* Added Renderer.invalidateState() to reset the render context
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7280 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -59,6 +59,12 @@ public interface Renderer {
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*/
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*/
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public Statistics getStatistics();
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public Statistics getStatistics();
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/**
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* Invalidates the current rendering state. Should be called after
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* the GL state was changed manually or through an external library.
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*/
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public void invalidateState();
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/**
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/**
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* Clears certain channels of the current bound framebuffer.
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* Clears certain channels of the current bound framebuffer.
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*
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*
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@ -62,6 +62,9 @@ public class NullRenderer implements Renderer {
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return stats;
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return stats;
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}
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}
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public void invalidateState(){
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}
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public void clearBuffers(boolean color, boolean depth, boolean stencil) {
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public void clearBuffers(boolean color, boolean depth, boolean stencil) {
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}
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}
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@ -101,6 +101,10 @@ public class LwjglGL1Renderer implements GL1Renderer {
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}
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}
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}
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}
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public void invalidateState(){
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context.reset();
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}
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public void resetGLObjects() {
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public void resetGLObjects() {
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colorSet = false;
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colorSet = false;
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@ -407,6 +407,12 @@ public class LwjglRenderer implements Renderer {
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logger.log(Level.INFO, "Caps: {0}", caps);
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logger.log(Level.INFO, "Caps: {0}", caps);
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}
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}
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public void invalidateState(){
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context.reset();
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boundShader = null;
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lastFb = null;
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}
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public void resetGLObjects() {
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public void resetGLObjects() {
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objManager.resetObjects();
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objManager.resetObjects();
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statistics.clearMemory();
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statistics.clearMemory();
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