From 77a3cba69edb797f626b20b65033269e41d57d22 Mon Sep 17 00:00:00 2001 From: "rem..om" Date: Thu, 25 Apr 2013 18:36:30 +0000 Subject: [PATCH] ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10574 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- engine/src/android/com/jme3/asset/AndroidAssetManager.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/engine/src/android/com/jme3/asset/AndroidAssetManager.java b/engine/src/android/com/jme3/asset/AndroidAssetManager.java index 2556f0030..6b6e782b5 100644 --- a/engine/src/android/com/jme3/asset/AndroidAssetManager.java +++ b/engine/src/android/com/jme3/asset/AndroidAssetManager.java @@ -73,7 +73,7 @@ public class AndroidAssetManager extends DesktopAssetManager { * If URL == null then a default list of locators and loaders for android is set * @param configFile */ - public AndroidAssetManager(URL configFile) { + public AndroidAssetManager(URL configFile) { System.setProperty("org.xml.sax.driver", "org.xmlpull.v1.sax2.Driver"); // Set Default Android config @@ -84,6 +84,7 @@ public class AndroidAssetManager extends DesktopAssetManager { registerLoader(AndroidAudioLoader.class, "ogg", "mp3", "wav"); registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m"); registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md"); + registerLoader(com.jme3.material.plugins.ShaderNodeDefinitionLoader.class, "j3sn"); registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib"); registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o"); registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt");