Adds a few missing features into the shader-based renderer relying on JOGL 2.0
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9889 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -65,6 +65,7 @@ import com.jme3.util.IntMap;
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import com.jme3.util.IntMap.Entry;
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import com.jme3.util.ListMap;
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import com.jme3.util.NativeObjectManager;
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import com.jme3.util.SafeArrayList;
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import java.nio.*;
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import java.util.EnumSet;
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import java.util.List;
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@ -1898,18 +1899,6 @@ public class JoglRenderer implements Renderer {
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img.clearUpdateNeeded();
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}
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//FIXME remove it
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private void checkTexturingUsed() {
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IDList textureList = context.textureIndexList;
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GL gl = GLContext.getCurrentGL();
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// old mesh used texturing, new mesh doesn't use it
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// should actually go through entire oldLen and
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// disable texturing for each unit.. but that's for later.
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if (textureList.oldLen > 0 && textureList.newLen == 0) {
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gl.glDisable(GL.GL_TEXTURE_2D);
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}
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}
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public void setTexture(int unit, Texture tex) {
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GL gl = GLContext.getCurrentGL();
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Image image = tex.getImage();
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@ -2175,48 +2164,6 @@ public class JoglRenderer implements Renderer {
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}
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}
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//FIXME remove
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private int convertArrayType(VertexBuffer.Type type) {
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switch (type) {
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case Position:
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return GLPointerFunc.GL_VERTEX_ARRAY;
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case Normal:
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return GLPointerFunc.GL_NORMAL_ARRAY;
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case TexCoord:
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return GLPointerFunc.GL_TEXTURE_COORD_ARRAY;
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case Color:
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return GLPointerFunc.GL_COLOR_ARRAY;
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default:
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return -1; // unsupported
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}
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}
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//FIXME remove
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private int convertVertexFormat(VertexBuffer.Format fmt) {
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switch (fmt) {
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case Byte:
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return GL.GL_BYTE;
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case Double:
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return GL2GL3.GL_DOUBLE;
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case Float:
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return GL.GL_FLOAT;
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case Half:
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return GL.GL_HALF_FLOAT;
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case Int:
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return GL2ES2.GL_INT;
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case Short:
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return GL.GL_SHORT;
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case UnsignedByte:
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return GL.GL_UNSIGNED_BYTE;
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case UnsignedInt:
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return GL2ES2.GL_UNSIGNED_INT;
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case UnsignedShort:
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return GL.GL_UNSIGNED_SHORT;
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default:
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throw new UnsupportedOperationException("Unrecognized vertex format: " + fmt);
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}
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}
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public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
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if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
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throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
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@ -2325,121 +2272,33 @@ public class JoglRenderer implements Renderer {
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}
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}
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private void setVertexAttribVBO(VertexBuffer vb, VertexBuffer idb) {
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public void updateVertexArray(Mesh mesh) {
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int id = mesh.getId();
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GL gl = GLContext.getCurrentGL();
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int arrayType = convertArrayType(vb.getBufferType());
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if (arrayType == -1) {
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return; // unsupported
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if (id == -1) {
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IntBuffer temp = intBuf1;
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gl.getGL2GL3().glGenVertexArrays(1, temp);
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id = temp.get(0);
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mesh.setId(id);
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}
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if (vb.isUpdateNeeded() && idb == null) {
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updateBufferData(vb);
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if (context.boundVertexArray != id) {
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gl.getGL2GL3().glBindVertexArray(id);
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context.boundVertexArray = id;
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}
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int bufId = idb != null ? idb.getId() : vb.getId();
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if (context.boundArrayVBO != bufId) {
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gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufId);
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context.boundArrayVBO = bufId;
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}
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gl.getGL2().glEnableClientState(arrayType);
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context.boundAttribs[vb.getBufferType().ordinal()] = vb;
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if (vb.getBufferType() == Type.Normal) {
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// normalize if requested
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if (vb.isNormalized() && !context.normalizeEnabled) {
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gl.glEnable(GLLightingFunc.GL_NORMALIZE);
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context.normalizeEnabled = true;
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} else if (!vb.isNormalized() && context.normalizeEnabled) {
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gl.glDisable(GLLightingFunc.GL_NORMALIZE);
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context.normalizeEnabled = false;
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}
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}
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int comps = vb.getNumComponents();
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int type = convertVertexFormat(vb.getFormat());
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switch (vb.getBufferType()) {
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case Position:
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gl.getGL2().glVertexPointer(comps, type, vb.getStride(), vb.getOffset());
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break;
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case Normal:
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gl.getGL2().glNormalPointer(type, vb.getStride(), vb.getOffset());
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break;
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case Color:
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gl.getGL2().glColorPointer(comps, type, vb.getStride(), vb.getOffset());
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break;
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case TexCoord:
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gl.getGL2().glTexCoordPointer(comps, type, vb.getStride(), vb.getOffset());
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break;
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}
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}
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private void drawTriangleListVBO(VertexBuffer indexBuf, Mesh mesh, int count) {
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GL gl = GLContext.getCurrentGL();
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if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
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throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
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}
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if (indexBuf.isUpdateNeeded()) {
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updateBufferData(indexBuf);
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}
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int bufId = indexBuf.getId();
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assert bufId != -1;
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if (context.boundElementArrayVBO != bufId) {
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gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, bufId);
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context.boundElementArrayVBO = bufId;
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}
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if (mesh.getMode() == Mode.Hybrid) {
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int[] modeStart = mesh.getModeStart();
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int[] elementLengths = mesh.getElementLengths();
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int elMode = convertElementMode(Mode.Triangles);
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int fmt = convertVertexFormat(indexBuf.getFormat());
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int elSize = indexBuf.getFormat().getComponentSize();
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// int listStart = modeStart[0];
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int stripStart = modeStart[1];
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int fanStart = modeStart[2];
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int curOffset = 0;
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for (int i = 0; i < elementLengths.length; i++) {
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if (i == stripStart) {
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elMode = convertElementMode(Mode.TriangleStrip);
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} else if (i == fanStart) {
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//TriangleStrip?
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elMode = convertElementMode(Mode.TriangleFan);
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}
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int elementLength = elementLengths[i];
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gl.glDrawElements(elMode, elementLength, fmt, curOffset);
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curOffset += elementLength * elSize;
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}
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} else {
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gl.glDrawElements(convertElementMode(mesh.getMode()), indexBuf.getData().capacity(),
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convertVertexFormat(indexBuf.getFormat()), 0);
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}
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}
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private void renderMeshDefault(Mesh mesh, int lod, int count) {
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VertexBuffer indices/* = null*/;
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VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
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IntMap<VertexBuffer> buffers = mesh.getBuffers();
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if (mesh.getNumLodLevels() > 0) {
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indices = mesh.getLodLevel(lod);
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} else {
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indices = buffers.get(Type.Index.ordinal());
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if (interleavedData != null && interleavedData.isUpdateNeeded()) {
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updateBufferData(interleavedData);
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}
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for (Entry<VertexBuffer> entry : buffers) {
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VertexBuffer vb = entry.getValue();
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if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly) {
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for (VertexBuffer vb : mesh.getBufferList().getArray()) {
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if (vb.getBufferType() == Type.InterleavedData
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|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
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|| vb.getBufferType() == Type.Index) {
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continue;
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}
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if (vb.getBufferType() == Type.Index) {
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indices = vb;
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} else {
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if (vb.getStride() == 0) {
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// not interleaved
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setVertexAttrib(vb);
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@ -2450,89 +2309,98 @@ public class JoglRenderer implements Renderer {
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}
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}
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private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
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if (mesh.getId() == -1) {
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updateVertexArray(mesh);
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} else {
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// TODO: Check if it was updated
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}
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if (context.boundVertexArray != mesh.getId()) {
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GL gl = GLContext.getCurrentGL();
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gl.getGL2GL3().glBindVertexArray(mesh.getId());
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context.boundVertexArray = mesh.getId();
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}
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// IntMap<VertexBuffer> buffers = mesh.getBuffers();
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VertexBuffer indices;
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if (mesh.getNumLodLevels() > 0) {
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indices = mesh.getLodLevel(lod);
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} else {
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indices = mesh.getBuffer(Type.Index);
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}
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if (indices != null) {
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drawTriangleList(indices, mesh, count);
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} else {
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GL gl = GLContext.getCurrentGL();
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gl.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
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drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
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}
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clearVertexAttribs();
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clearTextureUnits();
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}
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private void renderMeshVBO(Mesh mesh, int lod, int count) {
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GL gl = GLContext.getCurrentGL();
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VertexBuffer indices/* = null*/;
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private void renderMeshDefault(Mesh mesh, int lod, int count) {
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VertexBuffer indices;
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VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
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if (interleavedData != null && interleavedData.isUpdateNeeded()) {
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updateBufferData(interleavedData);
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}
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IntMap<VertexBuffer> buffers = mesh.getBuffers();
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// IntMap<VertexBuffer> buffers = mesh.getBuffers();
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SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
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if (mesh.getNumLodLevels() > 0) {
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indices = mesh.getLodLevel(lod);
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} else {
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indices = buffers.get(Type.Index.ordinal());
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indices = mesh.getBuffer(Type.Index);
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}
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for (Entry<VertexBuffer> entry : buffers) {
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VertexBuffer vb = entry.getValue();
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if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore
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// cpu-only
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// buffers
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// for (Entry<VertexBuffer> entry : buffers) {
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// VertexBuffer vb = entry.getValue();
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for (VertexBuffer vb : mesh.getBufferList().getArray()) {
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if (vb.getBufferType() == Type.InterleavedData
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|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
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|| vb.getBufferType() == Type.Index) {
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continue;
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}
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if (vb.getStride() == 0) {
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// not interleaved
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setVertexAttribVBO(vb, null);
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setVertexAttrib(vb);
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} else {
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// interleaved
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setVertexAttribVBO(vb, interleavedData);
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setVertexAttrib(vb, interleavedData);
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}
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}
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if (indices != null) {
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drawTriangleListVBO(indices, mesh, count);
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drawTriangleList(indices, mesh, count);
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} else {
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gl.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
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drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
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}
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clearVertexAttribs();
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clearTextureUnits();
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}
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private void updateDisplayList(Mesh mesh) {
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GL gl = GLContext.getCurrentGL();
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if (mesh.getId() != -1) {
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// delete list first
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gl.getGL2().glDeleteLists(mesh.getId(), mesh.getId());
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mesh.setId(-1);
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}
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// create new display list
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// first set state to NULL
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applyRenderState(RenderState.NULL);
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// disable lighting
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setLighting(null);
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int id = gl.getGL2().glGenLists(1);
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mesh.setId(id);
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gl.getGL2().glNewList(id, GL2.GL_COMPILE);
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renderMeshDefault(mesh, 0, 1);
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gl.getGL2().glEndList();
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}
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private void renderMeshDisplayList(Mesh mesh) {
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GL gl = GLContext.getCurrentGL();
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if (mesh.getId() == -1) {
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updateDisplayList(mesh);
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}
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gl.getGL2().glCallList(mesh.getId());
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}
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public void renderMesh(Mesh mesh, int lod, int count) {
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if (mesh.getVertexCount() == 0) {
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return;
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}
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GL gl = GLContext.getCurrentGL();
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if (context.pointSprite && mesh.getMode() != Mode.Points) {
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// XXX: Hack, disable point sprite mode if mesh not in point mode
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if (context.boundTextures[0] != null) {
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if (context.boundTextureUnit != 0) {
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gl.glActiveTexture(GL.GL_TEXTURE0);
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context.boundTextureUnit = 0;
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}
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gl.glDisable(GL2.GL_POINT_SPRITE);
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gl.glDisable(GL2.GL_VERTEX_PROGRAM_POINT_SIZE);
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context.pointSprite = false;
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}
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}
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if (context.pointSize != mesh.getPointSize()) {
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gl.getGL2().glPointSize(mesh.getPointSize());
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context.pointSize = mesh.getPointSize();
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@ -2542,32 +2410,11 @@ public class JoglRenderer implements Renderer {
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context.lineWidth = mesh.getLineWidth();
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}
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checkTexturingUsed();
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/*if (vbo) {*/
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renderMeshVBO(mesh, lod, count);
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/*} else {
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boolean dynamic = false;
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if (mesh.getNumLodLevels() == 0) {
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IntMap<VertexBuffer> bufs = mesh.getBuffers();
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for (Entry<VertexBuffer> entry : bufs) {
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if (entry.getValue().getUsage() != VertexBuffer.Usage.Static) {
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dynamic = true;
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break;
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}
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}
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} else {
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dynamic = true;
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}
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if (!dynamic) {
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// dealing with a static object, generate display list
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renderMeshDisplayList(mesh);
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} else {
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statistics.onMeshDrawn(mesh, lod);
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// if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
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// renderMeshVertexArray(mesh, lod, count);
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// }else{
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renderMeshDefault(mesh, lod, count);
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// }
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}
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}*/
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}
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}
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