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@ -1,22 +1,12 @@ |
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package jme3test.terrain; |
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import com.jme3.terrain.geomipmap.TerrainQuad; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.app.state.ScreenshotAppState; |
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import com.jme3.bullet.BulletAppState; |
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import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; |
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import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape; |
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import com.jme3.bullet.control.CharacterControl; |
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import com.jme3.bullet.control.RigidBodyControl; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Vector3f; |
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import com.jme3.terrain.geomipmap.TerrainGrid; |
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import com.jme3.terrain.geomipmap.TerrainGridListener; |
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import com.jme3.terrain.geomipmap.TerrainLodControl; |
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import com.jme3.terrain.geomipmap.grid.FractalTileLoader; |
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import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator; |
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@ -38,7 +28,6 @@ public class TerrainFractalGridTest extends SimpleApplication { |
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private float grassScale = 64; |
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private float dirtScale = 16; |
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private float rockScale = 128; |
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private boolean usePhysics = false; |
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public static void main(final String[] args) { |
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TerrainFractalGridTest app = new TerrainFractalGridTest(); |
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@ -140,135 +129,19 @@ public class TerrainFractalGridTest extends SimpleApplication { |
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this.rootNode.attachChild(this.terrain); |
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TerrainLodControl control = new TerrainLodControl(this.terrain, this.getCamera()); |
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control.setLodCalculator( new DistanceLodCalculator(33, 2.7f) ); // patch size, and a multiplier
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control.setLodCalculator(new DistanceLodCalculator(33, 2.7f)); // patch size, and a multiplier
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this.terrain.addControl(control); |
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final BulletAppState bulletAppState = new BulletAppState(); |
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stateManager.attach(bulletAppState); |
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this.getCamera().setLocation(new Vector3f(0, 300, 0)); |
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this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f)); |
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if (usePhysics) { |
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CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1); |
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player3 = new CharacterControl(capsuleShape, 0.5f); |
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player3.setJumpSpeed(20); |
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player3.setFallSpeed(10); |
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player3.setGravity(10); |
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player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 512, cam.getLocation().z)); |
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bulletAppState.getPhysicsSpace().add(player3); |
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terrain.addListener(new TerrainGridListener() { |
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public void gridMoved(Vector3f newCenter) { |
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} |
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public Material tileLoaded(Material material, Vector3f cell) { |
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return material; |
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} |
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public void tileAttached(Vector3f cell, TerrainQuad quad) { |
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//uncomment to create data for TerrainQuadGridTest
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// try {
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// BinaryExporter.getInstance().save(quad, new File("/Users/normenhansen/Documents/Code/jme3/engine/src/test-data/TerrainGrid/"
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// + "testgrid_" + Math.round(cell.x) + "_" + Math.round(cell.y) + "_" + Math.round(cell.z) + ".j3o"));
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// } catch (IOException ex) {
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// Logger.getLogger(TerrainFractalGridTest.class.getName()).log(Level.SEVERE, null, ex);
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// }
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//workaround for bugged test j3o's
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quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0)); |
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bulletAppState.getPhysicsSpace().add(quad); |
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} |
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public void tileDetached(Vector3f cell, TerrainQuad quad) { |
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bulletAppState.getPhysicsSpace().remove(quad); |
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quad.removeControl(RigidBodyControl.class); |
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} |
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}); |
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} |
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this.terrain.initialize(cam.getLocation()); |
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this.initKeys(); |
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} |
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private void initKeys() { |
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// You can map one or several inputs to one named action
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this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A)); |
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this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D)); |
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this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W)); |
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this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S)); |
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this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE)); |
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this.inputManager.addListener(this.actionListener, "Lefts"); |
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this.inputManager.addListener(this.actionListener, "Rights"); |
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this.inputManager.addListener(this.actionListener, "Ups"); |
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this.inputManager.addListener(this.actionListener, "Downs"); |
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this.inputManager.addListener(this.actionListener, "Jumps"); |
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} |
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private boolean left; |
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private boolean right; |
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private boolean up; |
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private boolean down; |
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private final ActionListener actionListener = new ActionListener() { |
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@Override |
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public void onAction(final String name, final boolean keyPressed, final float tpf) { |
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if (name.equals("Lefts")) { |
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if (keyPressed) { |
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TerrainFractalGridTest.this.left = true; |
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} else { |
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TerrainFractalGridTest.this.left = false; |
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} |
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} else if (name.equals("Rights")) { |
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if (keyPressed) { |
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TerrainFractalGridTest.this.right = true; |
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} else { |
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TerrainFractalGridTest.this.right = false; |
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} |
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} else if (name.equals("Ups")) { |
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if (keyPressed) { |
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TerrainFractalGridTest.this.up = true; |
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} else { |
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TerrainFractalGridTest.this.up = false; |
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} |
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} else if (name.equals("Downs")) { |
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if (keyPressed) { |
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TerrainFractalGridTest.this.down = true; |
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} else { |
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TerrainFractalGridTest.this.down = false; |
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} |
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} else if (name.equals("Jumps")) { |
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if (usePhysics) { |
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TerrainFractalGridTest.this.player3.jump(); |
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} |
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} |
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} |
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}; |
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private final Vector3f walkDirection = new Vector3f(); |
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@Override |
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public void simpleUpdate(final float tpf) { |
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Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f); |
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Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f); |
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this.walkDirection.set(0, 0, 0); |
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if (this.left) { |
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this.walkDirection.addLocal(camLeft); |
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} |
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if (this.right) { |
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this.walkDirection.addLocal(camLeft.negate()); |
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} |
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if (this.up) { |
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this.walkDirection.addLocal(camDir); |
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} |
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if (this.down) { |
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this.walkDirection.addLocal(camDir.negate()); |
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} |
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if (usePhysics) { |
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this.player3.setWalkDirection(this.walkDirection); |
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this.cam.setLocation(this.player3.getPhysicsLocation()); |
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} |
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} |
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} |
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