- remove physics shape creation from TerrainFractalGridTest altogether

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8744 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 13 years ago
parent 8d3aa7bad9
commit 7f39e256aa
  1. 129
      engine/src/test/jme3test/terrain/TerrainFractalGridTest.java

@ -1,22 +1,12 @@
package jme3test.terrain;
import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.app.SimpleApplication;
import com.jme3.app.state.ScreenshotAppState;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
import com.jme3.bullet.control.CharacterControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.terrain.geomipmap.TerrainGrid;
import com.jme3.terrain.geomipmap.TerrainGridListener;
import com.jme3.terrain.geomipmap.TerrainLodControl;
import com.jme3.terrain.geomipmap.grid.FractalTileLoader;
import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
@ -38,7 +28,6 @@ public class TerrainFractalGridTest extends SimpleApplication {
private float grassScale = 64;
private float dirtScale = 16;
private float rockScale = 128;
private boolean usePhysics = false;
public static void main(final String[] args) {
TerrainFractalGridTest app = new TerrainFractalGridTest();
@ -140,135 +129,19 @@ public class TerrainFractalGridTest extends SimpleApplication {
this.rootNode.attachChild(this.terrain);
TerrainLodControl control = new TerrainLodControl(this.terrain, this.getCamera());
control.setLodCalculator( new DistanceLodCalculator(33, 2.7f) ); // patch size, and a multiplier
control.setLodCalculator(new DistanceLodCalculator(33, 2.7f)); // patch size, and a multiplier
this.terrain.addControl(control);
final BulletAppState bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
this.getCamera().setLocation(new Vector3f(0, 300, 0));
this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
if (usePhysics) {
CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
player3 = new CharacterControl(capsuleShape, 0.5f);
player3.setJumpSpeed(20);
player3.setFallSpeed(10);
player3.setGravity(10);
player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 512, cam.getLocation().z));
bulletAppState.getPhysicsSpace().add(player3);
terrain.addListener(new TerrainGridListener() {
public void gridMoved(Vector3f newCenter) {
}
public Material tileLoaded(Material material, Vector3f cell) {
return material;
}
public void tileAttached(Vector3f cell, TerrainQuad quad) {
//uncomment to create data for TerrainQuadGridTest
// try {
// BinaryExporter.getInstance().save(quad, new File("/Users/normenhansen/Documents/Code/jme3/engine/src/test-data/TerrainGrid/"
// + "testgrid_" + Math.round(cell.x) + "_" + Math.round(cell.y) + "_" + Math.round(cell.z) + ".j3o"));
// } catch (IOException ex) {
// Logger.getLogger(TerrainFractalGridTest.class.getName()).log(Level.SEVERE, null, ex);
// }
//workaround for bugged test j3o's
quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
bulletAppState.getPhysicsSpace().add(quad);
}
public void tileDetached(Vector3f cell, TerrainQuad quad) {
bulletAppState.getPhysicsSpace().remove(quad);
quad.removeControl(RigidBodyControl.class);
}
});
}
this.terrain.initialize(cam.getLocation());
this.initKeys();
}
private void initKeys() {
// You can map one or several inputs to one named action
this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A));
this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D));
this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W));
this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S));
this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE));
this.inputManager.addListener(this.actionListener, "Lefts");
this.inputManager.addListener(this.actionListener, "Rights");
this.inputManager.addListener(this.actionListener, "Ups");
this.inputManager.addListener(this.actionListener, "Downs");
this.inputManager.addListener(this.actionListener, "Jumps");
}
private boolean left;
private boolean right;
private boolean up;
private boolean down;
private final ActionListener actionListener = new ActionListener() {
@Override
public void onAction(final String name, final boolean keyPressed, final float tpf) {
if (name.equals("Lefts")) {
if (keyPressed) {
TerrainFractalGridTest.this.left = true;
} else {
TerrainFractalGridTest.this.left = false;
}
} else if (name.equals("Rights")) {
if (keyPressed) {
TerrainFractalGridTest.this.right = true;
} else {
TerrainFractalGridTest.this.right = false;
}
} else if (name.equals("Ups")) {
if (keyPressed) {
TerrainFractalGridTest.this.up = true;
} else {
TerrainFractalGridTest.this.up = false;
}
} else if (name.equals("Downs")) {
if (keyPressed) {
TerrainFractalGridTest.this.down = true;
} else {
TerrainFractalGridTest.this.down = false;
}
} else if (name.equals("Jumps")) {
if (usePhysics) {
TerrainFractalGridTest.this.player3.jump();
}
}
}
};
private final Vector3f walkDirection = new Vector3f();
@Override
public void simpleUpdate(final float tpf) {
Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
this.walkDirection.set(0, 0, 0);
if (this.left) {
this.walkDirection.addLocal(camLeft);
}
if (this.right) {
this.walkDirection.addLocal(camLeft.negate());
}
if (this.up) {
this.walkDirection.addLocal(camDir);
}
if (this.down) {
this.walkDirection.addLocal(camDir.negate());
}
if (usePhysics) {
this.player3.setWalkDirection(this.walkDirection);
this.cam.setLocation(this.player3.getPhysicsLocation());
}
}
}

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