Re added nifty optimization to not render fully transparent quads
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10936 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -333,15 +333,22 @@ public class RenderDeviceJme implements RenderDevice {
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}
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}
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public void renderQuad(int x, int y, int width, int height, Color color) {
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public void renderQuad(int x, int y, int width, int height, Color color) {
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colorMaterial.setColor("Color", convertColor(color, tempColor));
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//We test for alpha >0 as an optimization to prevent the render of completely transparent quads.
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//Nifty use layers that are often used for logical positionning and not rendering.
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//each layer is rendered as a quad, but that can bump up the number of geometry rendered by a lot.
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//Since we disable depth write, there is absolutely no point in rendering those quads
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//This optimization can result in a huge increase of perfs on complex Nifty UIs.
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if(color.getAlpha() >0){
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colorMaterial.setColor("Color", convertColor(color, tempColor));
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tempMat.loadIdentity();
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tempMat.loadIdentity();
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tempMat.setTranslation(x, getHeight() - y, 0);
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tempMat.setTranslation(x, getHeight() - y, 0);
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tempMat.setScale(width, height, 0);
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tempMat.setScale(width, height, 0);
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rm.setWorldMatrix(tempMat);
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rm.setWorldMatrix(tempMat);
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rm.setForcedRenderState(renderState);
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rm.setForcedRenderState(renderState);
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colorMaterial.render(quadGeom, rm);
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colorMaterial.render(quadGeom, rm);
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}
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//System.out.format("renderQuad1(%d, %d, %d, %d, %s)\n", x, y, width, height, color.toString());
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//System.out.format("renderQuad1(%d, %d, %d, %d, %s)\n", x, y, width, height, color.toString());
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}
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}
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