diff --git a/engine/src/core/com/jme3/scene/VertexBuffer.java b/engine/src/core/com/jme3/scene/VertexBuffer.java index 694b9b21d..e2279ac9a 100644 --- a/engine/src/core/com/jme3/scene/VertexBuffer.java +++ b/engine/src/core/com/jme3/scene/VertexBuffer.java @@ -140,17 +140,8 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable { * {@link Usage#CpuOnly}, and the buffer should be allocated * on the heap. */ - BindPoseNormal, - - /** - * Initial vertex tangents, used with animation. - * Should have the same format and size as {@link Type#Tangent}. - * If used with software skinning, the usage should be - * {@link Usage#CpuOnly}, and the buffer should be allocated - * on the heap. - */ - BindPoseTangent, - + BindPoseNormal, + /** * Bone weights, used with animation (4 floats). * If used with software skinning, the usage should be @@ -201,6 +192,15 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable { * Texture coordinate #8 */ TexCoord8, + + /** + * Initial vertex tangents, used with animation. + * Should have the same format and size as {@link Type#Tangent}. + * If used with software skinning, the usage should be + * {@link Usage#CpuOnly}, and the buffer should be allocated + * on the heap. + */ + BindPoseTangent, } /**