diff --git a/engine/src/niftygui/com/jme3/niftygui/RenderDeviceJme.java b/engine/src/niftygui/com/jme3/niftygui/RenderDeviceJme.java index 0923643db..e8ee63c06 100644 --- a/engine/src/niftygui/com/jme3/niftygui/RenderDeviceJme.java +++ b/engine/src/niftygui/com/jme3/niftygui/RenderDeviceJme.java @@ -333,15 +333,22 @@ public class RenderDeviceJme implements RenderDevice { } public void renderQuad(int x, int y, int width, int height, Color color) { - colorMaterial.setColor("Color", convertColor(color, tempColor)); + //We test for alpha >0 as an optimization to prevent the render of completely transparent quads. + //Nifty use layers that are often used for logical positionning and not rendering. + //each layer is rendered as a quad, but that can bump up the number of geometry rendered by a lot. + //Since we disable depth write, there is absolutely no point in rendering those quads + //This optimization can result in a huge increase of perfs on complex Nifty UIs. + if(color.getAlpha() >0){ + colorMaterial.setColor("Color", convertColor(color, tempColor)); - tempMat.loadIdentity(); - tempMat.setTranslation(x, getHeight() - y, 0); - tempMat.setScale(width, height, 0); + tempMat.loadIdentity(); + tempMat.setTranslation(x, getHeight() - y, 0); + tempMat.setScale(width, height, 0); - rm.setWorldMatrix(tempMat); - rm.setForcedRenderState(renderState); - colorMaterial.render(quadGeom, rm); + rm.setWorldMatrix(tempMat); + rm.setForcedRenderState(renderState); + colorMaterial.render(quadGeom, rm); + } //System.out.format("renderQuad1(%d, %d, %d, %d, %s)\n", x, y, width, height, color.toString()); }