Fix depth texture support in OpenGL ES 2.0

fix-456
Kirill Vainer 7 years ago committed by Rémy Bouquet
parent e09a5a5b09
commit 7f8fa4d74c
  1. 7
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLImageFormats.java

@ -206,9 +206,14 @@ public final class GLImageFormats {
// Need to check if Caps.DepthTexture is supported prior to using for textures // Need to check if Caps.DepthTexture is supported prior to using for textures
// But for renderbuffers its OK. // But for renderbuffers its OK.
format(formatToGL, Format.Depth, GL.GL_DEPTH_COMPONENT, GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_BYTE);
format(formatToGL, Format.Depth16, GL.GL_DEPTH_COMPONENT16, GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_SHORT); format(formatToGL, Format.Depth16, GL.GL_DEPTH_COMPONENT16, GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_SHORT);
// NOTE: OpenGL ES 2.0 does not support DEPTH_COMPONENT as internal format -- fallback to 16-bit depth.
if (caps.contains(Caps.OpenGLES20)) {
format(formatToGL, Format.Depth, GL.GL_DEPTH_COMPONENT16, GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_BYTE);
} else {
format(formatToGL, Format.Depth, GL.GL_DEPTH_COMPONENT, GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_BYTE);
}
if (caps.contains(Caps.OpenGL20)) { if (caps.contains(Caps.OpenGL20)) {
format(formatToGL, Format.Depth24, GL2.GL_DEPTH_COMPONENT24, GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT); format(formatToGL, Format.Depth24, GL2.GL_DEPTH_COMPONENT24, GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT);
} }

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