Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing

experimental
MeFisto94 9 years ago
parent 3412c0cf2b
commit 7d07cedc4c
  1. 9
      sdk/jme3-materialeditor/src/com/jme3/gde/materials/multiview/widgets/TexturePanel.java

@ -10,15 +10,19 @@
*/
package com.jme3.gde.materials.multiview.widgets;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.gde.core.assets.ProjectAssetManager;
import com.jme3.gde.core.properties.TexturePropertyEditor;
import com.jme3.gde.core.properties.preview.DDSPreview;
import com.jme3.gde.materials.MaterialProperty;
import com.jme3.gde.materials.multiview.MaterialEditorTopComponent;
import com.jme3.texture.Texture;
import java.awt.Component;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.util.concurrent.ScheduledThreadPoolExecutor;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.Icon;
import javax.swing.SwingUtilities;
import jme3tools.converters.ImageToAwt;
@ -50,7 +54,7 @@ public class TexturePanel extends MaterialPropertyWidget {
exec.execute(new Runnable() {
public void run() {
try{
Texture tex = manager.loadTexture(textureName);
if (textureName.toLowerCase().endsWith(".dds")) {
if (ddsPreview == null) {
@ -65,6 +69,9 @@ public class TexturePanel extends MaterialPropertyWidget {
}
});
}
} catch (AssetNotFoundException a) {
Logger.getLogger(MaterialEditorTopComponent.class.getName()).log(Level.WARNING, "Could not load texture {0}", textureName);
}
}
});
}

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