ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10574 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -84,6 +84,7 @@ public class AndroidAssetManager extends DesktopAssetManager {
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registerLoader(AndroidAudioLoader.class, "ogg", "mp3", "wav");
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registerLoader(AndroidAudioLoader.class, "ogg", "mp3", "wav");
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registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m");
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registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m");
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registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md");
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registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md");
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registerLoader(com.jme3.material.plugins.ShaderNodeDefinitionLoader.class, "j3sn");
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registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib");
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registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib");
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registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o");
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registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o");
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registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt");
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registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt");
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