which means every openGL call is logged so one
* can trace what openGL commands where executed in which order by the engine.<br />
*
* @param trace whether the context will be run in Graphics Trace Mode or not
* @see #isGraphicsTrace()
* @see com.jme3.renderer.opengl.GLTracer
*/
public void setGraphicsTrace(boolean trace) {
putBoolean("GraphicsTrace", trace);
}
} }

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