Cinematic: * Reattach CameraNode to scene * Set CameraNode's camera to be app's camera AnimationEvent: * Save modelName * Use modelName and try to replace scene's model in initEventempirephoenix-patch-1
parent
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@ -1,448 +1,476 @@ |
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.cinematic.events; |
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|
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import com.jme3.animation.AnimChannel; |
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import com.jme3.animation.AnimControl; |
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import com.jme3.animation.LoopMode; |
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import com.jme3.app.Application; |
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import com.jme3.cinematic.Cinematic; |
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import com.jme3.cinematic.PlayState; |
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import com.jme3.export.InputCapsule; |
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import com.jme3.export.JmeExporter; |
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import com.jme3.export.JmeImporter; |
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import com.jme3.export.OutputCapsule; |
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import com.jme3.scene.Spatial; |
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import java.io.IOException; |
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import java.util.Collection; |
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import java.util.HashMap; |
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import java.util.Map; |
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import java.util.logging.Logger; |
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|
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/** |
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* An event based on an animation of a model. The model has to hold an |
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* AnimControl with valid animation (bone or spatial animations). |
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* |
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* It helps to schedule the playback of an animation on a model in a Cinematic. |
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* |
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* |
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* @author Nehon |
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*/ |
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public class AnimationEvent extends AbstractCinematicEvent { |
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|
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// Version #2: directly keeping track on the model instead of trying to retrieve
|
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//it from the scene according to its name, because the name is not supposed to be unique
|
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//For backward compatibility, if the model is null it's looked up into the scene
|
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public static final int SAVABLE_VERSION = 2; |
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private static final Logger log = Logger.getLogger(AnimationEvent.class.getName()); |
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public static final String MODEL_CHANNELS = "modelChannels"; |
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protected AnimChannel channel; |
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protected String animationName; |
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protected Spatial model; |
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//kept for backward compatibility
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protected String modelName; |
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protected float blendTime = 0; |
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protected int channelIndex = 0; |
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// parent cinematic
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protected Cinematic cinematic; |
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|
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/** |
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* used for serialization don't call directly use one of the following |
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* constructors |
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*/ |
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public AnimationEvent() { |
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super(); |
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} |
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|
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/** |
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* creates an animation event |
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* |
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* @param model the model on which the animation will be played |
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* @param animationName the name of the animation to play |
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*/ |
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public AnimationEvent(Spatial model, String animationName) { |
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this.model = model; |
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this.animationName = animationName; |
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initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
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} |
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|
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/** |
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* creates an animation event |
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* |
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* @param model the model on which the animation will be played |
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* @param animationName the name of the animation to play |
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* @param initialDuration the initial duration of the event |
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*/ |
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public AnimationEvent(Spatial model, String animationName, float initialDuration) { |
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super(initialDuration); |
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this.model = model; |
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this.animationName = animationName; |
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} |
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|
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/** |
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* creates an animation event |
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* |
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* @param model the model on which the animation will be played |
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* @param animationName the name of the animation to play |
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* @param loopMode the loopMode |
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* @see LoopMode |
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*/ |
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public AnimationEvent(Spatial model, String animationName, LoopMode loopMode) { |
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super(loopMode); |
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initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
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this.model = model; |
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this.animationName = animationName; |
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} |
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|
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/** |
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* creates an animation event |
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* |
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* @param model the model on which the animation will be played |
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* @param animationName the name of the animation to play |
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* @param initialDuration the initial duration of the event |
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* @param loopMode the loopMode |
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* @see LoopMode |
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*/ |
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public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode) { |
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super(initialDuration, loopMode); |
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this.model = model; |
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this.animationName = animationName; |
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} |
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|
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/** |
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* creates an animation event |
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* |
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* @param model the model on which the animation will be played |
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* @param animationName the name of the animation to play |
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* @param initialDuration the initial duration of the event |
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* @param blendTime the time during the animation are gonna be blended |
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* @see AnimChannel#setAnim(java.lang.String, float) |
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*/ |
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public AnimationEvent(Spatial model, String animationName, float initialDuration, float blendTime) { |
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super(initialDuration); |
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this.model = model; |
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this.animationName = animationName; |
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this.blendTime = blendTime; |
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} |
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|
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/** |
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* creates an animation event |
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* |
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* @param model the model on which the animation will be played |
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* @param animationName the name of the animation to play |
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* @param loopMode the loopMode |
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* @see LoopMode |
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* @param blendTime the time during the animation are gonna be blended |
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* @see AnimChannel#setAnim(java.lang.String, float) |
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*/ |
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public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, float blendTime) { |
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super(loopMode); |
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initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
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this.model = model; |
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this.animationName = animationName; |
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this.blendTime = blendTime; |
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} |
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|
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/** |
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* creates an animation event |
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* |
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* @param model the model on which the animation will be played |
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* @param animationName the name of the animation to play |
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* @param initialDuration the initial duration of the event |
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* @param loopMode the loopMode |
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* @see LoopMode |
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* @param blendTime the time during the animation are gonna be blended |
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* @see AnimChannel#setAnim(java.lang.String, float) |
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*/ |
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public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, float blendTime) { |
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super(initialDuration, loopMode); |
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this.model = model; |
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this.animationName = animationName; |
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this.blendTime = blendTime; |
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} |
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|
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/** |
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* creates an animation event |
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* |
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* @param model the model on which the animation will be played |
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* @param animationName the name of the animation to play |
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* @param loopMode the loopMode |
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* @see LoopMode |
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* @param channelIndex the index of the channel default is 0. Events on the |
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* same channelIndex will use the same channel. |
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*/ |
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public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex) { |
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super(loopMode); |
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initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
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this.model = model; |
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this.animationName = animationName; |
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this.channelIndex = channelIndex; |
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} |
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|
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/** |
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* creates an animation event |
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* |
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* @param model the model on which the animation will be played |
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* @param animationName the name of the animation to play |
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* @param channelIndex the index of the channel default is 0. Events on the |
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* same channelIndex will use the same channel. |
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*/ |
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public AnimationEvent(Spatial model, String animationName, int channelIndex) { |
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this.model = model; |
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this.animationName = animationName; |
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initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
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this.channelIndex = channelIndex; |
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} |
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|
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/** |
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* creates an animation event |
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* |
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* @param model the model on which the animation will be played |
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* @param animationName the name of the animation to play |
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* @param channelIndex the index of the channel default is 0. Events on the |
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* @param blendTime the time during the animation are gonna be blended |
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* same channelIndex will use the same channel. |
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*/ |
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public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex, float blendTime) { |
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this.model = model; |
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this.animationName = animationName; |
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this.loopMode = loopMode; |
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initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
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this.channelIndex = channelIndex; |
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this.blendTime = blendTime; |
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} |
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|
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/** |
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* creates an animation event |
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* |
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* @param model the model on which the animation will be played |
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* @param animationName the name of the animation to play |
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* @param initialDuration the initial duration of the event |
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* @param channelIndex the index of the channel default is 0. Events on the |
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* same channelIndex will use the same channel. |
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*/ |
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public AnimationEvent(Spatial model, String animationName, float initialDuration, int channelIndex) { |
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super(initialDuration); |
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this.model = model; |
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this.animationName = animationName; |
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this.channelIndex = channelIndex; |
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} |
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|
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/** |
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* creates an animation event |
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* |
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* @param model the model on which the animation will be played |
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* @param animationName the name of the animation to play |
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* @param initialDuration the initial duration of the event |
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* @param loopMode the loopMode |
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* @see LoopMode |
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* @param channelIndex the index of the channel default is 0. Events on the |
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* same channelIndex will use the same channel. |
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*/ |
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public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, int channelIndex) { |
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super(initialDuration, loopMode); |
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this.model = model; |
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this.animationName = animationName; |
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this.channelIndex = channelIndex; |
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} |
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|
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@Override |
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public void initEvent(Application app, Cinematic cinematic) { |
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super.initEvent(app, cinematic); |
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this.cinematic = cinematic; |
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if (channel == null) { |
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Object s = cinematic.getEventData(MODEL_CHANNELS, model); |
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if (s == null) { |
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s = new HashMap<Integer, AnimChannel>(); |
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int numChannels = model.getControl(AnimControl.class).getNumChannels(); |
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for(int i = 0; i < numChannels; i++){ |
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((HashMap<Integer, AnimChannel>)s).put(i, model.getControl(AnimControl.class).getChannel(i)); |
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} |
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cinematic.putEventData(MODEL_CHANNELS, model, s); |
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} |
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Map<Integer, AnimChannel> map = (Map<Integer, AnimChannel>) s; |
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this.channel = map.get(channelIndex); |
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if (this.channel == null) { |
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if (model == null) { |
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//the model is null we try to find it according to the name
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//this should occur only when loading an old saved cinematic
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//othewise it's an error
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model = cinematic.getScene().getChild(modelName); |
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} |
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if (model != null) { |
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channel = model.getControl(AnimControl.class).createChannel(); |
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map.put(channelIndex, channel); |
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} else { |
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//it's an error
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throw new UnsupportedOperationException("model should not be null"); |
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} |
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} |
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} |
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} |
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@Override |
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public void setTime(float time) { |
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super.setTime(time); |
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if (!animationName.equals(channel.getAnimationName())) { |
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channel.setAnim(animationName, blendTime); |
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} |
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float t = time; |
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if (loopMode == loopMode.Loop) { |
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t = t % channel.getAnimMaxTime(); |
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} |
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if (loopMode == loopMode.Cycle) { |
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float parity = (float) Math.ceil(time / channel.getAnimMaxTime()); |
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if (parity > 0 && parity % 2 == 0) { |
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t = channel.getAnimMaxTime() - t % channel.getAnimMaxTime(); |
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} else { |
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t = t % channel.getAnimMaxTime(); |
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} |
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} |
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if (t < 0) { |
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channel.setTime(0); |
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channel.reset(true); |
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} |
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if (t > channel.getAnimMaxTime()) { |
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channel.setTime(t); |
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channel.getControl().update(0); |
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stop(); |
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} else { |
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channel.setTime(t); |
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channel.getControl().update(0); |
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} |
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} |
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@Override |
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public void onPlay() { |
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channel.getControl().setEnabled(true); |
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if (playState == PlayState.Stopped) { |
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channel.setAnim(animationName, blendTime); |
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channel.setSpeed(speed); |
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channel.setLoopMode(loopMode); |
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channel.setTime(0); |
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} |
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} |
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|
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@Override |
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public void setSpeed(float speed) { |
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super.setSpeed(speed); |
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if (channel != null) { |
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channel.setSpeed(speed); |
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} |
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} |
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@Override |
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public void onUpdate(float tpf) { |
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} |
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@Override |
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public void onStop() { |
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} |
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@Override |
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public void forceStop() { |
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if (channel != null) { |
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channel.setTime(time); |
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channel.reset(false); |
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} |
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super.forceStop(); |
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} |
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|
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@Override |
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public void onPause() { |
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if (channel != null) { |
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channel.getControl().setEnabled(false); |
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} |
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} |
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@Override |
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public void setLoopMode(LoopMode loopMode) { |
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super.setLoopMode(loopMode); |
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if (channel != null) { |
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channel.setLoopMode(loopMode); |
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} |
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} |
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@Override |
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public void write(JmeExporter ex) throws IOException { |
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super.write(ex); |
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OutputCapsule oc = ex.getCapsule(this); |
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oc.write(model, "model", null); |
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oc.write(animationName, "animationName", ""); |
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oc.write(blendTime, "blendTime", 0f); |
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oc.write(channelIndex, "channelIndex", 0); |
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} |
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@Override |
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public void read(JmeImporter im) throws IOException { |
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super.read(im); |
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InputCapsule ic = im.getCapsule(this); |
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if (im.getFormatVersion() == 0) { |
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modelName = ic.readString("modelName", ""); |
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} |
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//FIXME always the same issue, because of the clonning of assets, this won't work
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//we have to somehow store userdata in the spatial and then recurse the
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//scene sub scenegraph to find the correct instance of the model
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//This brings a reflaxion about the cinematic being an appstate,
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//shouldn't it be a control over the scene
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// this would allow to use the cloneForSpatial method and automatically
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//rebind cloned references of original objects.
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//for now as nobody probably ever saved a cinematic, this is not a critical issue
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model = (Spatial) ic.readSavable("model", null); |
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animationName = ic.readString("animationName", ""); |
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blendTime = ic.readFloat("blendTime", 0f); |
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channelIndex = ic.readInt("channelIndex", 0); |
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} |
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|
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@Override |
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public void dispose() { |
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super.dispose(); |
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if (cinematic != null) { |
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Object o = cinematic.getEventData(MODEL_CHANNELS, model); |
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if (o != null) { |
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Collection<AnimChannel> values = ((HashMap<Integer, AnimChannel>) o).values(); |
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while (values.remove(channel)); |
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if (values.isEmpty()) { |
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cinematic.removeEventData(MODEL_CHANNELS, model); |
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} |
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} |
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cinematic = null; |
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channel = null; |
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} |
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} |
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} |
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.cinematic.events; |
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|
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import com.jme3.animation.AnimChannel; |
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import com.jme3.animation.AnimControl; |
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import com.jme3.animation.LoopMode; |
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import com.jme3.app.Application; |
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import com.jme3.cinematic.Cinematic; |
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import com.jme3.cinematic.PlayState; |
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import com.jme3.export.InputCapsule; |
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import com.jme3.export.JmeExporter; |
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import com.jme3.export.JmeImporter; |
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import com.jme3.export.OutputCapsule; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.Spatial; |
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import com.jme3.util.clone.Cloner; |
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import com.jme3.util.clone.JmeCloneable; |
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import java.io.IOException; |
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import java.util.Collection; |
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import java.util.HashMap; |
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import java.util.Map; |
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import java.util.logging.Logger; |
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|
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/** |
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* An event based on an animation of a model. The model has to hold an |
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* AnimControl with valid animation (bone or spatial animations). |
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* |
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* It helps to schedule the playback of an animation on a model in a Cinematic. |
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* |
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* |
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* @author Nehon |
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*/ |
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public class AnimationEvent extends AbstractCinematicEvent { |
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|
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// Version #2: directly keeping track on the model instead of trying to retrieve
|
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//it from the scene according to its name, because the name is not supposed to be unique
|
||||
//For backward compatibility, if the model is null it's looked up into the scene
|
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public static final int SAVABLE_VERSION = 2; |
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private static final Logger log = Logger.getLogger(AnimationEvent.class.getName()); |
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public static final String MODEL_CHANNELS = "modelChannels"; |
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protected AnimChannel channel; |
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protected String animationName; |
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protected Spatial model; |
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//kept for backward compatibility
|
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protected String modelName; |
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protected float blendTime = 0; |
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protected int channelIndex = 0; |
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// parent cinematic
|
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protected Cinematic cinematic; |
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|
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/** |
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* used for serialization don't call directly use one of the following |
||||
* constructors |
||||
*/ |
||||
public AnimationEvent() { |
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super(); |
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} |
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|
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/** |
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* creates an animation event |
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* |
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* @param model the model on which the animation will be played |
||||
* @param animationName the name of the animation to play |
||||
*/ |
||||
public AnimationEvent(Spatial model, String animationName) { |
||||
this.model = model; |
||||
this.modelName = model.getName(); |
||||
this.animationName = animationName; |
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
||||
} |
||||
|
||||
/** |
||||
* creates an animation event |
||||
* |
||||
* @param model the model on which the animation will be played |
||||
* @param animationName the name of the animation to play |
||||
* @param initialDuration the initial duration of the event |
||||
*/ |
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration) { |
||||
super(initialDuration); |
||||
this.model = model; |
||||
this.modelName = model.getName(); |
||||
this.animationName = animationName; |
||||
} |
||||
|
||||
/** |
||||
* creates an animation event |
||||
* |
||||
* @param model the model on which the animation will be played |
||||
* @param animationName the name of the animation to play |
||||
* @param loopMode the loopMode |
||||
* @see LoopMode |
||||
*/ |
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode) { |
||||
super(loopMode); |
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
||||
this.model = model; |
||||
this.modelName = model.getName(); |
||||
this.animationName = animationName; |
||||
} |
||||
|
||||
/** |
||||
* creates an animation event |
||||
* |
||||
* @param model the model on which the animation will be played |
||||
* @param animationName the name of the animation to play |
||||
* @param initialDuration the initial duration of the event |
||||
* @param loopMode the loopMode |
||||
* @see LoopMode |
||||
*/ |
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode) { |
||||
super(initialDuration, loopMode); |
||||
this.model = model; |
||||
this.modelName = model.getName(); |
||||
this.animationName = animationName; |
||||
} |
||||
|
||||
/** |
||||
* creates an animation event |
||||
* |
||||
* @param model the model on which the animation will be played |
||||
* @param animationName the name of the animation to play |
||||
* @param initialDuration the initial duration of the event |
||||
* @param blendTime the time during the animation are gonna be blended |
||||
* @see AnimChannel#setAnim(java.lang.String, float) |
||||
*/ |
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, float blendTime) { |
||||
super(initialDuration); |
||||
this.model = model; |
||||
this.modelName = model.getName(); |
||||
this.animationName = animationName; |
||||
this.blendTime = blendTime; |
||||
} |
||||
|
||||
/** |
||||
* creates an animation event |
||||
* |
||||
* @param model the model on which the animation will be played |
||||
* @param animationName the name of the animation to play |
||||
* @param loopMode the loopMode |
||||
* @see LoopMode |
||||
* @param blendTime the time during the animation are gonna be blended |
||||
* @see AnimChannel#setAnim(java.lang.String, float) |
||||
*/ |
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, float blendTime) { |
||||
super(loopMode); |
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
||||
this.model = model; |
||||
this.modelName = model.getName(); |
||||
this.animationName = animationName; |
||||
this.blendTime = blendTime; |
||||
} |
||||
|
||||
/** |
||||
* creates an animation event |
||||
* |
||||
* @param model the model on which the animation will be played |
||||
* @param animationName the name of the animation to play |
||||
* @param initialDuration the initial duration of the event |
||||
* @param loopMode the loopMode |
||||
* @see LoopMode |
||||
* @param blendTime the time during the animation are gonna be blended |
||||
* @see AnimChannel#setAnim(java.lang.String, float) |
||||
*/ |
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, float blendTime) { |
||||
super(initialDuration, loopMode); |
||||
this.model = model; |
||||
this.modelName = model.getName(); |
||||
this.animationName = animationName; |
||||
this.blendTime = blendTime; |
||||
} |
||||
|
||||
/** |
||||
* creates an animation event |
||||
* |
||||
* @param model the model on which the animation will be played |
||||
* @param animationName the name of the animation to play |
||||
* @param loopMode the loopMode |
||||
* @see LoopMode |
||||
* @param channelIndex the index of the channel default is 0. Events on the |
||||
* same channelIndex will use the same channel. |
||||
*/ |
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex) { |
||||
super(loopMode); |
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
||||
this.model = model; |
||||
this.modelName = model.getName(); |
||||
this.animationName = animationName; |
||||
this.channelIndex = channelIndex; |
||||
} |
||||
|
||||
/** |
||||
* creates an animation event |
||||
* |
||||
* @param model the model on which the animation will be played |
||||
* @param animationName the name of the animation to play |
||||
* @param channelIndex the index of the channel default is 0. Events on the |
||||
* same channelIndex will use the same channel. |
||||
*/ |
||||
public AnimationEvent(Spatial model, String animationName, int channelIndex) { |
||||
this.model = model; |
||||
this.modelName = model.getName(); |
||||
this.animationName = animationName; |
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
||||
this.channelIndex = channelIndex; |
||||
} |
||||
|
||||
/** |
||||
* creates an animation event |
||||
* |
||||
* @param model the model on which the animation will be played |
||||
* @param animationName the name of the animation to play |
||||
* @param channelIndex the index of the channel default is 0. Events on the |
||||
* @param blendTime the time during the animation are gonna be blended |
||||
* same channelIndex will use the same channel. |
||||
*/ |
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex, float blendTime) { |
||||
this.model = model; |
||||
this.modelName = model.getName(); |
||||
this.animationName = animationName; |
||||
this.loopMode = loopMode; |
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); |
||||
this.channelIndex = channelIndex; |
||||
this.blendTime = blendTime; |
||||
} |
||||
|
||||
/** |
||||
* creates an animation event |
||||
* |
||||
* @param model the model on which the animation will be played |
||||
* @param animationName the name of the animation to play |
||||
* @param initialDuration the initial duration of the event |
||||
* @param channelIndex the index of the channel default is 0. Events on the |
||||
* same channelIndex will use the same channel. |
||||
*/ |
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, int channelIndex) { |
||||
super(initialDuration); |
||||
this.model = model; |
||||
this.modelName = model.getName(); |
||||
this.animationName = animationName; |
||||
this.channelIndex = channelIndex; |
||||
} |
||||
|
||||
/** |
||||
* creates an animation event |
||||
* |
||||
* @param model the model on which the animation will be played |
||||
* @param animationName the name of the animation to play |
||||
* @param initialDuration the initial duration of the event |
||||
* @param loopMode the loopMode |
||||
* @see LoopMode |
||||
* @param channelIndex the index of the channel default is 0. Events on the |
||||
* same channelIndex will use the same channel. |
||||
*/ |
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, int channelIndex) { |
||||
super(initialDuration, loopMode); |
||||
this.model = model; |
||||
this.modelName = model.getName(); |
||||
this.animationName = animationName; |
||||
this.channelIndex = channelIndex; |
||||
} |
||||
|
||||
@Override |
||||
public void initEvent(Application app, Cinematic cinematic) { |
||||
super.initEvent(app, cinematic); |
||||
this.cinematic = cinematic; |
||||
if (channel == null) { |
||||
Object s = cinematic.getEventData(MODEL_CHANNELS, model); |
||||
if (s == null) { |
||||
s = new HashMap<Integer, AnimChannel>(); |
||||
int numChannels = model.getControl(AnimControl.class).getNumChannels(); |
||||
for(int i = 0; i < numChannels; i++){ |
||||
((HashMap<Integer, AnimChannel>)s).put(i, model.getControl(AnimControl.class).getChannel(i)); |
||||
} |
||||
cinematic.putEventData(MODEL_CHANNELS, model, s); |
||||
} |
||||
|
||||
Map<Integer, AnimChannel> map = (Map<Integer, AnimChannel>) s; |
||||
this.channel = map.get(channelIndex); |
||||
if (this.channel == null) { |
||||
if (model == null) { |
||||
//the model is null we try to find it according to the name
|
||||
//this should occur only when loading an old saved cinematic
|
||||
//othewise it's an error
|
||||
model = cinematic.getScene().getChild(modelName); |
||||
} |
||||
if (model != null) { |
||||
if(cinematic.getScene() != null){ |
||||
Spatial sceneModel = cinematic.getScene().getChild(model.getName()); |
||||
if(sceneModel != null){ |
||||
Node parent = sceneModel.getParent(); |
||||
parent.detachChild(sceneModel); |
||||
sceneModel = model; |
||||
parent.attachChild(sceneModel); |
||||
} else { |
||||
cinematic.getScene().attachChild(model); |
||||
} |
||||
} |
||||
|
||||
channel = model.getControl(AnimControl.class).createChannel(); |
||||
map.put(channelIndex, channel); |
||||
} else { |
||||
//it's an error
|
||||
throw new UnsupportedOperationException("model should not be null"); |
||||
} |
||||
} |
||||
|
||||
} |
||||
} |
||||
|
||||
@Override |
||||
public void setTime(float time) { |
||||
super.setTime(time); |
||||
if (!animationName.equals(channel.getAnimationName())) { |
||||
channel.setAnim(animationName, blendTime); |
||||
} |
||||
float t = time; |
||||
if (loopMode == loopMode.Loop) { |
||||
t = t % channel.getAnimMaxTime(); |
||||
} |
||||
if (loopMode == loopMode.Cycle) { |
||||
float parity = (float) Math.ceil(time / channel.getAnimMaxTime()); |
||||
if (parity > 0 && parity % 2 == 0) { |
||||
t = channel.getAnimMaxTime() - t % channel.getAnimMaxTime(); |
||||
} else { |
||||
t = t % channel.getAnimMaxTime(); |
||||
} |
||||
|
||||
} |
||||
if (t < 0) { |
||||
channel.setTime(0); |
||||
channel.reset(true); |
||||
} |
||||
if (t > channel.getAnimMaxTime()) { |
||||
channel.setTime(t); |
||||
channel.getControl().update(0); |
||||
stop(); |
||||
} else { |
||||
channel.setTime(t); |
||||
channel.getControl().update(0); |
||||
} |
||||
|
||||
} |
||||
|
||||
@Override |
||||
public void onPlay() { |
||||
channel.getControl().setEnabled(true); |
||||
if (playState == PlayState.Stopped) { |
||||
channel.setAnim(animationName, blendTime); |
||||
channel.setSpeed(speed); |
||||
channel.setLoopMode(loopMode); |
||||
channel.setTime(0); |
||||
} |
||||
} |
||||
|
||||
@Override |
||||
public void setSpeed(float speed) { |
||||
super.setSpeed(speed); |
||||
if (channel != null) { |
||||
channel.setSpeed(speed); |
||||
} |
||||
} |
||||
|
||||
@Override |
||||
public void onUpdate(float tpf) { |
||||
} |
||||
|
||||
@Override |
||||
public void onStop() { |
||||
} |
||||
|
||||
@Override |
||||
public void forceStop() { |
||||
if (channel != null) { |
||||
channel.setTime(time); |
||||
channel.reset(false); |
||||
} |
||||
super.forceStop(); |
||||
} |
||||
|
||||
@Override |
||||
public void onPause() { |
||||
if (channel != null) { |
||||
channel.getControl().setEnabled(false); |
||||
} |
||||
} |
||||
|
||||
@Override |
||||
public void setLoopMode(LoopMode loopMode) { |
||||
super.setLoopMode(loopMode); |
||||
if (channel != null) { |
||||
channel.setLoopMode(loopMode); |
||||
} |
||||
} |
||||
|
||||
@Override |
||||
public void write(JmeExporter ex) throws IOException { |
||||
super.write(ex); |
||||
OutputCapsule oc = ex.getCapsule(this); |
||||
|
||||
oc.write(model, "model", null); |
||||
oc.write(modelName, "modelName", null); |
||||
oc.write(animationName, "animationName", ""); |
||||
oc.write(blendTime, "blendTime", 0f); |
||||
oc.write(channelIndex, "channelIndex", 0); |
||||
|
||||
} |
||||
|
||||
@Override |
||||
public void read(JmeImporter im) throws IOException { |
||||
super.read(im); |
||||
InputCapsule ic = im.getCapsule(this); |
||||
// if (im.getFormatVersion() == 0) {
|
||||
modelName = ic.readString("modelName", ""); |
||||
// }
|
||||
//FIXME always the same issue, because of the clonning of assets, this won't work
|
||||
//we have to somehow store userdata in the spatial and then recurse the
|
||||
//scene sub scenegraph to find the correct instance of the model
|
||||
//This brings a reflaxion about the cinematic being an appstate,
|
||||
//shouldn't it be a control over the scene
|
||||
// this would allow to use the cloneForSpatial method and automatically
|
||||
//rebind cloned references of original objects.
|
||||
//for now as nobody probably ever saved a cinematic, this is not a critical issue
|
||||
model = (Spatial) ic.readSavable("model", null); |
||||
animationName = ic.readString("animationName", ""); |
||||
blendTime = ic.readFloat("blendTime", 0f); |
||||
channelIndex = ic.readInt("channelIndex", 0); |
||||
} |
||||
|
||||
@Override |
||||
public void dispose() { |
||||
super.dispose(); |
||||
if (cinematic != null) { |
||||
Object o = cinematic.getEventData(MODEL_CHANNELS, model); |
||||
if (o != null) { |
||||
Collection<AnimChannel> values = ((HashMap<Integer, AnimChannel>) o).values(); |
||||
while (values.remove(channel)); |
||||
if (values.isEmpty()) { |
||||
cinematic.removeEventData(MODEL_CHANNELS, model); |
||||
} |
||||
} |
||||
cinematic = null; |
||||
channel = null; |
||||
} |
||||
} |
||||
} |
||||
|
Loading…
Reference in new issue