First implementation of the unified renderer for the JOGL backend, untested

experimental
Julien Gouesse 9 years ago
parent bbb15062af
commit 814fb2b3ff
  1. 594
      jme3-jogl/src/main/java/com/jme3/renderer/jogl/JoglGL.java
  2. 88
      jme3-jogl/src/main/java/com/jme3/renderer/jogl/JoglGLExt.java
  3. 97
      jme3-jogl/src/main/java/com/jme3/renderer/jogl/JoglGLFbo.java
  4. 5
      jme3-jogl/src/main/java/com/jme3/system/jogl/JoglAbstractDisplay.java
  5. 17
      jme3-jogl/src/main/java/com/jme3/system/jogl/JoglCanvas.java
  6. 92
      jme3-jogl/src/main/java/com/jme3/system/jogl/JoglContext.java
  7. 80
      jme3-jogl/src/main/java/com/jme3/system/jogl/JoglGLDebugOutputHandler.java
  8. 5
      jme3-jogl/src/main/java/com/jme3/system/jogl/JoglNewtAbstractDisplay.java
  9. 18
      jme3-jogl/src/main/java/com/jme3/system/jogl/JoglNewtCanvas.java

@ -0,0 +1,594 @@
package com.jme3.renderer.jogl;
import com.jme3.renderer.RendererException;
import com.jme3.renderer.opengl.GL;
import com.jme3.renderer.opengl.GL2;
import com.jme3.renderer.opengl.GL3;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import com.jme3.renderer.opengl.GL4;
import com.jogamp.opengl.GLContext;
public class JoglGL implements GL, GL2, GL3, GL4 {
private static int getLimitBytes(ByteBuffer buffer) {
checkLimit(buffer);
return buffer.limit();
}
private static int getLimitBytes(ShortBuffer buffer) {
checkLimit(buffer);
return buffer.limit() * 2;
}
private static int getLimitBytes(FloatBuffer buffer) {
checkLimit(buffer);
return buffer.limit() * 4;
}
private static int getLimitCount(Buffer buffer, int elementSize) {
checkLimit(buffer);
return buffer.limit() / elementSize;
}
private static void checkLimit(Buffer buffer) {
if (buffer == null) {
return;
}
if (buffer.limit() == 0) {
throw new RendererException("Attempting to upload empty buffer (limit = 0), that's an error");
}
if (buffer.remaining() == 0) {
throw new RendererException("Attempting to upload empty buffer (remaining = 0), that's an error");
}
}
@Override
public void resetStats() {
}
@Override
public void glActiveTexture(int param1) {
GLContext.getCurrentGL().glActiveTexture(param1);
}
@Override
public void glAlphaFunc(int param1, float param2) {
GLContext.getCurrentGL().getGL2ES1().glAlphaFunc(param1, param2);
}
@Override
public void glAttachShader(int param1, int param2) {
GLContext.getCurrentGL().getGL2ES2().glAttachShader(param1, param2);
}
@Override
public void glBindBuffer(int param1, int param2) {
GLContext.getCurrentGL().glBindBuffer(param1, param2);
}
@Override
public void glBindTexture(int param1, int param2) {
GLContext.getCurrentGL().glBindTexture(param1, param2);
}
@Override
public void glBlendFunc(int param1, int param2) {
GLContext.getCurrentGL().glBlendFunc(param1, param2);
}
@Override
public void glBufferData(int param1, long param2, int param3) {
GLContext.getCurrentGL().glBufferData(param1, param2, null, param3);
}
@Override
public void glBufferData(int param1, FloatBuffer param2, int param3) {
checkLimit(param2);
GLContext.getCurrentGL().glBufferData(param1, getLimitBytes(param2), param2, param3);
}
@Override
public void glBufferData(int param1, ShortBuffer param2, int param3) {
checkLimit(param2);
GLContext.getCurrentGL().glBufferData(param1, getLimitBytes(param2), param2, param3);
}
@Override
public void glBufferData(int param1, ByteBuffer param2, int param3) {
checkLimit(param2);
GLContext.getCurrentGL().glBufferData(param1, getLimitBytes(param2), param2, param3);
}
@Override
public void glBufferSubData(int param1, long param2, FloatBuffer param3) {
checkLimit(param3);
GLContext.getCurrentGL().glBufferSubData(param1, param2, getLimitBytes(param3), param3);
}
@Override
public void glBufferSubData(int param1, long param2, ShortBuffer param3) {
checkLimit(param3);
GLContext.getCurrentGL().glBufferSubData(param1, param2, getLimitBytes(param3), param3);
}
@Override
public void glBufferSubData(int param1, long param2, ByteBuffer param3) {
checkLimit(param3);
GLContext.getCurrentGL().glBufferSubData(param1, param2, getLimitBytes(param3), param3);
}
@Override
public void glClear(int param1) {
GLContext.getCurrentGL().glClear(param1);
}
@Override
public void glClearColor(float param1, float param2, float param3, float param4) {
GLContext.getCurrentGL().glClearColor(param1, param2, param3, param4);
}
@Override
public void glColorMask(boolean param1, boolean param2, boolean param3, boolean param4) {
GLContext.getCurrentGL().glColorMask(param1, param2, param3, param4);
}
@Override
public void glCompileShader(int param1) {
GLContext.getCurrentGL().getGL2ES2().glCompileShader(param1);
}
@Override
public void glCompressedTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) {
checkLimit(param7);
GLContext.getCurrentGL().glCompressedTexImage2D(param1, param2, param3, param4, param5, param6, getLimitBytes(param7), param7);
}
@Override
public void glCompressedTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) {
checkLimit(param8);
GLContext.getCurrentGL().getGL2ES2().glCompressedTexImage3D(param1, param2, param3, param4, param5, param6, param7, getLimitBytes(param8), param8);
}
@Override
public void glCompressedTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) {
checkLimit(param8);
GLContext.getCurrentGL().glCompressedTexSubImage2D(param1, param2, param3, param4, param5, param6, param7, getLimitBytes(param8), param8);
}
@Override
public void glCompressedTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) {
checkLimit(param10);
GLContext.getCurrentGL().getGL2ES2().glCompressedTexSubImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, getLimitBytes(param10), param10);
}
@Override
public int glCreateProgram() {
return GLContext.getCurrentGL().getGL2ES2().glCreateProgram();
}
@Override
public int glCreateShader(int param1) {
return GLContext.getCurrentGL().getGL2ES2().glCreateShader(param1);
}
@Override
public void glCullFace(int param1) {
GLContext.getCurrentGL().glCullFace(param1);
}
@Override
public void glDeleteBuffers(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glDeleteBuffers(param1.limit(), param1);
}
@Override
public void glDeleteProgram(int param1) {
GLContext.getCurrentGL().getGL2ES2().glDeleteProgram(param1);
}
@Override
public void glDeleteShader(int param1) {
GLContext.getCurrentGL().getGL2ES2().glDeleteShader(param1);
}
@Override
public void glDeleteTextures(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glDeleteTextures(param1.limit() ,param1);
}
@Override
public void glDepthFunc(int param1) {
GLContext.getCurrentGL().glDepthFunc(param1);
}
@Override
public void glDepthMask(boolean param1) {
GLContext.getCurrentGL().glDepthMask(param1);
}
@Override
public void glDepthRange(double param1, double param2) {
GLContext.getCurrentGL().glDepthRange(param1, param2);
}
@Override
public void glDetachShader(int param1, int param2) {
GLContext.getCurrentGL().getGL2ES2().glDetachShader(param1, param2);
}
@Override
public void glDisable(int param1) {
GLContext.getCurrentGL().glDisable(param1);
}
@Override
public void glDisableVertexAttribArray(int param1) {
GLContext.getCurrentGL().getGL2ES2().glDisableVertexAttribArray(param1);
}
@Override
public void glDrawArrays(int param1, int param2, int param3) {
GLContext.getCurrentGL().glDrawArrays(param1, param2, param3);
}
@Override
public void glDrawBuffer(int param1) {
GLContext.getCurrentGL().getGL2GL3().glDrawBuffer(param1);
}
@Override
public void glDrawRangeElements(int param1, int param2, int param3, int param4, int param5, long param6) {
GLContext.getCurrentGL().getGL2ES3().glDrawRangeElements(param1, param2, param3, param4, param5, param6);
}
@Override
public void glEnable(int param1) {
GLContext.getCurrentGL().glEnable(param1);
}
@Override
public void glEnableVertexAttribArray(int param1) {
GLContext.getCurrentGL().getGL2ES2().glEnableVertexAttribArray(param1);
}
@Override
public void glGenBuffers(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glGenBuffers(param1.limit(), param1);
}
@Override
public void glGenTextures(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glGenTextures(param1.limit(), param1);
}
@Override
public void glGetBoolean(int param1, ByteBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().glGetBooleanv(param1, param2);
}
@Override
public void glGetBufferSubData(int target, long offset, ByteBuffer data) {
checkLimit(data);
GLContext.getCurrentGL().getGL2GL3().glGetBufferSubData(target, offset, getLimitBytes(data), data);
}
@Override
public int glGetError() {
return GLContext.getCurrentGL().glGetError();
}
@Override
public void glGetInteger(int param1, IntBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().glGetIntegerv(param1, param2);
}
@Override
public void glGetProgram(int param1, int param2, IntBuffer param3) {
checkLimit(param3);
GLContext.getCurrentGL().getGL2ES2().glGetProgramiv(param1, param2, param3);
}
@Override
public void glGetShader(int param1, int param2, IntBuffer param3) {
checkLimit(param3);
GLContext.getCurrentGL().getGL2ES2().glGetShaderiv(param1, param2, param3);
}
@Override
public String glGetString(int param1) {
return GLContext.getCurrentGL().glGetString(param1);
}
@Override
public String glGetString(int param1, int param2) {
return GLContext.getCurrentGL().getGL2ES3().glGetStringi(param1, param2);
}
@Override
public boolean glIsEnabled(int param1) {
return GLContext.getCurrentGL().glIsEnabled(param1);
}
@Override
public void glLineWidth(float param1) {
GLContext.getCurrentGL().glLineWidth(param1);
}
@Override
public void glLinkProgram(int param1) {
GLContext.getCurrentGL().getGL2ES2().glLinkProgram(param1);
}
@Override
public void glPixelStorei(int param1, int param2) {
GLContext.getCurrentGL().glPixelStorei(param1, param2);
}
@Override
public void glPointSize(float param1) {
GLContext.getCurrentGL().getGL2ES1().glPointSize(param1);
}
@Override
public void glPolygonMode(int param1, int param2) {
GLContext.getCurrentGL().getGL2().glPolygonMode(param1, param2);
}
@Override
public void glPolygonOffset(float param1, float param2) {
GLContext.getCurrentGL().glPolygonOffset(param1, param2);
}
@Override
public void glReadBuffer(int param1) {
GLContext.getCurrentGL().getGL2ES3().glReadBuffer(param1);
}
@Override
public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) {
checkLimit(param7);
GLContext.getCurrentGL().glReadPixels(param1, param2, param3, param4, param5, param6, param7);
}
@Override
public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, long param7) {
GLContext.getCurrentGL().glReadPixels(param1, param2, param3, param4, param5, param6, param7);
}
@Override
public void glScissor(int param1, int param2, int param3, int param4) {
GLContext.getCurrentGL().glScissor(param1, param2, param3, param4);
}
@Override
public void glStencilFuncSeparate(int param1, int param2, int param3, int param4) {
GLContext.getCurrentGL().getGL2ES2().glStencilFuncSeparate(param1, param2, param3, param4);
}
@Override
public void glStencilOpSeparate(int param1, int param2, int param3, int param4) {
GLContext.getCurrentGL().getGL2ES2().glStencilOpSeparate(param1, param2, param3, param4);
}
@Override
public void glTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) {
checkLimit(param9);
GLContext.getCurrentGL().glTexImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
}
@Override
public void glTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) {
checkLimit(param10);
GLContext.getCurrentGL().getGL2ES2().glTexImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10);
}
@Override
public void glTexParameterf(int param1, int param2, float param3) {
GLContext.getCurrentGL().glTexParameterf(param1, param2, param3);
}
@Override
public void glTexParameteri(int param1, int param2, int param3) {
GLContext.getCurrentGL().glTexParameteri(param1, param2, param3);
}
@Override
public void glTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) {
checkLimit(param9);
GLContext.getCurrentGL().glTexSubImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
}
@Override
public void glTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, int param10, ByteBuffer param11) {
checkLimit(param11);
GLContext.getCurrentGL().getGL2ES2().glTexSubImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10, param11);
}
@Override
public void glUniform1(int param1, FloatBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform1fv(param1, getLimitCount(param2, 1), param2);
}
@Override
public void glUniform1(int param1, IntBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform1iv(param1, getLimitCount(param2, 1), param2);
}
@Override
public void glUniform1f(int param1, float param2) {
GLContext.getCurrentGL().getGL2ES2().glUniform1f(param1, param2);
}
@Override
public void glUniform1i(int param1, int param2) {
GLContext.getCurrentGL().getGL2ES2().glUniform1i(param1, param2);
}
@Override
public void glUniform2(int param1, IntBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform2iv(param1, getLimitCount(param2, 2), param2);
}
@Override
public void glUniform2(int param1, FloatBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform2fv(param1, getLimitCount(param2, 2), param2);
}
@Override
public void glUniform2f(int param1, float param2, float param3) {
GLContext.getCurrentGL().getGL2ES2().glUniform2f(param1, param2, param3);
}
@Override
public void glUniform3(int param1, IntBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform3iv(param1, getLimitCount(param2, 3), param2);
}
@Override
public void glUniform3(int param1, FloatBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform3fv(param1, getLimitCount(param2, 3), param2);
}
@Override
public void glUniform3f(int param1, float param2, float param3, float param4) {
GLContext.getCurrentGL().getGL2ES2().glUniform3f(param1, param2, param3, param4);
}
@Override
public void glUniform4(int param1, FloatBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform4fv(param1, getLimitCount(param2, 4), param2);
}
@Override
public void glUniform4(int param1, IntBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform4iv(param1, getLimitCount(param2, 4), param2);
}
@Override
public void glUniform4f(int param1, float param2, float param3, float param4, float param5) {
GLContext.getCurrentGL().getGL2ES2().glUniform4f(param1, param2, param3, param4, param5);
}
@Override
public void glUniformMatrix3(int param1, boolean param2, FloatBuffer param3) {
checkLimit(param3);
GLContext.getCurrentGL().getGL2ES2().glUniformMatrix3fv(param1, getLimitCount(param3, 3 * 3), param2, param3);
}
@Override
public void glUniformMatrix4(int param1, boolean param2, FloatBuffer param3) {
checkLimit(param3);
GLContext.getCurrentGL().getGL2ES2().glUniformMatrix4fv(param1, getLimitCount(param3, 4 * 4), param2, param3);
}
@Override
public void glUseProgram(int param1) {
GLContext.getCurrentGL().getGL2ES2().glUseProgram(param1);
}
@Override
public void glVertexAttribPointer(int param1, int param2, int param3, boolean param4, int param5, long param6) {
GLContext.getCurrentGL().getGL2ES2().glVertexAttribPointer(param1, param2, param3, param4, param5, param6);
}
@Override
public void glViewport(int param1, int param2, int param3, int param4) {
GLContext.getCurrentGL().glViewport(param1, param2, param3, param4);
}
@Override
public int glGetAttribLocation(int param1, String param2) {
// FIXME: Does JOGL require null-terminated strings?????
return GLContext.getCurrentGL().getGL2ES2().glGetAttribLocation(param1, param2 + "\0");
}
@Override
public int glGetUniformLocation(int param1, String param2) {
// FIXME: Does JOGL require null-terminated strings????????
return GLContext.getCurrentGL().getGL2ES2().glGetUniformLocation(param1, param2 + "\0");
}
@Override
public void glShaderSource(int param1, String[] param2, IntBuffer param3) {
checkLimit(param3);
GLContext.getCurrentGL().getGL2ES2().glShaderSource(param1, param2.length, param2, param3);
}
@Override
public String glGetProgramInfoLog(int program, int maxSize) {
ByteBuffer buffer = ByteBuffer.allocateDirect(maxSize);
buffer.order(ByteOrder.nativeOrder());
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
tmp.order(ByteOrder.nativeOrder());
IntBuffer intBuffer = tmp.asIntBuffer();
GLContext.getCurrentGL().getGL2ES2().glGetProgramInfoLog(program, maxSize, intBuffer, buffer);
int numBytes = intBuffer.get(0);
byte[] bytes = new byte[numBytes];
buffer.get(bytes);
return new String(bytes);
}
@Override
public String glGetShaderInfoLog(int shader, int maxSize) {
ByteBuffer buffer = ByteBuffer.allocateDirect(maxSize);
buffer.order(ByteOrder.nativeOrder());
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
tmp.order(ByteOrder.nativeOrder());
IntBuffer intBuffer = tmp.asIntBuffer();
GLContext.getCurrentGL().getGL2ES2().glGetShaderInfoLog(shader, maxSize, intBuffer, buffer);
int numBytes = intBuffer.get(0);
byte[] bytes = new byte[numBytes];
buffer.get(bytes);
return new String(bytes);
}
@Override
public void glBindFragDataLocation(int param1, int param2, String param3) {
GLContext.getCurrentGL().getGL2GL3().glBindFragDataLocation(param1, param2, param3);
}
@Override
public void glBindVertexArray(int param1) {
GLContext.getCurrentGL().getGL2ES3().glBindVertexArray(param1);
}
@Override
public void glGenVertexArrays(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().getGL2ES3().glGenVertexArrays(param1.limit(), param1);
}
@Override
public void glPatchParameter(int count) {
GLContext.getCurrentGL().getGL3().glPatchParameteri(com.jogamp.opengl.GL3.GL_PATCH_VERTICES, count);
}
@Override
public void glDeleteVertexArrays(IntBuffer arrays) {
checkLimit(arrays);
GLContext.getCurrentGL().getGL2ES3().glDeleteVertexArrays(arrays.limit(), arrays);
}
}

@ -0,0 +1,88 @@
package com.jme3.renderer.jogl;
import com.jme3.renderer.RendererException;
import com.jme3.renderer.opengl.GLExt;
import com.jogamp.opengl.GLContext;
import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
public class JoglGLExt implements GLExt {
private static int getLimitBytes(IntBuffer buffer) {
checkLimit(buffer);
return buffer.limit() * 4;
}
private static void checkLimit(Buffer buffer) {
if (buffer == null) {
return;
}
if (buffer.limit() == 0) {
throw new RendererException("Attempting to upload empty buffer (limit = 0), that's an error");
}
if (buffer.remaining() == 0) {
throw new RendererException("Attempting to upload empty buffer (remaining = 0), that's an error");
}
}
@Override
public void glBufferData(int target, IntBuffer data, int usage) {
checkLimit(data);
GLContext.getCurrentGL().glBufferData(target, getLimitBytes(data), data, usage);
}
@Override
public void glBufferSubData(int target, long offset, IntBuffer data) {
checkLimit(data);
GLContext.getCurrentGL().glBufferSubData(target, getLimitBytes(data), offset, data);
}
@Override
public void glDrawArraysInstancedARB(int mode, int first, int count, int primcount) {
GLContext.getCurrentGL().getGL2ES3().glDrawArraysInstanced(mode, first, count, primcount);
}
@Override
public void glDrawBuffers(IntBuffer bufs) {
checkLimit(bufs);
GLContext.getCurrentGL().getGL2ES2().glDrawBuffers(bufs.limit(), bufs);
}
@Override
public void glDrawElementsInstancedARB(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) {
GLContext.getCurrentGL().getGL2ES3().glDrawElementsInstanced(mode, indices_count, type, indices_buffer_offset, primcount);
}
@Override
public void glGetMultisample(int pname, int index, FloatBuffer val) {
checkLimit(val);
GLContext.getCurrentGL().getGL2ES2().glGetMultisamplefv(pname, index, val);
}
@Override
public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) {
GLContext.getCurrentGL().getGL2ES2().glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
@Override
public void glVertexAttribDivisorARB(int index, int divisor) {
GLContext.getCurrentGL().getGL2ES3().glVertexAttribDivisor(index, divisor);
}
@Override
public Object glFenceSync(int condition, int flags) {
return GLContext.getCurrentGL().getGL3ES3().glFenceSync(condition, flags);
}
@Override
public int glClientWaitSync(Object sync, int flags, long timeout) {
return GLContext.getCurrentGL().getGL3ES3().glClientWaitSync((long) sync, flags, timeout);
}
@Override
public void glDeleteSync(Object sync) {
GLContext.getCurrentGL().getGL3ES3().glDeleteSync((long) sync);
}
}

@ -0,0 +1,97 @@
package com.jme3.renderer.jogl;
import com.jme3.renderer.RendererException;
import com.jme3.renderer.opengl.GLFbo;
import com.jogamp.opengl.GLContext;
import java.nio.Buffer;
import java.nio.IntBuffer;
/**
* Implements GLFbo
*
* @author Kirill Vainer
*/
public class JoglGLFbo implements GLFbo {
private static void checkLimit(Buffer buffer) {
if (buffer == null) {
return;
}
if (buffer.limit() == 0) {
throw new RendererException("Attempting to upload empty buffer (limit = 0), that's an error");
}
if (buffer.remaining() == 0) {
throw new RendererException("Attempting to upload empty buffer (remaining = 0), that's an error");
}
}
@Override
public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
GLContext.getCurrentGL().getGL2ES3().glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
@Override
public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) {
GLContext.getCurrentGL().glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
@Override
public void glBindFramebufferEXT(int param1, int param2) {
GLContext.getCurrentGL().glBindFramebuffer(param1, param2);
}
@Override
public void glBindRenderbufferEXT(int param1, int param2) {
GLContext.getCurrentGL().glBindRenderbuffer(param1, param2);
}
@Override
public int glCheckFramebufferStatusEXT(int param1) {
return GLContext.getCurrentGL().glCheckFramebufferStatus(param1);
}
@Override
public void glDeleteFramebuffersEXT(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glDeleteFramebuffers(param1.limit(), param1);
}
@Override
public void glDeleteRenderbuffersEXT(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glDeleteRenderbuffers(param1.limit(), param1);
}
@Override
public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) {
GLContext.getCurrentGL().glFramebufferRenderbuffer(param1, param2, param3, param4);
}
@Override
public void glFramebufferTexture2DEXT(int param1, int param2, int param3, int param4, int param5) {
GLContext.getCurrentGL().glFramebufferTexture2D(param1, param2, param3, param4, param5);
}
@Override
public void glGenFramebuffersEXT(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glGenFramebuffers(param1.limit(), param1);
}
@Override
public void glGenRenderbuffersEXT(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glGenRenderbuffers(param1.limit(), param1);
}
@Override
public void glGenerateMipmapEXT(int param1) {
GLContext.getCurrentGL().glGenerateMipmap(param1);
}
@Override
public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) {
GLContext.getCurrentGL().glRenderbufferStorage(param1, param2, param3, param4);
}
}

@ -128,7 +128,8 @@ public abstract class JoglAbstractDisplay extends JoglContext implements GLEvent
canvas.setIgnoreRepaint(true);
canvas.addGLEventListener(this);
if (settings.getBoolean("GraphicsDebug")) {
//TODO remove this block once for all when the unified renderer is stable
/*if (settings.getBoolean("GraphicsDebug")) {
canvas.invoke(false, new GLRunnable() {
public boolean run(GLAutoDrawable glad) {
GL gl = glad.getGL();
@ -177,7 +178,7 @@ public abstract class JoglAbstractDisplay extends JoglContext implements GLEvent
renderer.setMainFrameBufferSrgb(settings.getGammaCorrection());
return true;
}
});
});*/
}
protected void startGLCanvas() {

@ -41,27 +41,33 @@ public class JoglCanvas extends JoglAbstractDisplay implements JmeCanvasContext
private static final Logger logger = Logger.getLogger(JoglCanvas.class.getName());
private int width, height;
private boolean runningFirstTime = true;
public JoglCanvas(){
super();
initGLCanvas();
}
@Override
public Type getType() {
return Type.Canvas;
}
@Override
public void setTitle(String title) {
}
@Override
public void restart() {
}
@Override
public void create(boolean waitFor){
if (waitFor)
waitFor(true);
}
@Override
public void destroy(boolean waitFor){
if (waitFor)
waitFor(false);
@ -81,13 +87,20 @@ public class JoglCanvas extends JoglAbstractDisplay implements JmeCanvasContext
startGLCanvas();
}
@Override
public void init(GLAutoDrawable drawable) {
canvas.requestFocus();
super.internalCreate();
logger.fine("Display created.");
renderer.initialize();
// At this point, the OpenGL context is active.
if (runningFirstTime){
// THIS is the part that creates the renderer.
// It must always be called, now that we have the pbuffer workaround.
initContextFirstTime();
runningFirstTime = false;
}
listener.initialize();
}
@ -97,6 +110,7 @@ public class JoglCanvas extends JoglAbstractDisplay implements JmeCanvasContext
super.startGLCanvas();
}
@Override
public void display(GLAutoDrawable glad) {
if (!created.get() && renderer != null){
listener.destroy();
@ -129,6 +143,7 @@ public class JoglCanvas extends JoglAbstractDisplay implements JmeCanvasContext
}
@Override
public Canvas getCanvas() {
return canvas;
}

@ -36,17 +36,32 @@ import com.jme3.input.JoyInput;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.renderer.Renderer;
import com.jme3.renderer.jogl.JoglRenderer;
import com.jme3.renderer.RendererException;
import com.jme3.renderer.jogl.JoglGL;
import com.jme3.renderer.jogl.JoglGLExt;
import com.jme3.renderer.jogl.JoglGLFbo;
import com.jme3.renderer.opengl.GL2;
import com.jme3.renderer.opengl.GL3;
import com.jme3.renderer.opengl.GL4;
import com.jme3.renderer.opengl.GLDebugDesktop;
import com.jme3.renderer.opengl.GLExt;
import com.jme3.renderer.opengl.GLFbo;
import com.jme3.renderer.opengl.GLRenderer;
import com.jme3.renderer.opengl.GLTiming;
import com.jme3.renderer.opengl.GLTimingState;
import com.jme3.renderer.opengl.GLTracer;
import com.jme3.system.AppSettings;
import com.jme3.system.JmeContext;
import com.jme3.system.NanoTimer;
import com.jme3.system.NativeLibraryLoader;
import com.jme3.system.SystemListener;
import com.jme3.system.Timer;
import java.nio.IntBuffer;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2GL3;
import com.jogamp.opengl.GLContext;
@ -62,7 +77,7 @@ public abstract class JoglContext implements JmeContext {
protected final Object createdLock = new Object();
protected AppSettings settings = new AppSettings(true);
protected JoglRenderer renderer;
protected Renderer renderer;
protected Timer timer;
protected SystemListener listener;
@ -77,42 +92,52 @@ public abstract class JoglContext implements JmeContext {
}
}
@Override
public void setSystemListener(SystemListener listener){
this.listener = listener;
}
@Override
public void setSettings(AppSettings settings) {
this.settings.copyFrom(settings);
}
@Override
public boolean isRenderable(){
return renderable.get();
}
@Override
public AppSettings getSettings() {
return settings;
}
@Override
public Renderer getRenderer() {
return renderer;
}
@Override
public MouseInput getMouseInput() {
return mouseInput;
}
@Override
public KeyInput getKeyInput() {
return keyInput;
}
@Override
public JoyInput getJoyInput() {
return joyInput;
}
@Override
public Timer getTimer() {
return timer;
}
@Override
public boolean isCreated() {
return created.get();
}
@ -136,12 +161,75 @@ public abstract class JoglContext implements JmeContext {
}
}
protected void initContextFirstTime(){
if (GLContext.getCurrent().getGLVersionNumber().getMajor() < 2) {
throw new RendererException("OpenGL 2.0 or higher is " +
"required for jMonkeyEngine");
}
if (settings.getRenderer().equals("JOGL")) {
com.jme3.renderer.opengl.GL gl = new JoglGL();
GLExt glext = new JoglGLExt();
GLFbo glfbo = new JoglGLFbo();
if (settings.getBoolean("GraphicsDebug")) {
gl = new GLDebugDesktop(gl, glext, glfbo);
glext = (GLExt) gl;
glfbo = (GLFbo) gl;
}
if (settings.getBoolean("GraphicsTiming")) {
GLTimingState timingState = new GLTimingState();
gl = (com.jme3.renderer.opengl.GL) GLTiming.createGLTiming(gl, timingState, GL.class, GL2.class, GL3.class, GL4.class);
glext = (GLExt) GLTiming.createGLTiming(glext, timingState, GLExt.class);
glfbo = (GLFbo) GLTiming.createGLTiming(glfbo, timingState, GLFbo.class);
}
if (settings.getBoolean("GraphicsTrace")) {
gl = (com.jme3.renderer.opengl.GL) GLTracer.createDesktopGlTracer(gl, GL.class, GL2.class, GL3.class, GL4.class);
glext = (GLExt) GLTracer.createDesktopGlTracer(glext, GLExt.class);
glfbo = (GLFbo) GLTracer.createDesktopGlTracer(glfbo, GLFbo.class);
}
renderer = new GLRenderer(gl, glext, glfbo);
renderer.initialize();
} else {
throw new UnsupportedOperationException("Unsupported renderer: " + settings.getRenderer());
}
if (GLContext.getCurrentGL().isExtensionAvailable("GL_ARB_debug_output") && settings.getBoolean("GraphicsDebug")) {
GLContext.getCurrent().enableGLDebugMessage(true);
GLContext.getCurrent().addGLDebugListener(new JoglGLDebugOutputHandler());
}
renderer.setMainFrameBufferSrgb(settings.getGammaCorrection());
renderer.setLinearizeSrgbImages(settings.getGammaCorrection());
// Init input
if (keyInput != null) {
keyInput.initialize();
}
if (mouseInput != null) {
mouseInput.initialize();
}
if (joyInput != null) {
joyInput.initialize();
}
}
public void internalCreate() {
timer = new NanoTimer();
synchronized (createdLock){
created.set(true);
createdLock.notifyAll();
}
if (renderable.get()){
initContextFirstTime();
} else {
assert getType() == Type.Canvas;
}
}
protected void internalDestroy() {

@ -0,0 +1,80 @@
/*
* Copyright (c) 2009-2015 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.system.jogl;
import java.util.HashMap;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GLDebugListener;
import com.jogamp.opengl.GLDebugMessage;
class JoglGLDebugOutputHandler implements GLDebugListener {
private static final HashMap<Integer, String> constMap = new HashMap<Integer, String>();
private static final String MESSAGE_FORMAT =
"[JME3] OpenGL debug message\r\n" +
" ID: %d\r\n" +
" Source: %s\r\n" +
" Type: %s\r\n" +
" Severity: %s\r\n" +
" Message: %s";
static {
constMap.put(GL2ES2.GL_DEBUG_SOURCE_API, "API");
constMap.put(GL2ES2.GL_DEBUG_SOURCE_APPLICATION, "APPLICATION");
constMap.put(GL2ES2.GL_DEBUG_SOURCE_OTHER, "OTHER");
constMap.put(GL2ES2.GL_DEBUG_SOURCE_SHADER_COMPILER, "SHADER_COMPILER");
constMap.put(GL2ES2.GL_DEBUG_SOURCE_THIRD_PARTY, "THIRD_PARTY");
constMap.put(GL2ES2.GL_DEBUG_SOURCE_WINDOW_SYSTEM, "WINDOW_SYSTEM");
constMap.put(GL2ES2.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, "DEPRECATED_BEHAVIOR");
constMap.put(GL2ES2.GL_DEBUG_TYPE_ERROR, "ERROR");
constMap.put(GL2ES2.GL_DEBUG_TYPE_OTHER, "OTHER");
constMap.put(GL2ES2.GL_DEBUG_TYPE_PERFORMANCE, "PERFORMANCE");
constMap.put(GL2ES2.GL_DEBUG_TYPE_PORTABILITY, "PORTABILITY");
constMap.put(GL2ES2.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, "UNDEFINED_BEHAVIOR");
constMap.put(GL2ES2.GL_DEBUG_SEVERITY_HIGH, "HIGH");
constMap.put(GL2ES2.GL_DEBUG_SEVERITY_MEDIUM, "MEDIUM");
constMap.put(GL2ES2.GL_DEBUG_SEVERITY_LOW, "LOW");
}
@Override
public void messageSent(GLDebugMessage event) {
String sourceStr = constMap.get(event.getDbgSource());
String typeStr = constMap.get(event.getDbgType());
String severityStr = constMap.get(event.getDbgSeverity());
System.err.println(String.format(MESSAGE_FORMAT, event.getDbgId(), sourceStr, typeStr, severityStr, event.getDbgMsg()));
}
}

@ -107,7 +107,8 @@ public abstract class JoglNewtAbstractDisplay extends JoglContext implements GLE
canvas.setSize(settings.getWidth(), settings.getHeight());
canvas.addGLEventListener(this);
if (settings.getBoolean("GraphicsDebug")) {
//TODO remove this block once for all when the unified renderer is stable
/*if (settings.getBoolean("GraphicsDebug")) {
canvas.invoke(false, new GLRunnable() {
public boolean run(GLAutoDrawable glad) {
GL gl = glad.getGL();
@ -156,7 +157,7 @@ public abstract class JoglNewtAbstractDisplay extends JoglContext implements GLE
renderer.setMainFrameBufferSrgb(settings.getGammaCorrection());
return true;
}
});
});*/
}
protected void startGLCanvas() {

@ -41,6 +41,7 @@ public class JoglNewtCanvas extends JoglNewtAbstractDisplay implements JmeCanvas
private static final Logger logger = Logger.getLogger(JoglNewtCanvas.class.getName());
private int width, height;
private boolean runningFirstTime = true;
private NewtCanvasAWT newtAwtCanvas;
@ -53,6 +54,8 @@ public class JoglNewtCanvas extends JoglNewtAbstractDisplay implements JmeCanvas
protected final void initGLCanvas() {
super.initGLCanvas();
newtAwtCanvas = new NewtCanvasAWT(canvas) {
private static final long serialVersionUID = 1L;
@Override
public void addNotify() {
super.addNotify();
@ -67,21 +70,26 @@ public class JoglNewtCanvas extends JoglNewtAbstractDisplay implements JmeCanvas
};
}
@Override
public Type getType() {
return Type.Canvas;
}
@Override
public void setTitle(String title) {
}
@Override
public void restart() {
}
@Override
public void create(boolean waitFor){
if (waitFor)
waitFor(true);
}
@Override
public void destroy(boolean waitFor){
if (waitFor)
waitFor(false);
@ -101,13 +109,20 @@ public class JoglNewtCanvas extends JoglNewtAbstractDisplay implements JmeCanvas
startGLCanvas();
}
@Override
public void init(GLAutoDrawable drawable) {
canvas.requestFocus();
super.internalCreate();
logger.fine("Display created.");
renderer.initialize();
// At this point, the OpenGL context is active.
if (runningFirstTime){
// THIS is the part that creates the renderer.
// It must always be called, now that we have the pbuffer workaround.
initContextFirstTime();
runningFirstTime = false;
}
listener.initialize();
}
@ -117,6 +132,7 @@ public class JoglNewtCanvas extends JoglNewtAbstractDisplay implements JmeCanvas
super.startGLCanvas();
}
@Override
public void display(GLAutoDrawable glad) {
if (!created.get() && renderer != null){
listener.destroy();

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